This article contains all dialogue lines of the Holy Roman Empire and Order of the Dragon Fishing Boat and Trade Ship in Age of Empires IV. Although Fishing Boats are available starting in Dark Age, they do not have separate dialogue for this age and use Feudal Age dialogue.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Move[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Gather from Fish[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Begin Trading[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Repair[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Move[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
When Under Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Celebrating[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Unused Dialogue[]
reactproud[]
It is unclear when this was intended to play, since although fishing boats can repair, they cannot build structures, which is when these lines would otherwise play for other units
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
resourcefishing[]
These files may have been intended to be combined with the standard 'resourcefish' category but were misnamed and hence does not play. This category contains the missing loud and alternate versions of the dialogue files in the standard category.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
dropoff[]
This dialogue may have been intended to play when dropping off resources, but only the standard dialogue for gathering fish is ever played
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
selectcart[]
This dialogue seems to be intended to play specifically when selecting a trade ship, similar to how the villager dialogue with this category plays when selecting a trader. But only the standard selection dialogue is ever played.
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
traderouteset[]
It is unclear what the difference was intended to be between these dialogue lines and the 'setuptraderoute' dialogue, but only the latter dialogue is ever played.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03