This article is about the unit of the Maltese. For the unit of Knights of St. John, see Hoop Thrower. |
“ | Light Infantry that attacks with incendiary weapons which inflict burning damage. Counters Heavy Infantry and Light Cavalry. | ” |
—In-game description |
The Fire Thrower is a ranged gunpowder siege infantry in Age of Empires III: Definitive Edition - Knights of the Mediterranean that is unique to the Maltese. It is a lesser version of the Grenadier, but it is classified as light infantry and is more effective against heavy infantry and light ranged cavalry.
Overview[]
The Fire Thrower is a light infantry unit that attacks with incendiary weapons which inflict burning damage. It counters both heavy infantry and light cavalry. It replaces the Grenadier as the main siege infantry unit.
In the early game, the Fire Thrower is essentially a weaker, more specialized version of the Grenadier. Their attack is weaker in terms of raw damage, which makes them quite mediocre when used against buildings, though this is compensated by anti-infantry and anti-light/ranged cavalry multiplier, as well as longer ranges.
When the "Rockets" Home City Card is sent, the Fire Thrower becomes a highly cost-efficient and easily massed anti-infantry unit. As the rocket has longer range and additional bonus damage, a large group of Fire Throwers (30 or more) can quickly eliminate a formation if not taken care off soon enough, and capable of dealing a significant damage against buildings. When using rockets, players should prioritize getting Counter Infantry Rifling researched, as it gives rockets an additional bonus against all infantry. This drastically improves their ability to defeat enemy rifle infantry or archers.
Unlike the Grenadier, the Fire Thrower is considered Light Infantry rather than Heavy Infantry, and it does not receive bonus damage from light infantry. Furthermore, it will effectively counter enemy light infantry when upgraded with rockets.
The Fire Thrower is not without weakness, however. Their main drawback is the relatively low hit points, which makes them vulnerable against a group of cavalry and artillery. This can be overcome to a degree by combining the unit with Hospitallers or Armored Pistoleers, which possess the deflect ability and counter cavalry extremely well.
With all upgrades, at maximum range it always uses the Rocket attack. Once the target enemy unit is within Grenade attack range, it switches to only Grenade attack. Finally, if the target enemy unit is within Flamethrower range, it uses the charged Flamethrower attack, then switches to the other weapons as mentioned. The Flamethrower attack is especially useful/effective against hand infantry, as they're forced to get into the range of the charged attack. Because Fire Throwers are so poor in melee and do not have a bonus against heavy infantry in hand combat, this can help the unit perform much better against that unit type.
Special abilities[]
- Flamethrower Attack (requires the "Flame Throwers" Home City Card; has a cooldown of 60 seconds): Charged Ability: Close-range attack which deals 5 Siege damage every 0.75 second for up to 6.1 seconds. Does not deal damage to Treasure Guardians and wildlife.
- Rocket Attack (requires the "Rockets" Home City Card): Equips Fire Throwers with Rockets in addition to their other weapons. Rockets inflict bonus damage to ALL infantry and have significantly more range. Replaces the default Siege attack.
- Burning Damage (Passive): Burning damage inflicts further damage after the target was hit.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Veteran Fire Throwers | 200 wood 200 coin |
Upgrade Fire Throwers to Veteran (+20% hit points and attack) | |
Guard Fire Throwers | 600 wood 600 coin |
Upgrade Fire Throwers to Guard (+30% hit points and attack); requires Veteran Fire Throwers | |
Imperial Fire Throwers | 1,500 wood 1,500 coin |
Upgrade Fire Throwers to Imperial (+50% hit points and attack); requires Guard Fire Throwers |
Further statistics[]
As Fire Throwers are unique to the Maltese, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry, infantry (Rocket Attack), buildings |
Weak vs. | Cavalry, shock infantry, artillery |
Improvements | |
Hit points | Flint Lock (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Incendiary Grenades (+15% siege attack multiplier vs. buildings and +1 ranged attack Area of Effect) Yoga (+5%) Clenched Fist (+25% hand attack) Paper Cartridge (+15%) Smokeless Powder (+10%) Armatoloi (+5%) Counter Infantry Rifling (+0.75x multiplier vs. Heavy Infantry) Kalthoff Repeaters (+0.1x multiplier vs. Light Infantry) |
Armor | Somali Oryx Hide Shields (+10% ranged resistance) |
Range | Schützenfest (+1) |
Speed | Military Drummers (+10%) Quechuan Mountaineering (+10%) Apache Endurance (+5%) Akan Fontomfrom (+5%) |
Sight | Town Watch (+3) |
Train time | Standing Army (-25%) Quechuan Diet (-15%) Akan Fontomfrom (-20%) |
Train cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Meritocracy (-20% upgrade cost) |
Home City Cards[]
As Fire Throwers are unique to the Maltese, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Fire Thrower
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
British[]
Card | Description | Age |
---|---|---|
TEAM Musketeer/Grenadier Hitpoints | Musket Infantry and grenade trooper get +15% hit points |
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged Infantry get +5% speed |
French[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +15% attack |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Infantry get +8 LOS |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Infantry and civilian units get +5% speed; +1 Chasqui |
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
9 Fire Throwers | Ships 9 Fire Throwers | |
7 Fire Throwers | Ships 7 Fire Throwers | |
13 Fire Throwers | Ships 13 Fire Throwers | |
8 Fire Throwers | Ships 8 Fire Throwers | |
Rockets | Fire Throwers now use rockets with a range of 22 and a 1.75× multiplier against infantry | |
Flame Throwers | Ships 1 Artillery Foundry Wagon; Fire Throwers get the 'Flamethrower' charged action which deals burning damage in close range | |
Sovereign Order of Malta | Sentinel, Hospitaller and Fire Thrower get +15% attack and hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | All units get +10 LOS; +1 Inquisitor |
Changelog[]
Knights of the Mediterranean[]
- Originally, Fire Throwers had 40% ranged resistance. With update 13.10442, they have 35% ranged resistance.
- Originally, Fire Throwers have ×0.5 melee multiplier against hand cavalry, ×1.34 ranged multiplier against ranged shock infantry, and ×0.5 against hand cavalry and hand shock infantry. With update 13.58326, Fire Throwers have ×0.5 melee multiplier against heavy cavalry and hand shock infantry, ×1.0 ranged multiplier against ranged shock infantry, ×0.4 vs. heavy cavalry, and ×0.3 vs. hand shock infantry.
History[]
“ | During the Siege of Malta in 1565, the defenders of Malta (the Knights of St. John) relied heavily on incendiary weapons, including ones called the "firework hoop." These weapons, made of gunpowder and wood, were used against advancing Janissaries as they attempted to storm Fort St. Elmo. The incendiary weapons were highly effective, forcing the Janissaries to fall back from their attack. Approximately 2,000 elite Janissaries were killed during the assault on Fort St. Elmo, while only about eighty of their enemy died. After the siege the Knights of St. John, also known as the Knights Hospitaller, controlled Malta until 1798. | ” |
Trivia[]
- The Fire Thrower reuses the campaign unit Hoop Thrower's portrait.