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This article is about the unit in Age of Empires II: Definitive Edition. For other uses, see Keshik.

Tatar unique cavalry unit that generates gold when fighting other units.
Age of Empires II description

The Keshik is the first unique unit of the Tatars in Age of Empires II: Definitive Edition. It is a cavalry unit which slowly generates gold while attacking enemy units.

Keshiks can be upgraded to Elite Keshiks in the Imperial Age.

Tactics[]

Keshiks are an interesting case: a medium cavalry unit similar to a Tarkan with an economic quirk. Their high attack and hit points and ability to generate gold while attacking make them excellent raiding units. Additionally, their relatively low cost makes them more cost-efficient than other heavy cavalry units (such as the Paladin), despite their weaker stats.

Keshiks should be preferred over Knights in the early Castle Age for a rush if the player starts with a Castle, as they are much cheaper while also generating gold. However, they are not strong enough compared to Knights to justify making a Castle early. They can make a great difference in the late Imperial Age, especially in 1vs1 or FFA games, as their gold generation may help to sustain late game gold economy and delay the "trash wars" a bit (but the player should still take Relics and support Keshiks with trash units).

The Keshik is slightly faster than a Knight, but this speed advantage allows them to keep up with all mounted archers, which should be the ideal composition for Tatars in late-game in presence of gold. The Keshik being a medium cavalry is still slower than both Camel Riders and Light Cavalry. The Elite Keshik upgrade, despite being expensive, comes in extremely fast, in just 40% of the time of the Cavalier upgrade. As such, it can turn the tide of the game in the early Imperial Age.

The Keshik also fills a design-hole of the technology tree. Tatars lack even Chain Mail Armor for their infantry. As such, their Swordsman-line is almost useless. The Keshik can be used to counter Eagle Warriors due to its decent armor and attack, fast speed, and cheap cost. While certainly usable, Tatar Knights do not have anything going for them in the long run. All other units in the Tatar technology tree range from holding their own but not being true a counter (such as Hussars) to getting hard countered (such as Heavy Cavalry Archers).

While the melee fight of a Cavalier and Keshik can go either way, the player should prefer the Keshik because of its higher HP and pierce armor, making it more durable in a variety of situations, most importantly raiding. This is ignoring the facts that it is cheaper in gold as well as generating gold. Another factor favoring the Keshik is the extra Line of Sight over non-Frank Cavaliers', equaling non-Frank Paladins'.

The Elite Keshik has the same pierce armor as the Paladin, meaning that it is supposed to be good vs archers. However, the Tatar light cavalry units have Silk Armor, which lifts their pierce armor to that of Keshiks and Paladins.

The Elite Keshik faces a lot of competition in the Tatar technology tree. At the Stable, they have Hussars (which have the same armor as Keshiks due to a unique technology), Elite Steppe Lancers, Heavy Camel Riders, and Cavaliers. At the Castle, the superior Tatar Trebuchets demand work time to be created. The player should use their judgement to decide which units need to be created, since the Trebuchets can be replaced by perfectly viable Siege Rams at close range.

The specific drawback of Keshiks compared to Paladins is the lower melee attack, which makes it harder for them to defeat an enemy army. Thankfully, the Tatars have great Cavalry Archers to aid them in this role.

Even being a very cost-effective cavalry unit, they quickly fall to any anti-cavalry unit or stronger units like Paladins, Teutonic Knights, Samurai, Boyars, Konniks, Leitis, Battle Elephants and War Elephants, making the use of other units to protect Keshiks a must. Keshiks are extremely vulnerable to conversion due to lacking both Faith and Heresy. As a result, using Tatars' excellent Hussars to kill Monks is also essential.

On release, the Keshik was a heavy cavalry unit similar to the Paladin. It compared rather poorly, however, as it has less durability and only compensated for its gold generation. As a result, it was generally better to use Hussars thanks to their lower cost.

The comparison tables below mark the differences between all horse cavalry units available to the Tatars, sorted in increasing order of "heaviness", along with the next upgrade of the Knight line. The comparison of the (Standard/Elite) Keshik with the Cavalier/Paladin is used for highlighting the differences between medium and heavy cavalry.

Ability[]

The (Elite) Keshik's gold generation works similar to the Feitoria, but only when it attacks units. The gold generation works on all units equally, but not buildings. The gold generation of both forms is same and is directly proportional to Resource 213, more specifically, per second. Since the gold generation is dependent on time spent attacking, not the attacks themselves, micromanaging attacks can generate less gold than normal, even if damage inflicted is the same. It also means that the gold generation is more when time taken to kill the enemy unit is more, which means that attack upgrades and Elite upgrade (since it provides +3 attack) reduce the amount of gold generated per unit.

It is a continuous trickle of resources; hence, it is independent of completion of the attack (1.9 seconds), completion of the attack animation (1.4 seconds), and death of the unit (seen with infantry with Chieftains against Villagers, Monks, or Trade Carts).

Comparison in the Castle Age[]

Lightcavalry aoe2DE Light Cavalry Steppelancericon Steppe Lancer Keshikicon Keshik Knight aoe2DE Knight Cavalier aoe2DE Cavalier
Cost 80 food 70 food, 40 gold 60 food, 40 gold 60 food, 75 gold 60 food, 75 gold
Hit Points 60 60 110 100 120
Attack 7 9 9 10 12
Attack speed 2 2 1.9 1.8 1.8
Armor 0/2
1/3 with Silk Armor
0/1
1/2 with Silk Armor
1/2 2/2 2/2
Movement speed 1.5 1.45 1.4 1.35 1.35
Training time 30 s 24 s 17 s 30 s 30 s
Line of Sight 8 5 5 4 4
Upgrade Cost
and Time
500 food, 600 gold
50 s
900 food, 550 gold
55 s
700 food, 900 gold
40 s
300 food, 300 gold
100 s
1,300 food, 750 gold
170 s
Other Conversion resistance
+10 vs Monks
+1 range Generates gold when attacking units

Comparison in the Imperial Age[]

Hussar aoe2DE Hussar Elitesteppelancericon Elite Steppe Lancer Keshikicon Elite Keshik Cavalier aoe2DE Cavalier Paladin aoe2DE Paladin
Cost 80 food 70 food, 40 gold 60 food, 40 gold 60 food, 75 gold 60 food, 75 gold
Hit Points 75 80 140 120 160
Attack 7 11 11 12 14
Attack speed 1.9 2 1.9 1.8 1.9
Armor 1/3 1/3 1/3 2/2 2/3
Movement speed 1.5 1.45 1.4 1.35 1.35
Training time 30 s 20 s 15 s 30 s 30 s
Line of Sight 10 5 5 4 5
Other Conversion resistance
+12 vs Monks
+1 range Generates gold when attacking units

Further statistics[]

As Keshiks are unique to the Tatars, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Infantry, archers, Villagers, siege weapons, Light Cavalry
Weak vs. Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camel Riders, Monks, War Elephants, Knights, Samurai
Upgrades
Hit points BloodlinesDE Bloodlines (+20)
Attack Forging aoe2de Forging (+1)
IronCastingDE Iron Casting (+1)
BlastFurnaceDE Blast Furnace (+2)
Armor ScaleBardingArmorDE Scale Barding Armor (+1/+1)
ChainBardingDE Chain Barding Armor (+1/+1)
PlateBardingArmorDE Plate Barding Armor (+1/+2)
Speed HusbandryDE Husbandry (+10%)
Conversion defense Devotion icon AoE2DE Devotion (+1 min, +1 max)
Creation speed ConscriptionDE Conscription (+33%)
UniqueTechCastle-DE Kasbah (+25%, with a Berber ally only)
Upgrades EliteUniqueUnitDE Elite Keshik

Civilization bonuses[]

  • CivIcon-Tatars Tatars: Keshiks deal +20% damage (+50% instead of +25%) from elevations.

Team bonuses[]

Changelog[]

AoEIIDE icon Definitive Edition[]

  • Initially, Keshiks cost 50 food, 80 gold. With update 34055, they cost 50 food, 40 gold. With update 44725, they cost 60 food, 40 gold.
  • Initially, (Elite) Keshiks have 100 (130) hit points and 12 (14) attack. With update 34055, they have 110 (140) HP and 9 (11) attack.
  • Initially Keshiks were trained in 23 (20) seconds. With update 36202, they train in 16 (14) seconds.
  • With update 36906, Keshiks of other civilizations (either by conversion or using the Scenario Editor) correctly generate gold.

AoE2Icon-DynastiesIndia Dynasties of India[]

  • With update 81058, training time is increased to 17 (15) seconds.

Heroes[]

There is one hero in the game with the appearance of a Keshik:

History[]

Kheshig means "blessed" in Mongolian. They were initially founded by Genghis Khan and selected from elite Mongol warriors to serve as his personal bodyguards. As the Mongol Empire expanded, the Kheshig were drawn from many different ethnic groups and would serve as elite troops, bodyguards for various Mongol nobles and royalty, as well as dignitaries of other Mongol-influenced states.

Trivia[]

  • Before release, the Keshik carried his spear vertically, and it was significantly larger than its current version, similar to that borne by the Steppe Lancer. The larger one still appears in the icon.
    • The Keshik's horse also lacked the golden armor on its head.
  • The Keshik's ability to generate gold is likely inspired by the punitive expeditions and raids made by the Golden Horde, one of the successor khanates of the Mongol Empire against the Kievan Rus principalities and vassal states of eastern Europe in order to collect tributes, as well as by the bloody Timurid invasions.
  • Keshik were the initially bodyguards for the Mongolian Royal Family from Genghis Khan and his Mongol and Tatar successors. The bodyguards of the Mughal Emperors of India (themselves descended of the Tatars) were also called Keshiks. The Hishigten, a Southern Mongol ethnic group living in Inner Mongolia are believed to be the descendants of the Keshiks.
  • At release, the Keshik was considered as one of the worst designed unique units due to having the same attack as a Paladin in the Imperial Age while also having less HP and melee armor, plus needing Castles to be created and costing more gold than Knights. Their much higher attack at release was a penalty for their gold generation at fighting, because they killed units too fast to get reasonable gold amount, leading to several changes and buffs; however, the food cost was increased in update 44725, due to their spamming potential, as several competitive players considered the unit among the best in the game and too cheap for what it does in combat.
  • The Keshik has the lowest gold cost of all medium cavalry units in the game, with only 40. It is also the cheapest medium cavalry unit in the game, costing only 100 resources. It is even better when gold is scarce, because the costs of the Coustillier and the Tarkan comprise of 50% gold, while the Keshik has only 40% reliance on gold.
  • The "Too Lame To Tame" achievement can be earned when looting 500 gold with Keshiks.

Gallery[]

Videos[]

Units in Age of Empires II
CivilianMaleVillDE Villager · Tradecart aoe2DE Trade Cart · FishingShipDE Fishing Ship · Trade cog aoe2DE Trade Cog · King eu aoe2DE King
ReligiousMonk aoe2DE Monk
InfantryMilitiaDE Militia · Manatarms aoe2DE Man-at-Arms · Longswordsman aoe2DE Long Swordsman · Twohanded aoe2DE Two-Handed Swordsman · Champion aoe2DE Champion
Spearman aoe2DE Spearman · Aoe2-infantry-2-pikeman Pikeman · Halberdier aoe2DE Halberdier
Eaglescout aoe2DE Eagle Scout · Eaglewarrior aoe2DE Eagle Warrior · EliteEaglewarrior aoe2DE Elite Eagle Warrior
ArcherArcher aoe2DE Archer · Crossbowman aoe2DE Crossbowman · Arbalester aoe2DE Arbalester
Skirmisher aoe2DE Skirmisher · Elite skirmisher aoe2DE Elite Skirmisher
Hand cannoneer aoe2DE Hand Cannoneer
Cavalryarcher aoe2DE Cavalry Archer · Heavycavalryarcher aoe2de Heavy Cavalry Archer
Aoe2de DOI elephant archer icon Elephant Archer · ElephantArcherIcon-DE Elite Elephant Archer
CavalryScoutcavalry aoe2DE Scout Cavalry · Lightcavalry aoe2DE Light Cavalry · Hussar aoe2DE Hussar
Knight aoe2DE Knight · Cavalier aoe2DE Cavalier · Paladin aoe2DE Paladin
Camelrider aoe2DE Camel Rider · Aoe2 heavycamelriderDE Heavy Camel Rider
Battle elephant aoe2DE Battle Elephant · Elite battle elephant aoe2DE Elite Battle Elephant
Steppelancericon Steppe Lancer · Elitesteppelancericon Elite Steppe Lancer
Xolotlicon Xolotl Warrior
AoE2DE Armored Elephant icon Armored Elephant · AoE2DE Siege Elephant icon Siege Elephant
SiegeBattering ram aoe2DE Battering Ram · Capped ram aoe2DE Capped Ram · Siege ram aoe2DE Siege Ram
Mangonel aoe2DE Mangonel · Onager aoe2DE Onager · Siege onager aoe2DE Siege Onager
Scorpion aoe2DE Scorpion · Heavyscorpion aoe2DE Heavy Scorpion
Bombard cannon aoe2DE Bombard Cannon
Trebuchet aoe2DE Trebuchet
Petard aoe2DE Petard
Siegetower aoe2DE Siege Tower
War shipTransportship aoe2DE Transport Ship
Galley aoe2DE Galley · War galley aoe2DE War Galley · Galleon aoe2DE Galleon
Fire galley aoe2DE Fire Galley · Fireship aoe2DE Fire Ship · Fastfireship aoe2DE Fast Fire Ship
Demoraft aoe2DE Demolition Raft · Demoship aoe2DE Demolition Ship · Heavydemoship aoe2de Heavy Demolition Ship
Cannon galleon aoe2DE Cannon Galleon · Elite cannon galleon aoe2de Elite Cannon Galleon
AoE2 Dromon Dromon
Unique
ReligiousMissionaryIcon-DE Missionary · AoE2 WarriorPriest Warrior Priest
InfantryBerserkIcon-DE Berserk · Aoe2de Chakram Chakram Thrower · CondottieroIcon-DE Condottiero · Aoe2-icon-flemish-militia Flemish Militia · GbetoIcon-DE Gbeto · Aoe2de Ghulam Ghulam · HuskarlIcon-DE Huskarl · JaguarWarriorIcon-DE Jaguar Warrior · KamayukIcon-DE Kamayuk · Karambitwarrioricon-DE Karambit Warrior · AoE2 DE Legionary new icon Legionary · Aoe2-icon--obuch Obuch · SamuraiIcon-DE Samurai · Aoe2-icon-serjeant Serjeant · Shotelwarrioricon-DE Shotel Warrior · TeutonicKnightIcon-DE Teutonic Knight · ThrowingAxemanIcon-DE Throwing Axeman · Aoe2de Urumi Urumi Swordsman · AoE2 WarriorPriest Warrior Priest · WoadRaiderIcon-DE Woad Raider
ArcherArambaiicon-DE Arambai · CamelArcherIcon-DE Camel Archer · ChukoNuIcon-DE Chu Ko Nu · AoE2 CompositeBowman Composite Bowman · ConquistadorIcon-DE Conquistador · GenitourIcon-DE Genitour · GenoeseCrossbowmanIcon-DE Genoese Crossbowman · Imperialskirmishericon-DE Imperial Skirmisher · JanissaryIcon-DE Janissary · Kipchakicon Kipchak · LongbowmanIcon-DE Longbowman · MangudaiIcon-DE Mangudai · PlumedArcherIcon-DE Plumed Archer · Aoe2de ratha ranged Ranged Ratha · Rattanarchericon-DE Rattan Archer · SlingerIcon-DE Slinger · WarWagonIcon-DE War Wagon
CavalryBallistaelephanticon-DE Ballista Elephant · BoyarIcon-DE Boyar · Aoe2de camel scout Camel Scout · CataphractIcon-DE Cataphract · Aoe2de roman unique centurion icon Centurion · Aoe2-icon-coustillier Coustillier · Flaming camel icon Flaming Camel · ImperialCamelRiderIcon-DE Imperial Camel Rider · Keshikicon Keshik · Konnikicon Konnik · Leitisicon Leitis · MagyarHuszarIcon-DE Magyar Huszar · MamelukeIcon-DE Mameluke · AoE2 Monaspa Monaspa · Aoe2de ratha melee Melee Ratha · AoE2 Savar Savar · Aoe2de shrivamsha rider Shrivamsha Rider · TarkanIcon-DE Tarkan · WarElephantIcon-DE War Elephant · Aoe2-icon-winged-hussar Winged Hussar
SiegeAoe2-icon--houfnice Houfnice · Aoe2-icon-hussite-wagon Hussite Wagon · OrganGunIcon-DE Organ Gun
War shipCaravelIcon-DE Caravel · LongboatIcon-DE Longboat · Aoe2de Thirisadai Thirisadai · TurtleShipIcon-DE Turtle Ship
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