![]() |
This article is about the unit in Age of Mythology. For other uses of the term, see Fishing Ship. |
โ | Gathers fish. | โ |
—In-game description |
โ | Gathers fish and can build a few buildings. | โ |
—In-game description |
Fishing Ships in Age of Mythology are economic ships that are used to gather fish, providing food. They are trained at the Dock from the Archaic Age and are available to all civilizations.
As fishing grounds in Age of Mythology yield unlimited fish, Fishing Ships provide a steady source of food throughout the game, as long as they are not disturbed by enemy warships. They also make decent naval scouts in the early game. They are completely defenseless, and as such, should never go too close to enemy-controlled waters.
For protection, Fishing Ships can garrison in Docks, which also allows them to return fire at enemy ships and naval myth units.
The infobox uses the shorthand R as a suffix to refer to Retold. It uses G, E, N, A, and C to refer to the Greeks, Egyptians, Norse, Atlanteans, and Chinese respectively.
Special ability[]
Nature's Eyes (Passive, requires
Eyes in the Forest): Animals and natural objects within the unit's Line of Sight reveal their surroundings (30-tile radius) for 6 seconds.
A Thousand Li of Parched Land (Active, requires
Drought Ships): Self-destructs when used. Damages nearby enemies and temporarily turns them into sand. (Ability can be activated by clicking the button or by right clicking on an enemy to attack it)
Tasks[]
Egyptian Fishing Ships can also build Obelisks and Lighthouses, albeit much slower than Priests or Laborers.
Gathering rates[]
Fishing Ships gather food from all fish shoals at a same speed. Egyptian Fishing Ships gather food more slowly than other civilizations. However, this is compensated by the fact that they can produce additional food if they deposit the gathered fish into a Dock empowered by a Priest of Ra, Pharaoh-empowered Monument of Ra, or Pharaoh. The table below shows all gathering rates in descending order.
Civilization | Bonuses | Resource | Gathering rate* | |
---|---|---|---|---|
per second | per minute | |||
Generic | None | Food | 0.5 | 30 |
![]() |
None | 0.45 | 27 | |
Dock empowered by Ra Priest or Monument | 0.51 | 30.78 | ||
Dock empowered by Pharaoh | 0.54 | 32.4 |
- * Food gather rate for Fishing Ships in game may differ from those indicated in the table, as it primarily depends on the distance between the Dock and the fish shoals.
Further statistics[]
Civilization bonuses[]
Egyptians: Fishing Ships can construct Obelisks and Lighthouses. Fishing Ships work 10% slower.
Specific technologies[]
Purse Seine: +75% fish food gather rate.
Salt Amphora: +75% fish food gather rate, +25 carry capacity.
General technologies[]
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack and crush vulnerabilities.
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability.
Conscript Sailors: -20% training time.
Myth technologies[]
Oracle (Apollo): +5 Line of Sight.
Dionysia (Dionysus): +5% hit points.
Meteoric Iron Armor (Thor) : -10% hack and crush vulnerability
Dragonscale Shields (Thor) : -10% pierce vulnerability
Freyr's Gift (Freyr): +10% hit points. (since update 17.27932)
Volcanic Forge (Leto): -15% pierce vulnerability.
Drought Ships (Nรผba): Grant a suicide attack which damages, immobilizes, and reduces the armor of nearby enemies.
Pillar of the Ocean (Sun Wukong): +15% hit points. (Tale of the Dragon)
Ancient Destroyer (Chongli): +15% movement speed. (Tale of the Dragon)
East Sea (Ao Kuang): -20% cost. (Tale of the Dragon)
Relics[]
Changelog[]
Age of Mythology[]
- Fishing Ships have 120 hit points, are trained in 14 seconds, and have no build limit.
- Egyptian Fishing Ships can also construct Docks.
The Titans[]
Gaia: Fishing Ships cost -10%.
Extended Edition[]
- Fishing Ships have 100 hit points.
Retold[]
- Fishing Ships are trained in 15 seconds and have a build limit of 50.
- Egyptian Fishing Ships can no longer construct Docks.
Gaia: Fishing Ships no longer cost -10%.
History[]
โ | The seas off Egypt, Greece, and Scandinavia were important sources of food and had been harvested since prehistoric times. The technology of boats and further improvements in nets, navigation, boat capacity, traps, etc., all improved the efficiency and production of fishermen. We know from wall murals that Greek fishermen were taking bluefin tuna in Mycenaean times, a thousand years before the classical Greek age. The Norse were also great sea hunters and fishermen. Salted and dried fish could be stored for many months and was an important source of protein before the days of refrigeration. | โ |
—In-game help section |
Trivia[]
- In the "Lightning" game mode, Fishing Ships have a reduced build limit of 25.
- In the original game, Fishing Ships can force drop gathered food at Granaries, Storage Pits, Ox Carts, and Town Centers if these are situated close enough to the shore. In Retold, before update 18.12962, they automatically dropped off food at the nearest Dock or food dropsite close to the shore in Retold, without requiring force dropping. This was changed in the update so that Fishing Ships cannot drop off food anywhere except Docks, even with force dropping.