|This article is about the unit in Age of Empires II. For other uses of the term, see Fishing Ship.|
|“||Gathers food from jumping fish and Fish Traps.||”|
|—Age of Empires II description|
The Fishing Ship is an economic ship in Age of Empires II that can be trained at the Dock. It is a basic resource gatherer. Unlike its counterpart in Age of Empires, the Fishing Ship cannot be upgraded.
Fishing Ships gather food at a rate of 0.28 food per second from shorefish (i.e fish that is adjacent to the shore), and at the rate of 0.49 food per second from deep-sea fish (i.e all other fish). Provided that the Fishing Ship is close to a Dock and gathers from deep-sea fish, it will collect food significantly faster than Villagers collecting from Farms, who collect at a rate of 0.32 (taking into account the amount of time Villagers simply walk around the Farms without gathering). It can be noted that this means that Fishing Ships collecting from deep-sea fish collect food almost exactly 50% faster than Villagers collecting from Farms (while also being 50% more expensive than Villagers). However, unlike Farms, the fishing rate is highly dependent on the distance to the fish from the Dock; Once the deep-sea fish near the shore have been depleted, the traveling time back to the Dock can significantly decrease the effective collection rate. Building Fish Traps can deal with this issue, but they have a slightly lower effective collection rate due to the long construction time of the trap. However, once built, they provide a much greater amount of food (715 for 100 wood) per invested wood compared to a Farm (175-550, depending on upgrades, for 60 wood). In addition, once the Gillnets upgrade has been researched, Fishing Ships collect faster from Fish Traps than Villagers from Farms.
|Unit strengths and weaknesses|
|Working speed||Gillnets (+25%)|
|Armor|| Careening (+0/+1)|
Carrack (+1/+1, Portuguese only)
|Speed||Dry Dock (+15%)|
|Conversion defense|| Faith|
|Creation speed||Shipwright (+54%)|
|Train cost||Shipwright (-20% wood)|
- Berbers: Fishing Ships move 10% faster.
- Burgundians: Gillnets can be researched in the Feudal Age and costs -50% food.
- Burmese: Researching Faith is 50% cheaper.
- Celts: Fishing Ships can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Fishing Ships are 15%/20% cheaper in the Castle/Imperial Age.
- Italians: Fishing Ships . Researching Gillnets, Careening, Dry Dock, and Shipwright is 33% cheaper.
- Japanese: Fishing Ships have double HP and +2 pierce armor. Fishing Ships work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
- Persians: Fishing Ships are created 10%/15%/20% faster in the Feudal/Castle/Imperial Age. Careening and Gillnets are researched 15%/20% faster in the Castle/Imperial Age. Researching Dry Dock is 20% faster.
- Portuguese: Fishing Ships have +10% HP. Researching technologies that benefit Fishing Ships is 30% faster.
- Vietnamese: Researching Gillnets costs .
- A team containing Teutons: Fishing Ships are more resistant to conversion.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
The Age of Kings
- Fishing Ships can construct buildings, if the construction site was initiated by a Villager and lies at a shore.
- Fishing Ships are in the ship armor class.
- Shipwright reduces the wood cost by 20%.
- Fishing Ships can no longer build buildings.
- Gillnets introduced.
- Italians: Fishing Ships have +2 LOS.
The African Kingdoms
- Italians: With patch 4.8, Fishing Ships are now 33% cheaper instead of having an increased LOS.
Rise of the Rajas
- With patch 5.8, Fishing Ships are assigned their own new Fishing Ship armor class while the ship armor class was removed.
- Italians: With patch 5.5, Fishing Ships are now 20% cheaper.
- Italians: With patch 5.8, Fishing Ships are now 15% cheaper.
- Malay: Initially, Fishing Ships are 33% cheaper. With path 5.3, that bonus is removed.
- Persians: With the release version, Fishing Ships are created 5% faster in the Dark Age. With update 36906, the creation speed is restored to normal.
|“||The technology of shipbuilding, sailing, and navigation improved substantially during the Middle Ages. One result of these advances was a greater range and efficiency for Fishing Ships. The rich waters off the coasts of Europe, North Africa, and Asia provided a bounty of seafood that could be preserved by drying and salting. Preserved fish, especially cod, became an important trade good in the late Middle Ages.||”|