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Betrayal at Sikyos is the seventh scenario of The New Atlantis campaign in Age of Mythology: The Titans. The main objective is to fend off armies of Prometheans until it is time to rescue Kastor.

Summary[]

Having escaped the peak of Mount Olympus, Kastor is devastated to find Sikyos nearly leveled by the Titan Prometheus. Krios, now confirmed to be a Servant of Kronos, reveals that he tricked Kastor into destroying important monuments and killing followers of the Gods so that their hold on the Titans would weaken.

The Atlanteans are now divided between those who continue to follow Kastor and who felt betrayed by him, with Kastor being cornered by the latter.

Amanra and Ajax arrive just in time to rescue him, but it's only a matter of time until Prometheus notices them.

Objectives[]

  1. Build up a base and survive the Titan's onslaught for fifteen minutes.
  2. Build three Rocs and send them to Kastor's Town Center.

Players[]

Neutral[]

  • Sikyos (Hades) โ€“ The city is currently being destroyed by Prometheus.
  • Tricked Atlanteans (Kronos) โ€“ Consists of a small town of angry Atlanteans who felt betrayed by Kastor. They are neutral to the player's forces, and only attack Kastor. They are of little concern, and Kastor's forces can easily destroy them.

Enemies[]

  • Titan of Prometheus (Kronos) - Consists solely of Prometheus, and the Prometheans he spawns via his special attack.
  • Promethean Horde (Zeus) - The main threat in this scenario, these are Prometheans that will be spawned in considerable numbers, around Prometheus. When the survive countdown ends (15 minutes), Prometheus himself will also come under their control, and attack the player.

Allies[]

  • Kastor (Oranos) โ€“ He will be busy fighting off the followers of Krios. He is of little concern and can actually handle himself well enough for the duration of the scenario.

Strategy[]

Prometheus vs Sikyos

Prometheus, destroying the city of Sikyos.

This guide is applied to hard difficulty. It is, of course, also applicable for the other grades of difficulty.

Players should immediately cast the Citadel god power to strengthen their defenses and obtain a population boost. Next, some laborers should gather Food to train more Laborers while others build at least one or two Temples. Enemy attacks will be frequent but will consist solely of Prometheans. Using the Temple and Citadel, the player should train Priests as well as some Villagers and nothing else. Priests are ideal as they have great range, do bonus damage to myth units and can heal each other, increasing their longevity. Players can also use the nearby cliffs surrounding the southern edge of the city for additional defensive support. Entrances to some of these cliffs, such as the cliff just north of the player's base, can be walled off and gated to discourage attacks from the Promethean Horde or the Titan. Ajax and Amanra should still be at the front of the army at all times as they regenerate and can be revived. To fund the mass production of Priests, at least a dozen Laborers should be tasked on mining Gold. There is one medium Gold Mine directly south of the Town Center but there also two large ones hidden to the east just beyond the fog of war.

Some Laborers should wall off the northernmost and south-west passes to focus the attacks on the west pass, making attacks more predictable. When walling up the northern passageway, players should be careful not to attract attention from the Titan or the Promethean Horde, especially when walling up the city entrances. Once enough priests have been trained to hold off the attacks, monuments need to be built to generate enough Favor to train three Rocs. Once trained, they can be sent off immediately to Kastor's Town Center. It will be explained why when the fifteen minutes run out.

If Prometheans arrive before the player is prepared, they can cast Ancestors to buy some time. The Son of Osiris will deal the greatest damage to the Prometheans and their offspring. However, since the unit cannot be healed it should always stand behind the Priests for protection. If there are spare Priests available, they can be used to empower the Citadel or Temple to speed up training times or the resource drop sites to increase the player's income.

When there is less than three minutes left, Prometheus will have finished destroying Sikyos and will head towards the player's base. There is no use in fighting the Titan as its regenerating speed is too high. Instead, the Titan should be baited away by sending lone units running past it towards the desired location. Alternatively, the player can just send the all the remaining Priests at the top of the cliff just north of the player's base and wall it off.

When the timer runs out, Amanra will request that three Rocs be sent to Kastor's Town Center to rescue him from the tricked Atlanteans. If the previous instructions have already been followed, the Rocs should already be present and victory will be granted.

Additional tips[]

  • Players may build an Armory if they need to strengthen their Heroes, but any technology increasing Pierce Armor will be useless.
  • A useful technology to research is New Kingdom, which will grant an extra Pharaoh, useful for either empowering buildings or fighting off attacks.
  • The Son of Osiris is an aggressive unit and tends to attack ahead of the front line. Players should keep a watchful eye on the unit and keep it away from action due to its inability for it to be healed, making it vulnerable to enemy onslaught.

Loopholes[]

It is possible to win the scenario while avoiding to fight the Promethean units altogether.

  • Players should set all their Laborers to build a Temple and get 450 gold. Meanwhile, cast the Citadel god power. Assign the Son of Osiris to empower the Temple, and train three Rocs.
  • All units and Laborers should be loaded into the Rocs and moved to Kastor's base. The old base will be overrun, but the enemy will not be able to attack anymore, since Kastor's base is located on a different bank of a river.
  • In Kastor's base, all Laborers should be send to wall off the narrow pass to the west, leading into the base. This will prevent the "enemy" Atlanteans, which are flagged as neutral towards the player, from attacking the wall. As an added bonus, they will not be able to attack Kastor.
  • If the three Rocs are located near Kastor's Town Center after the 15 minutes have passed, this strategy should result in an easy victory.

Trivia[]

  • Prometheus' appearance deviates greatly from the mythological descriptions, as well as the Major God portrait.
    • Kronos also has a monstrous appearance, this might be connected to some sort of mutation/corruption in Tartarus.
  • Also, Prometheus wasn't imprisoned in Tartarus, but chained to a rock in Caucasus, by Zeus (for helping mankind), where an eagle ate his liver every day (yet it regenerated every night).
    • Most important of all, in classical mythology, Prometheus was a beneficial being for humans, not a threat.
    • The unit description for Prometheus states Zeus imprisoned him as he was suspected of aiding Poseidon in the events of the original campaign .
  • Killing the Titan by amassing cheat codes will not result in victory.
  • After 30 seconds have passed upon starting this scenario, a trigger will emit a roaring sound and will cause the entire screen to tremble every two minutes. Even if the Titan is killed by using cheats, this trigger will not stop until the game ends.
  • The difficulty chosen for the scenario affects Kastor's AI. When playing on Titan, he will actually raze the tricked Atlanteans in no time, making the player wonder why he should even be rescued.
  • Invoking the Citadel god power on Kastor's Town Center onset of the game will cause Kastor not to train anything and will eventually be overrun by the Tricked Atlanteans.
    • Despite this, it will have no bearing in the scenario, and the player can still complete the objectives by sending Rocs on Kastor's base even if he falls unconscious and his base wiped out.
    • If the player is worried that the Tricked Atlanteans are going to destroy Kastor's base, simply put a wall between them.

Gallery[]

Campaigns in Age of Mythology
Learn to PlayHunt for a Killer ยท Pleasing the Gods ยท Uninvited Guests
Fall of the TridentOmens ยท Consequences ยท Scratching the Surface ยท A Fine Plan ยท Just Enough Rope ยท I Hope This Works ยท More Bandits ยท Bad News ยท Revelation ยท Strangers ยท The Lost Relic ยท Light Sleeper ยท Tug of War ยท Isis, Hear My Plea ยท Let's Go ยท Good Advice ยท The Jackal's Stronghold ยท A Long Way From Home ยท Watch That First Step ยท Where They Belong ยท Old Friends ยท North ยท The Dwarven Forge ยท Not From Around Here ยท Welcoming Committee ยท Union ยท The Well of Urd ยท Beneath the Surface ยท Unlikely Heroes ยท All Is Not Lost ยท Welcome Back ยท A Place in My Dreams
The Golden GiftBrokk's Journey ยท Eitri's Journey ยท Fight at the Forge ยท Loki's Temples
The New AtlantisA Lost People ยท Atlantis Reborn ยท Greetings from Greece ยท Odin's Tower ยท The Ancient Relics ยท Mount Olympus ยท Betrayal at Sikyos ยท Cerberus ยท Rampage ยท Making Amends ยท Atlantis Betrayed ยท War of the Titans
Tale of the DragonRising Waters ยท To the West ยท From Below ยท Trapped ยท Confrontation ยท The Realm of the Dead ยท The Water Palace ยท A Way Out ยท Yin and Yang
StandaloneClose to Home ยท E3 2001 Story Showcase (cut) ยท PAX East scenario
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