This article is about the building in Age of Empires II. For other uses of the term, see Fortress. |
The Fortress is an unconstructable defensive structure in Age of Empires II. Unavailable for construction and only available in the Scenario Editor (under the Other tab) and a few campaign scenarios, it only slightly differs from a regular Castle, with the Fortress having a higher garrison capacity and population space (both 30) a higher base range (10 but does not benefit from the Fletching line), and a higher maximum number of projectiles (31 instead of 21). Though its primary projectile is unaffected by Fletching and subsequent upgrades, its secondary projectiles, being identical to those of a Castle do benefit from these technologies. It heals ten times as fast as a Castle, while also benefiting from Herbal Medicine. However, it fires 25% slower than the Castle.
The Fortress is based on the Gravensteen located in the Flemish city of Ghent. The model was originally created for the mod Age of Chivalry: Hegemony, where it served as the Flemish "Monument".
Comparison with the Castle[]
Fortress | Castle | |
---|---|---|
Cost | 600 wood, 600 stone | 650 stone |
Garrison capacity | 30 | 20 |
Arrow capacity | 5 (default) + up to 26 | 5 (default) + up to 16 |
Garrison heal rate | 2 HP/s | 0.2 HP/s |
Rate of Fire | 2.5 | 2 |
Base attack | 12 + 11(x4) | 11 (x5) |
Base range | 10 | 8 |
Line of Sight | 14 | 11 |
Other | Cannot be converted |
Further statistics[]
For a generic civilization:
Technologies | |
---|---|
Hit points | Masonry (+10%) Architecture (+10%) |
Attack | Fletching (+1, secondary projectiles only) Bodkin Arrow (+1, secondary projectiles only) Bracer (+1, secondary projectiles only) Chemistry (+1, secondary projectiles only) Heated Shot (+4 vs ships and Fishing Ships) |
Range | Murder Holes (eliminates minimum range) |
Accuracy | Ballistics (hit moving targets) |
Armor | Masonry (+1/+1, +3 building armor) Architecture (+1/+1, +3 building armor) |
Conversion resistance | Devotion (+1 min, +1 max) Faith (+4 min, +4 max) Heresy (die upon getting converted) |
Line of Sight | Town Watch (+4) Town Patrol (+4) |
Healing | Herbal Medicine (garrisoned units heal 5x faster) |
The following technologies do not work on the Fortress:
Campaign appearances[]
Alaric[]
- Legionaries on the Horizon!: Alaric has to destroy the Legionaries' Fortress in the north in order to drive back the Romans.
- Emperor of the West: There is a Fortress in Sarus' base that needs to be destroyed in order to defeat him.
- The Sack of Rome: A Fortress stands in for the Mausoleum of Hadrian in Rome, where Ataulf must go to capture the Emperor's sister, Galla Placidia.
Sforza[]
- An End and a Beginning: Sforza is given the task to destroy the Raiders' Fortress in order to open the path forward and convince all the captains to follow him.
- O Fortuna: Carmagnola has a Fortress in the northern map corner.
Francisco de Almeida[]
- The Old World: Isabelistas and Juanistas start with a Fortress each. Francisco is granted control of the Juanista Fortress and is given the task to either destroy the Isabelista Fortress along with all their other military buildings or destroy all of their Mills instead.
Tariq ibn Ziyad[]
- Razzia: The Frankish Army controls a Fortress in their northern base as part of the wall.
Tamerlane[]
- A Titan Amongst Mortals: The Teutons have a Fortress overlooking their ports in the west area of their base.
Battles of the Forgotten[]
- York: Southern and Northern Irish Kingdoms, and Wessex control a Fortress each, in central and eastern Ireland, and in a central Wessex town. Northumbria controls 2 Fotresses, one in a western town, and one as part of the Palace in the center of York.
- Cyprus: Nicosian Fleet controls a Fortress overlooking their Docks. Destroying it eliminates the Byzantine navy.
Edward Longshanks[]
- Hammer of the Scots: There is a Fortress inside the Stirling Castle.
The Grand Dukes of the West[]
- The Maid Falls: The French Army controls two Fortresses, in the west defending a Town Center, and in the east defending the eastern river crossing.
Algirdas and Kestutis[]
- No Man's Land: Two Fortresses defend the river crossing east of Kestutis' starting base and south of the Tatar refugees, one on each end. Another Fortress blocks the southern river crossing.
- A Worthy Opponent: A Fortress is part of the Kremlin Fortress.
Jadwiga[]
- The Fruits of Her Labor: The eastern Teuton stronghold contains a Fortress. Destroying it, alongside the Castles inside the stronghold, will free up the sieging Polish force for the final battle with the Teutonic Order.
Jan Zizka[]
- The Golden City: The Italian Crusaders control a Fortress south of Prague, securing the river for the besiegers. Destroying it secures the river for a shipment of allied troops.
- Warrior of God: The Fortress south of Prague appears again, under control of Prague.
Victors and Vanquished[]
- Charlemagne: Minor Factions have a Fortress in their mountain stronghold. Damaging it to gain control is a secondary objective.
- Drake: Viceroy's Men have a Fortress in their heavily fortified western town.