Target anywhere on the map to summon packs of ferocious wolves to attack enemy Town Centers.
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—In-game description
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Target anywhere on the map to summon packs of ferocious wolves to attack four enemy Town Centers.
”
—In-game description
Fimbulwinter is a NorseMythic Agegod power in Age of Mythology that is available to worshipers of Tyr. When invoked, it summons four packs of nine Fimbulwinter Wolves to attack enemy towns on the map for a duration. The Wolves will be spawned next to unclaimed Settlements, non-allied Town Centers, and non-allied Village Centers. The player has Line of Sight but no control over the Wolves, and they die when the effect of the god power ends. Even though they spawn next to Town Centers of players set to Neutral diplomatic stance, they do not attack them automatically unless the Neutral player chooses to attack the wolves first.
Two packs of 8 wolves are spawned near each Town Center, while 2 wolves are spawned near each Village Center. The wolves will prioritize attacking enemy units, followed by enemy buildings, and lastly other wild animals.
Before Retold, Fimbulwinter was a god power shield, i.e. while it was in effect, no other god powers could be invoked.
Fimbulwinter is best used while besieging an enemy town to distract the enemy.
Another way to use Fimbulwinter is when an enemy has marched his army to fight, so that the Wolves can harass workers, or even destroy some structures, effectively ruining an enemy's economy. Players can counter this by simply ringing the Town Bell at the Town Center. This not only protects the worker units from harm but also increases the Town Center's attack, making it easier to kill the individual Wolves. Note that invoking Fimbulwinter will also remove the fog of war from any enemy settlements that the Wolves attack, assuming the fog of war hasn't been removed already.
Since Retold, the Fimbulwinter Wolves now also actively kill any wild animals on sight, effectively denying any would-be hunters from gathering food from these animals or Priests of Set from converting these animals to their side. Ceasefire is also an effective counter to Fimbulwinter, as it can prevent the Wolves from attacking before Fimbulwinter expires.
Fimbulwinter Wolf[]
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Ravenous wolves summoned by the Norse gods.
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—In-game description
Fimbulwinter Wolves are considered myth units and are moderately powerful - they have 180 hit points, compared to regular Wolves with 45 - and will easily kill villagers and wild animals and damage buildings. A single pack of Fimbulwinter Wolves is strong enough to take out an non-upgraded Town Center. However, they can be easily be defended against with combat units as the Wolves have low hack armor. These Wolves cannot be directly controlled by the player invoking Fimbulwinter; they simply attack enemy units and buildings in their Line of Sight.
In the game mode Arena of the Gods, starting from scenario 15, the mighty winter season causes Fimbulwinter Wolves to attack the player's base, as part of the World Twist Loki's Harsh Weather. These Wolves are hostile to all players, but they function practically identically to the normal Wolves invoked by the Fimbulwinter god power with the exception that they no longer attack wild animals due to belonging to the Mother Nature player.
Special ability[]
Nature's Eyes (Passive, requires Eyes in the Forest): Animals and natural objects within the unit's Line of Sight reveal their surroundings (30-tile radius) for 6 seconds. (since Retold)
Further statistics[]
Myth technologies[]
Eyes in the Forest (Loki): Animals and natural objects within its Line of Sight reveal a radius of 30 around them for 6 seconds. (since Retold)
Thurisaz Rune (Bragi): +10% movement speed and +0.25 hit points per second regeneration
Age bonuses[]
Wonder Age: +100% hit points, +100% damage, +20% movement speed.
Fimbulwinter prevents enemies from using their own god powers, and lasts for 35 seconds.
Fimbulwinter Wolves have 14 hack attack, 8 crush attack, 99% crush armor, 22 Line of Sight, 70% pierce armor, and 6.6 movement speed. They do do not attack nearby wild animals.
Fimbulwinter Wolves have the same sounds as regular Wolves.
The wolf was a symbol of mysterious power in Norse mythology. Odin was accompanied by two wolves, and Fenrir played a role in the destruction of the world. The Fimbulwinter in Norse mythology is one of the precursors of Ragnarok, and consisted of three successive winters without an intervening summer.
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—In-game help section
Trivia[]
Originally, Fimbulwinter was known as "Wild".
Instead of using a standard god power invoke sound, "Wild" used what would end up becoming the Great Hunt invoke sound, however apart from that, Fimbulwinter and Wild were functionally identical, as both spawned packs of Wolves.
The snow effects and the general Fimbulwinter theme likely originate from the cut ThorSnowstorm god power.