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== Further statistics == |
== Further statistics == |
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− | As the Fire Junk can only be trained by the [[Chinese (Age of Empires III)|Chinese]], only other civilizations' improvements that affects them in other than training cost and speed are |
+ | As the Fire Junk can only be trained by the [[Chinese (Age of Empires III)|Chinese]], only other civilizations' improvements that affects them in other than training cost and speed are shown in the following table. |
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== Home City Cards == |
== Home City Cards == |
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− | As the Fire Junk can only be shipped and trained by the [[Chinese (Age of Empires III)|Chinese]], only other civilizations' TEAM cards that affect them are |
+ | As the Fire Junk can only be shipped and trained by the [[Chinese (Age of Empires III)|Chinese]], only other civilizations' TEAM cards that affect them are shown in the following tables. |
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Revision as of 12:48, 10 September 2019
“ | Fire Junk. Rams anything on the water and explodes. | ” |
—In-game description |
The Fire Junk is a military naval vessel in Age of Empires III: The Asian Dynasties that is exclusive to the Chinese and can be trained at the Dock once the Colonial Age is reached. It makes a beeline towards enemy ships or buildings close to shore and explodes to deal splash damage, similar to the Demolition Ship in Age of Empires II.
Overview
The Fire Junk is a cheap ship with a high attack, high speed and a great line of sight, the highest in the game for a ship, even higher than a Monitor's. But it has low hit points, no range and it can be used only once. It's mainly used to quickly destroy ships, especially fragile ones and ones that transport units. It's also useful against land units and buildings directly adjacent to the water, especially when the enemy has them in tight bunches, allowing multiple kills at once. They can also prove useful in shore battles, destroying Docks quickly and preventing the enemy from training a fleet.
One of the Fire Junk's weaknesses is that against human players, if the enemy ship flees, the Fire Junk will detonate too early.
Further statistics
As the Fire Junk can only be trained by the Chinese, only other civilizations' improvements that affects them in other than training cost and speed are shown in the following table.
Unit strengths and weaknesses | |
---|---|
Strong vs. | Ships, buildings and units close to shore/in shallows |
Weak vs. | Artillery especially Culverins, defensive structures |
Improvements | |
Hit points | Armor Plating (+50%) Rawhide Covers (+20%, Iroquois only) |
Attack | Carronade (+25%) Flaming Arrows (+25%, Sioux only) |
Sight | Town Watch (+2, Europeans only) |
Speed | Apache Endurance (+5%) |
Train cost | Mapuche Ad-mapu (-10% coin cost) |
Penalties | Coffee Trade (-10% speed, Dutch only) |
Home City Cards
As the Fire Junk can only be shipped and trained by the Chinese, only other civilizations' TEAM cards that affect them are shown in the following tables.
Click for a list of Home City Cards related to the Fire Junk | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Green: TEAM Shipment that is sent to each player in a team All
Asians
British
Chinese
Indians
Russians
Spanish
|
Trivia
- The Fire Junk uses the same model as the War Junk.
- When it is trained, the Fire Junk quickly begins to burn, and it can burn indefinitely.
History
“ | Virtually everything on a tall ship is flammable, from wooden planks and tar that seals seams to greased ropes and canvas sails, to gunpowder - especially gunpowder! Black powder ships, also called fireships, were ships set afire and allowed to drift (or were sometimes piloted by a minimal crew, who escaped before impact) into enemy fleets with the purpose of setting them afire and blowing them up. Fireships were particularly nasty when sailed into harbors to destroy immobile ships at anchor. Fireships were used by the English Royal Navy against the larger and more powerful Spanish Armada. Unable to find a proper port or deep mooring, the Spanish fleet congregated in a defensive arc, into which the British sailed a half-dozen fireships, scattering and confusing the Spanish fleet. This allowed the smaller English fleet to engage the Spanish Armada on a more even footing. | ” |