“ | Provides military improvements. | ” |
—In-game description |
The Arsenal is a military building in Age of Empires III that is available upon reaching the Fortress Age, or the Commerce Age when the "Advanced Arsenal" Home City Card is sent. It provides technologies to improve the effectiveness of military units from the three major lines – infantry, cavalry, and artillery.
Tactics[]
Whether players build one or a mix of unit lines, the bonuses provided in the Arsenal can give their armies an edge.
The "Advanced Arsenal" Home City Card provides the Arsenal with additional, advanced technologies.
Technologies[]
Infantry[]
Technology | Cost | Effect |
---|---|---|
Infantry Breastplate | 100 wood 100 coin |
Hand infantry and foot archers get +10% hit points |
Counter Infantry Rifling | 200 wood 200 coin |
Rifle infantry get +1.0x multiplier against heavy infantry; Counter skirmishers get +1.0x multiplier against light infantry instead |
Socket Bayonet | 100 wood 100 coin |
Musket infantry get +20% hand attack |
Flint Lock | 200 wood 250 coin |
Gunpowder infantry get +10% hit points; Requires "Advanced Arsenal" Home City Card (except for the Swedes) |
Paper Cartridge | 350 wood 350 coin |
Gunpowder infantry get +15% attack; Requires "Advanced Arsenal" Home City Card (except for the Swedes) |
Military Drummers | 150 wood 150 coin |
Infantry get +10% speed; Requires "Advanced Arsenal" Home City Card (except for the Swedes) |
Cavalry[]
Technology | Cost | Effect |
---|---|---|
Cavalry Cuirass | 300 coin | Heavy cavalry get +10% hit points |
Ranged Cavalry Caracole | 200 food 300 wood |
Ranged cavalry get +10% attack, +2 Line of Sight and range |
Pillage | 350 wood 250 coin |
Hand cavalry and hand shock infantry get +25% siege attack multiplier against buildings; Requires "Advanced Arsenal" Home City Card (except for the Swedes) |
Artillery[]
Technology | Cost | Effect |
---|---|---|
Incendiary Grenades | 400 wood 300 coin |
Grenade troopers get +15% siege attack multiplier against buildings and +1 ranged attack Area of Effect |
Gunner's Quadrant | 100 food 100 coin |
Artillery get +6 Line of Sight |
Heated Shot | 150 food 150 wood |
Artillery and defensive buildings get +50% multiplier against ships |
Professional Gunners | 400 food 100 coin |
Artillery get +10% hit points; Requires "Advanced Arsenal" Home City Card (except for the Swedes) |
Trunion | 400 wood 200 coin |
Artillery get +15% speed; Requires "Advanced Arsenal" Home City Card (except for the Swedes) |
- Note: Incendiary Grenades is only available to civilizations that can train grenade troopers (British, Dutch, French*, Maltese, Mexicans, Ottomans, Russians, Swedes, and United States*). Other European civilizations can get access to this technology after sending the Grenade Launchers Home City Card.
Civilization differences[]
- Both the Haudenosaunee and Lakota have the "New Ways" Home City Card which gives them access to certain Arsenal technologies at the Longhouse and Teepee, respectively.
- The Japanese can build one (and only one) Arsenal by allying with the Dutch at the Consulate, which provides the Arsenal Wagon shipment that ships the namesake unit capable of building an Arsenal. The Japanese Arsenal have all basic Arsenal technologies, while their Golden Pavilion wonder have Flint Lock, Paper Cartridge, Pillage, and Professional Gunners.
- The Swedes have access to advanced Arsenal technologies (Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion) at all times, but do not have the "Advanced Arsenal" card.
- The Ethiopians can build one Arsenal by allying with the Portuguese to advance into the Commerce Age or higher and the Hausa can build one Arsenal by allying with the British to advance into the Imperial Age, which ships an Arsenal Wagon. However, the two civilizations have no way of accessing the advanced Arsenal technologies.
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything, especially siege units, artillery, and Monitors |
Improvements | |
Hit points | State Constitutions (+25%; United States only) Flying Buttress (+20%) Byzantine Legacy (+15%) |
Line of Sight | Gas Lighting (+4) |
Build time | Cree Textile Craftsmanship (-25%) |
Cost | Tupi Forest Burning (-20% wood) Cree Textile Craftsmanship (-10%) |
Other | Arsenal Wagon (ships 1 Arsenal Wagon; Japanese only) |
Penalties | Customized Merc Weapons (+30% cost, John Black's Mercenaries only) Code Napoleon (+25% cost, French only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Arsenal
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Buildings | Buildings get +40% hit points | 10 | |
TEAM Improved Buildings | Buildings get +25% hit points | 10 | |
Advanced Arsenal | Arsenals can be built in the Commerce Age; provide Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion (also +2 Uhlans for the Germans) | 10 | |
Chipotle Tactics | Ships 500 food; receive food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost | N/A |
- "Improved Buildings" is available to Europeans, Mexicans, and Japanese.
- "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
- "Advanced Arsenal" is available to Europeans (except the Swedes) and Mexicans.
- "Chipotle Tactics" is available to the Mexicans and Spanish (upon revolting to Mexico).
Ethiopians[]
Card | Description | Age |
---|---|---|
Gondarine Architecture | Buildings get +25% hit points; Town Centers and Palaces get +50% hit points; Walls and Mountain Monasteries get +100% hit points |
Federal Americans[]
Card | Description | Age |
---|---|---|
The Alamo | Ship 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up |
- "The Alamo" is available to the United States upon selecting the Texas Federal State and Mexicans upon revolting to Texas, and spawns 4 Minutemen when an Arsenal is destroyed.
Italians[]
Card | Description | Age |
---|---|---|
Milanese Arsenal | Ships 1 Arsenal Wagon; Arsenals can be built in the Commerce Age; Arsenal technologies cost -50%; provide Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion | |
Venetian Arsenal | Ships 1 Arsenal Wagon; Arsenals now increase the work rate of nearby military buildings and Docks by 60% |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Land Reforms | Villagers and Rickshaws build buildings 50% faster; buildings grant +100% build bounty | 10 |
Maltese[]
Card | Description | Age |
---|---|---|
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 340% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Talavera Architecture | Buildings get +30% hit points, build time -30%, and grant coin upon being built instead of XP | |
Maya Architecture | All buildings except Forts get +30% hit points; buildings now give food as well as experience when built; grants Redoubts |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Talavera Architecture" is available upon selecting the Puebla Federal State.
- "Maya Architecture" is available upon revolting to the Maya.
United States[]
Card | Description | Age |
---|---|---|
Springfield Armory | Ships 1 Arsenal Wagon; Arsenals can be built in the Commerce Age; Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion available at Arsenal; Arsenal technologies are free but takes +250% times as long to be researched | |
Connecticut Shipwrights | Artillery train time -25%, buildings' build time -35%, and warships' train time -50% |
- "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
Changelog[]
The Asian Dynasties[]
- The Arsenal built by the Japanese by allying with the Dutch at the Consulate has the German/Russian appearance in the Industrial/Imperial Age.
Definitive Edition[]
- The Arsenal built by the Japanese by allying with the Dutch at the Consulate now has the Dutch appearances through the Ages.
History[]
“ | An arsenal is a storehouse for all manner of weapons and ordinance of war. Some arsenals were brick-and-mortar storehouses, guarded and protected. During the lead up to the American Revolutionary War, arsenals could be any stockpile of weapons, often hidden in attics and walls so that British soldiers could not find them. Artillery pieces were even taken apart and buried in fields to hide them, making "arsenals" out of entire towns. On April 19, 1775, the British marched into Lexington hoping to chase down rebellion leaders and capture an insurgent arsenal. The British regulars outnumbered the revolutionaries 10 to 1 and ordered the gathered militia to stand down so that they could go about disbanding the militia and seizing or destroying any weapons cached in an arsenal. | ” |