Trees are the only natural resource that provides wood in the Age of Empires series, and are often grouped together in large clumps, making a forest. Trees are usually abundant throughout the map and are considered as one of the most common resources in the game.
Overview[]
Due to their abundance, trees can often be utilized as a shield from military invasions unless the enemy performs slash and burn techniques or mows it down with heavy siege weaponry, such as Siege Onagers.
Although trees are the easiest resource to gather, the small amount of wood it generates makes smaller maps susceptible to deforestation over time. This will make them rarer than food or gold since there is no other way to obtain wood apart from trading at the Market.
Depending on the type of map chosen for each game, different types of trees are available.
Age of Empires[]
“ | Can be chopped for wood. | ” |
—In-game description in the Definitive Edition |
Regular trees in Age of Empires yield 75 wood per unit, while Forest Trees yield 40 wood per unit. All trees have 25 hit points which must be eliminated to harvest wood. They are revealed in the mini map in a dark green color which is adopted in the later games. There are five different kinds of trees, each corresponding to different types of terrain: Palm Trees are found in the desert, Pine Trees and Forest Trees appear on grassy terrain, and Beech Trees and lone Oak Trees can be found close to coasts, or away from clumped forests.
Trees form an impenetrable natural barrier against most units. Villagers can slowly chop them down, which is the only way to harvest their wood. These late-game units can clear them away instantly using the attack ground command, although no wood is given:
In the original and Definitive versions of the game, it is possible to destroy many individual "straggler" trees by constructing buildings on top of them. Forests are blocks to potential building sites, however, and some Forest Trees occur singly.
Return of Rome uses different tree types imported from Age of Empires II, which always block potential building sites. They have 20 hit points, and typically yield 80 wood, with some exceptions:
Age of Empires II[]
In Age of Empires II, straggler trees yield 125 wood per unit, whereas most regular forest trees yield 100 wood per unit. Baobab trees, introduced in the The African Kingdoms expansion, contain the most at 200 wood per unit. However, because Baobab forests do not place a tree in every game tile, they end up having much less wood on average than other forest terrain. Trees in the second installment are more varied, have a more accurate size rendition, and are easier to chop, having only 20 hit points and taking bonus damage from Villagers which means two chops (one after researching Sappers) are enough to fell a tree.
Onagers have the ability to instantly attack specified areas on the ground and cut down trees, making them extremely useful in creating a path to somewhere that would otherwise be blocked by trees.
Apart from Villagers, the following units can remove trees by attacking them, however the wood is lost in this case:
- Onager (since The Forgotten) - Siege Onager
- Trebuchet
- Ballista Elephant - Elite Ballista Elephant (Khmer only)
If destroyed by the units above or if all wood from a tree has been gathered, buildings can be placed on the tile. For trees placed as single objects (as opposed to trees placed automatically as part of forest terrain), it is enough to just fell them.
Types[]
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- Acacia: Introduced in Age of Empires II HD: The African Kingdoms.
- Bamboo Forest: Introduced in Age of Empires II: The Age of Kings.
- Baobab: Introduced in The African Kingdoms.
- Birch: Introduced in Age of Empires II: Definitive Edition - Dawn of the Dukes.
- Bush A.
- Bush B.
- Bush C.
- Cypress: Likely based on the Mediterranean cypress.
- Dead: Introduced in the Definitive Edition.
- Dragon: Introduced in the African Kingdoms.
- Italian Pine: Likely based on the Stone Pine.
- Jungle: A variant of Palm Forest introduced in Age of Empires II: The Conquerors.
- Mangrove: Introduced in Age of Empires II HD: Rise of the Rajas.
- Oak: Introduced in The Age of Kings.
- Oak Autumn Snow: A variant of Oak Autumn with snow on the trees and the ground, also introduced in the Definitive Edition.
- Oak Autumn: A variant of Oak introduced in Age of Empires II: Definitive Edition, decorated with autumnal coloring.
- Oak Forest.
- Olive.
- Palm Forest: Introduced in The Age of Kings.
- Rainforest: Introduced in Rise of the Rajas.
- Reeds: Introduced in the Definitive Edition.
- Snow Pine: A variant of Pine introduced in The Conquerors.
- Special tree: Individual tree treated like an embellishment object rather than part of a forest, introduced in The Age of Kings. Only appears in campaigns.
Terrain[]
Forrest terrain works by having tree objects automatically spawn when creating the terrain in the editor. These trees can be manually removed or manipulated afterwards. Each forest terrain is listed with the non-forest terrain and trees that have the same appearance.
Forest Name | Terrain | Trees |
---|---|---|
Forest, Acacia | Dirt, Savannah | Tree (Acacia) |
Forest, Autumn | Underbrush | Tree (Oak Autumn) |
Forest, Autumn Snow | Underbrush, Snow | Tree (Oak Autumn Snow) |
Forest, Bamboo | Underbrush | Tree (Bamboo Forest) |
Forest, Baobab | Dirt 4 | Tree (Baobab) |
Forest, Birch | Underbrush | Tree (Birch) |
Forest, Bush | Underbrush | Bush A Bush B |
Forest, Dead | Underbrush, Snow | Bush C Tree (Dead) |
Forest, Dragon Tree | Dirt 1 | Tree (Dragon) |
Forest, Jungle | Underbrush | Tree (Jungle) |
Forest, Mangrove | Shallows, Mangrove | Tree (Mangrove) |
Forest, Mediterranean | Underbrush | Tree (Cypress) Tree (Olive) Tree (Italian Pine) |
Forest, Oak | Underbrush | Tree (Oak Forest) |
Forest, Oak Bush | Underbrush | Bush A Bush B Tree (Oak Forest) |
Forest, Palm Desert | Desert, Sand | Tree (Palm Forest) |
Forest, Palm Grass | Grass 2 | Tree (Palm Forest) |
Forest, Pine | Underbrush | Tree (Pine Forest) |
Forest, Pine Snow | Underbrush, Snow | Tree (Birch) |
Forest, Rainforest | Underbrush, Jungle | Tree (Rainforest) |
Forest, Reeds | Underbrush | Tree (Reeds) |
Forest, Reeds (Beach) | Beach, Wet | Tree (Reeds) |
Forest, Reeds (Shallows) | Shallows | Tree (Reeds) |
Age of Mythology[]
In the mini map in Age of Mythology, trees are shown as dark green in color. All non-Gaia forest trees contain 150 wood.
Several god powers are related to trees:
- Walking Woods (Njord) god power transforms trees (except Gaia Forest trees) into walking trees that attack any enemy units or buildings near them.
- Forest Fire (Freyja) sets selected trees on fire and damages nearby enemy units and buildings.
- Gaia Forest (Gaia) creates a small forest of 20 special aspen trees called Gaia Forest Trees, each containing 200 wood.
- Hesperides (Theia) spawns a tree that cannot be used as a wood source or destroyed (but can be captured by enemies). It trains up to five Dryads and shields against enemy god powers.
Age of Empires III[]
In Age of Empires III, trees are found throughout the map and are shown in the mini map as dark green in color. The types of trees in the game depends on the map chosen for each game. The wide variety of maps in Age of Empires III makes the game have the most diverse natural setting in the series, ranging from cold tundras to the desert of the southwest. Each tree has 6 hit points and yields 300 wood.
Age of Empires IV[]
“ | Use Villagers to fell trees and gather Wood from this tree. | ” |
—In-game description |
In Age of Empires IV, all trees yield 150 wood and the differences between them are purely cosmetic. As in previous games in the series since Age of Empires II, fallen trees cannot be built over until all of their wood is gathered.
Biomes[]
Unlike in previous games, the types of trees that appear do not vary by map, but by Biome, which the player can choose before starting a game. The table below lists all the Biomes available and the types of trees that appear on each one:
- Note: Trees are listed roughly from most common to least
Biome | In-game description | Trees | Notes |
---|---|---|---|
Asian Subtropical | A representation of the lush subtropical forests found in China, stretching across Asia towards India. | ||
Asian Temperate | Our representation of a typical temperate forest from eastern China. | ||
Chalk Downs | Based on the coasts of England and France, featuring the chalk-white cliffs and dirt. | ||
European Temperate | Our representation of the typical European temperate grassland. | ||
Gobi Desert | Based on the Gobi Desert straddling modern-day northern China and southern Mongolia. | ||
Japanese Spring | A beautiful springtime environment dotted with cherry trees in bloom. | Requires The Sultans Ascend | |
Mediterranean | Based on the Eastern Mediterranean coast. | ||
Sahara Desert | Based on the semiarid desert of north east Africa. | ||
Savanna | Based on the grassy plains of Africa and dotted with the iconic Acacia tree. | Requires The Sultans Ascend | |
Steppes | Based on the great plains of the Mongolian steppe, and other Eurasian steppe landscapes. | ||
Taiga Summer | Based on the deep woods that dominate Northern Europe and much of Russia. | ||
Taiga Winter | A version of the taiga that represents the period of snow melt in early Spring. | ||
Winter | A snowy, northern landscape in the chill of winter. |
- + Means that it appears only on the Black Forest map, in the marshy area which is initially inaccessible to players, and on Marshland.
- x Only on Black Forest.
Trivia[]
- There are some unused tree icons in the game files. The "Ghost Pine" might refer to Pinus sabiniana, a type of pine endemic to California, possibly indicating that a North American Biome was being considered for the game at some point.
- The generic tree icon, which appears in the UI for the Hunting Cabin, is the same as that of the Wild Elm Tree (medium).
List of trees[]
Tree | HP | AoE | AoE II | AoM | AoE III | Wood |
---|---|---|---|---|---|---|
Acacia Tree | 20 | X | 150 | |||
Amazon Tree | 6 | X | 300 | |||
Andes Tree | 6 | X | 300 | |||
Araucania Tree | 6 | X | 300 | |||
Bamboo | 20 | X | X | X | AoE II: 100 AoM: 150 AoE III: 150 | |
Baobab | 20 | X | 200 | |||
Bayou Tree | 6 | X | 300 | |||
Beech Tree | 25 | X | 40 or 75 | |||
Borneo Tree | 6 | X | 300 | |||
California Tree | 6 | X | 300 | |||
Caribbean Tree | 6 | X | 300 | |||
Carolina Tree | 6 | X | 300 | |||
Ceylon Tree | 6 | X | 300 | |||
Dead Pine Tree | 20 | X | 150 | |||
Deccan Tree | 6 | X | 300 | |||
Dragon Tree | 20 | X | 100 | |||
Forest Tree | AoE: 25 AoE II: 20 |
X | X | AoE: 40 AoE II: 100 | ||
Gaia Forest Tree | 20 | X | 200 | |||
Great Lakes Tree | 6 | X | 300 | |||
Himalayas Tree | 6 | X | 300 | |||
Hispaniola Tree | 6 | X | 300 | |||
Honshu Tree | 6 | X | 300 | |||
Jungle Palm Tree | 20 | X | 150 | |||
Jungle Tree | 20 | X | X | AoE II: 100 AoM: 150 | ||
Mangrove Tree | 20 | X | 100 | |||
Marsh Tree | 20 | X | 150 | |||
Mongolia Tree | 6 | X | 150 | |||
New England Tree | 6 | X | 300 | |||
Northwest Territory Tree | 6 | X | 300 | |||
Oak Tree | AoE: 25 AoE II: 20 AoM: 20 |
X | X | X | AoE: 40 or 75 AoE II: 100 AoM: 150 | |
Orinoco Tree | 6 | X | 300 | |||
Ozarks Tree | 6 | X | 300 | |||
Painted Desert Tree | 6 | X | 300 | |||
Palm Tree | AoE: 25 AoE II: 20 AoM: 20 |
X | X | X | AoE: 40 or 75 AoE II: 100 AoM: 150 | |
Pampas Tree | 6 | X | 300 | |||
Patagonia Tree | 6 | X | 300 | |||
Pine Tree | AoE: 25 AoE II: 20 AoM: 20 |
X | X | X | AoE: 40 or 75 AoE II: 100 AoM: 150 | |
Rainforest Tree | 20 | X | 100 | |||
Rockies Tree | 6 | X | 300 | |||
Saguenay Tree | 6 | X | 300 | |||
Savannah Tree | 20 | X | 150 | |||
Siberia Tree | 6 | X | 300 | |||
Sonora Tree | 6 | X | 300 | |||
Snow Pine Tree | 20 | X | X | AoE II: 100 AoM: 150 | ||
Tamarisk Tree | 5,000 | X | 0 | |||
Taproot | 4,000 | X | 0 | |||
Texas Tree | 6 | X | 300 | |||
Tree A | 20 | X | 125 | |||
Tree B | 20 | X | 125 | |||
Tree C | 20 | X | 125 | |||
Tree D | 20 | X | 125 | |||
Tree E | 20 | X | 125 | |||
Tree F | 20 | X | 125 | |||
Tree G | 20 | X | 125 | |||
Tree H | 20 | X | 125 | |||
Tree I | 20 | X | 125 | |||
Tree J | 20 | X | 125 | |||
Tree K | 20 | X | 125 | |||
Tree L | 20 | X | 125 | |||
Tundra Tree | 20 | X | 150 | |||
Walking Acacia | 300 | X | 0 | |||
Walking Bamboo | 300 | X | 0 | |||
Walking Jungle Palm | 300 | X | 0 | |||
Walking Jungle Tree | 300 | X | 0 | |||
Walking Marsh | 300 | X | 0 | |||
Walking Oak | 300 | X | 0 | |||
Walking Palm | 300 | X | 0 | |||
Walking Pine | 300 | X | 0 | |||
Walking Snowy Pine | 300 | X | 0 | |||
Walking Tamarack | 300 | X | 0 | |||
Yellow River Tree | 6 | X | 300 | |||
Yucatan Tree | 6 | X | 300 | |||
Yukon Tree | 6 | X | 300 |
Gallery[]
Resources in Age of Empires series | |
---|---|
Common | Food · Wood · Gold/Coin · Stone* |
Age of Mythology | Favor |
Age of Empires III | XP · Export · Influence |
Age of Empires IV | Bounty · Vizier Point · Olive Oil |
Extractable resource sources in the Age of Empires series | |
Common | Tree · Gold Mine · Stone Mine* · Berry Bush · Farm (I · II · M · III · IV) · Animals (Fish · Herdable animal) |
Age of Empires II | Fish Trap |
Age of Mythology | Jade Mine |
Age of Empires III | Cherry Orchard · Coal Mine · Copper Mine · Crate · Diamond Mine · Estate · Field · Hacienda · Mango Grove · Mill · Rice Paddy · Rock · Salt Mine · Silver Mine · Tin Mine |
Age of Empires IV | Olive Grove |
* not used in Age of Mythology and Age of Empires III |