Tartarian Gate is an Atlantean Mythic Age god power in Age of Mythology: The Titans that is available to worshipers of Hekate, as well as the name of the building summoned by this god power.
God power[]
When Tartarian Gate is invoked, it summons a Tartarian Gate building that creates Tartarian Spawn.
Building[]
“ | Until destroyed, this gate will continually spawn creatures hostile to all. | ” |
The Tartarian Gate is created where the god power is invoked. A skull-shaped structure erupts from under the ground and opens its jaws, revealing a fiery portal that periodically creates a Tartarian Spawn. As per the quote, the Tartarian Gate will continue to exist and create additional Tartarian Spawn unless it is destroyed. The ground under the gate will remain cracked and burned even after destruction.
God bonuses[]
- Gaia: Enables the Tartarian Gate to regenerate 3 hit points per second. It does not grow lush
General technologies[]
- Signal Fires: Tartarian Gate +6 Line of Sight
- Carrier Pigeons: Tartarian Gate +6 Line of Sight
- Masons: +15% HP, -5% crush vulnerability
- Architects: +15% HP, -5% crush vulnerability, -0 pierce vulnerability
Strategy[]
When placing the Tartarian Gate, all buildings in the target area are instantly destroyed. It cannot overlap with Settlements, Wonders, or with the "Gaia Lush" generated by an enemy player worshiping Gaia. It then creates The Tartarian Gate building which spawns up to six Tartarian Spawns, powerful myth units that are hostile to all players. They will attack any units and buildings except the Gate. Any Tartarian Spawn that are killed will be replaced by the Gate. The Tartarian Spawns attack units of any player, so Tartarian Gate should not be used in the middle of an attack. Instead, it should be used prior to an attack as the enemy will be greatly weakened after fighting off all the Tartarian Spawns.
As of patch 2.7, the Gate can be repaired; however, as the Spawns are hostile to all, the player will risk losing their Citizens in the process.
When an opponent invokes a Tartarian Gate, the player can use any large group of military units to destroy it quickly, rather than wait for siege or strong melee units. This is true even with archers, as the structure has both low melee armor and low pierce armor.
Mythology[]
“ | Tartarus was a prison and holding pen for creatures distasteful to the reigning gods. When Oranos ruled the cosmos he locked many of his ill-begotten children in the depths of Tartarus. When the Olympians rose to power they threw the deposed Titans into Tartarus and bound them there with gates wrought of adamantine. The Titans spent millennia trying to find ways out of their prison, often enlisting mortals to free them. | ” |
—In-game section |
Gallery[]
Buildings in Age of Mythology | |
---|---|
Generic | |
Economic | Town Center · House · Granary · Farm · Armory · Market |
Military | Dock · Temple |
Walls and gates | Wooden Wall · Gate · Stone Wall · Stone Gate · Fortified Wall · Fortified Gate |
Tower | Sentry Tower · Watch Tower · Guard Tower |
Special | Wonder · Titan Gate |
Unique | |
Greeks | Storehouse · Military Academy · Archery Range · Stable · Fortress |
Egyptians | Lumber Camp · Mining Camp · Monument · Barracks · Migdol Stronghold · Siege Works · Lighthouse · Obelisk · Citadel Wall · Citadel Gate · Ballista Tower |
Norse | Longhouse · Hill Fort · Dwarven Foundry |
Atlanteans | Manor · Economic Guild · Military Barracks · Counter-Barracks · Palace · Bronze Wall · Bronze Gate · Iron Wall · Iron Gate · Orichalkos Wall · Orichalkos Gate · Sky Passage · Mirror Tower |
Chinese | Storage Pit · Garden · War Academy · Stable · Castle · Earthen Wall · Earthen Gate · Great Wall · Great Gate |
Non-constructable (non-campaign exclusive buildings) | |
Citadel Center · Healing Spring · Hesperides Tree · Lure · Plenty Vault · Tartarian Gate · Underworld Passage | |
Cut | |
Charioteria |