| This article is about the unit in Age of Mythology. For the unit in other games of the series, see Flamethrower. |
| “ | Flame-throwing siege weapon. Good against buildings. | ” |
| —In-game description | ||
The Fire Siphon is an Atlantean Mythic Age siege unit featured in Age of Mythology: The Titans. When an enemy unit is seen within its range, the unit spews out a blast of fire at the enemy.
Special ability[]
Wall Breaching (Passive): Deals area damage against walls.
Further statistics[]
God bonuses[]
Kronos: Returns 20% of its resource cost upon destruction.
Oranos: +4 Line of Sight.
Gaia: Regenerate 1 hit point per second when on Lush. (Since Retold)
General technologies[]
Draft Horses: +20% speed.
Engineers: Upgrades to Heavy Fire Siphon, granting +50%, +1× damage multiplier vs.
walls, and +2 range.
Myth technologies[]
Channels (Gaia): +15% movement speed on Lush. (since Retold)
Halo of the Sun (Helios): +4 range, +20% damage, +4 Line of Sight.
Petrification (Helios): -20%
hack vulnerability and slowly grants additional hack armor while standing still.
Relics[]
Archimedes' Ledger: -1 population cost.
Dwarven Calipers: -20% cost.
Pelt of Argus: +6 Line of Sight.
The Scarab Pendant: +20% crush attack.
Strategy[]
The Fire Siphon can destroy buildings rather quickly and is highly resistant to pierce attacks. However, it has almost no hack armor leaving it very vulnerable to infantry, cavalry, and myth units with a strong hand-to-hand attack. It has a high rate of fire for a siege weapon but has a short range making it vulnerable to counterattack. As such attacking buildings is a risky prospect. To ensure destruction the Fire Siphon should be escorted, but due to its short range it leaves the escorting units vulnerable to building fire.
Changelog[]
The Titans[]
- Fire Siphons have 350 hit points, 12 range, 20 Line of Sight, 55
crush attack, 5%
hack / 96%
pierce / 60%
crush armor, and train in 24 seconds. - Fire Siphons have a projectile speed of 10.
Tale of the Dragon[]
- With Patch 2.0, Fire Siphons have 16 range.
- With Patch 2.7, Fire Siphons have 12
pierce / 60
crush damage.
Retold[]
- Fire Siphons deal 20
pierce / 100
crush damage, an Area of Effect of 8 vs.
walls, 5%
hack / 90%
pierce / 50%
crush armor, and train in 19 seconds. - With update 18.7603, Fire Siphons have 5%
hack / 90%
pierce / 65%
crush armor.
Immortal Pillars[]
- With update 18.27100, Fire Siphons have 400 hit points, 18 range, 22 Line of Sight, and 5%
hack / 90%
pierce / 70%
crush armor. - With update 18.33318, Fire Siphons deal 20
pierce / 125
crush damage. - With update 18.40371, its crush armor was increased yet again to 85%.
Heavenly Spear[]
- With update 18.49472, Fire Siphon projectile speed increased to 15.
- With update 18.56738, its crush attack was reverted to 100.
Mythology[]
| “ | The Atlantean fire siphon relied on the fabulous properties of the metal orichalcum and a double-action piston to produce a constant stream of flame. The piston's alternate strokes pumped quantities of naphtha and quicklime, later termed 'Greek Fire', in a continuous stream. The Atlanteans used fire siphons to great effect against the tight infantry formations of their adversaries. | ” |
| —In-game help section | ||
| “ | The Atlantean fire siphon relied on the fabulous properties of the metal Orichalkos and a double-action piston to produce a constant stream of flame. the piston's alternate strokes pushed quantities of naptha[sic] and quicklime, later termed "Greek Fire," in a continuous stream. The Atlanteans used their fire siphon to great effect against tight formations of infantry used by the Greeks and Egyptians. | ” |
| —In-game help section | ||
Trivia[]
- The Fire Siphon is likely based on Byzantine flamethrowers which saw use since the 7th century AD, utilizing Greek fire. A similar unit called the Cheirosiphon is present in Age of Empires IV.
- The record of the Fire Siphon in the game's proto file mentions that it can garrison workers, infantry, archers, and heroes, but it has no garrison capacity. This hints that the unit was previously intended to be able to garrison units like several other siege weapons in the game.




