"Powerful Elephant from India that swings a mace for area damage. Good against buildings."
In-game description

The Flail Elephant is a melee heavy siege cavalry in Age of Empires III: The Asian Dynasties that is unique to the Indians and can be trained at the Castle once the Colonial Age is reached, and the Agra Fort wonder once it is upgraded to Red Fort. It excels at taking down buildings.

Overview Edit

The Flail Elephant has a very high siege attack, and a massive ranged resistance and can demolish buildings in seconds, but is weak in combat against any other military units, even light infantry. If the food (and a Caravanserai) is available, it is much more effective to replace two of these units with a Mahout Lancer, which has the same siege potential but is a far more capable unit in direct combat.

Flail Elephants are very effective at taking out buildings such as Forts and Town Centers incredibly quickly, sometimes before the enemy is able to react. However it is not recommended to use them in masses even if they are fully upgraded, as they are slow and expensive, and can sometimes be killed with ease. It also is not recommended to send Flail Elephants in the open without being defended by heavy infantry. They can easily fall prey to heavy infantry, cavalry, and even light infantry.

Upgrades Edit

Age Upgrade Cost Effect
Ages fortress
Disciplined elephants Disciplined Flail Elephant 200 wood,
100 coin
Upgrades Flail Elephants to Disciplined (+20% hit points and attack)
Ages industrial
Honored elephants Honored Flail Elephant 600 wood,
600 coin
Upgrades Flail Elephants to Honored (+30% hit points and attack); requires Disciplined Flail Elephant
Ages imperial
Exalted elephants Exalted Flail Elephant 1,500 wood,
1,500 coin
Upgrades Flail Elephants to Exalted (+50% hit points and attack); requires Honored Flail Elephant

Mansabdar Flail Elephant Edit

"Inspires all nearby Flail Elephants. Powerful Elephant from India that swings a mace. Good against buildings."
In-game description

The Mansabdar Flail Elephant is a stronger version of the Flail Elephant that can be trained from the Charminar Gate wonder. As a Mansabdar unit, the Mansabdar Flail Elephant has twice the hit points of a Flail Elephant and Imperial Service that increases the hit points and attack of nearby Flail Elephants, but are two times more expensive.

Special ability Edit

Imperial service Imperial Service (passive): The Mansabdar Flail Elephant increases the hit points and attack of Flail Elephants in a radius of 24 around them by 10%.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Buildings
Weak vs. Heavy infantry, cavalry, artillery
Hit points Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Yoga Yoga (+5%)
Speed Comanche Mustangs Comanche Mustangs (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Terror Charge Terror Charge (-20%)
Cheyenne Horse Trading Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

Trivia Edit

  • The Flail Elephant is the only hand siege unit, together with the Ram, and they are also the only two units with a siege RoF of 1.5.
  • Besides the aura underneath it, the Mansabdar and Honor/Exalted Flail Elephant can be difficult to distinguish due to having the same identical features.

History Edit

"Although there are few accounts to substantiate its existence, the flail elephant was said to have been a cavalry and siege unit fielded with the early armies of Sri Lanka. It would enter battle whirling a heavy iron chain that had been affixed to its trunk, becoming both a terrifying and entirely unapproachable force."

Gallery Edit

Community content is available under CC-BY-SA unless otherwise noted.