This article is about the archer units in Age of Empires II. For other uses, see Archer. |
Archers in Age of Empires II are one of the four combat forces on land, the other ones being infantry, cavalry, and siege weapons.
General information[]
While being comparatively frail, all archer units possess a ranged attack, giving them an edge over non-ranged units. Most archers are foot soldiers, but there are also mounted variants. Cavalry Archers set themselves apart from foot archers by having an above average speed, making them able to hit-and-run enemy foot soldiers without casualties.
Archer units become available in the Feudal Age. Unique archer units are trained at the Castle. There are three exceptions: the Genitour, the Slinger, and the Imperial Skirmisher (unique upgrade of the Elite Skirmisher, available to the Vietnamese and their allies) are trained at the Archery Range.
Most archer units cost only wood and gold, but some instead cost food in place of either one.
Archers can be classified in three categories depending on their upgrades:
As such different civilizations excel in different types of archer units. While Gunpowder units can also be foot and mounted, there is not enough variety, and they all benefit from the same upgrades and civilization bonuses. Gunpowder units also includes non-archer units, like Siege and Naval, but the term usually refers to archer-type units. Archers excel at massed battles against non-ranged units, and in battles in narrow passages and densely developed areas, like forests and towns. There, they can use their range to fire over each other, while non-ranged units have to 'dig' themselves through an army of archers. In battles with few units, though, archers have trouble holding ground.
Archers in general are superior to infantry and Monks, and can very effectively eliminate Villagers. But they struggle heavily against siege units, which deal Area of Effect damage (especially the Mangonel) and can eliminate entire armies of archers quickly. Battering Rams are also a useful supportive semi-counter against large mono-archer armies, especially for players using archers themselves. While Rams deal little to no damage to archers on their own, they can be sent close to the archers, drawing automatic fire, which they resist thanks to their high pierce armor, allowing other ranged units to quickly dispatch the distracted enemy archers. This tactic forces the opponent to use intense micromanagement. Cavalry is also quite effective against archers, since they can close the gap quickly and have high pierce armor. But the easiest counter against archers is the Skirmisher, a trash unit that is cheap, easy to mass, and does both resist archer attacks and deal bonus damage against archers.
Other notable counters are Huskarls, Eagle Warriors, Ghulams, Rattan Archers, Genitours, and War Wagons, the latter three being archers themselves.
List of archer units[]
Marked with yellow background are unique units.
Archer unit | B | Age | HP | At | Ar | PA | Ra | ROF | FD | Ac | LOS | Sp | Food | Wood | Gold | TT | Ci |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archer | Archery Range | 30 | 4 | 0 | 0 | 4 | 2 | 15 | 80 | 6 | 0.96 | 0 | 25 | 45 | 35 | All | |
Crossbowman | 35 | 5 | 5 | 85 | 7 | 0.96 | 27 | All except Bulgarians and Spanish | |||||||||
Arbalester | 40 | 6 | 20 | 90 | 0.96 | 25 | |||||||||||
Skirmisher | Archery Range | 30 | 2 | 0 | 3 | 4 | 3 | 19 | 90 | 6 | 0.96 | 25 | 35 | 0 | 22 | All | |
Elite Skirmisher | 35 | 3 | 0 | 4 | 5 | 7 | All except Turks | ||||||||||
Imperial Skirmisher | 4 | 5 | 95 | Vietnamese and allies | |||||||||||||
Cavalry Archer | Archery Range | 50 | 6 | 0 | 0 | 4 | 2 | 35 | 50 | 5 | 1.4 | 0 | 40 | 60 | 34 | 38 | |
Heavy Cavalry Archer | 60 | 7 | 1 | 46 | 80 | 6 | 27 | 30 | |||||||||
Hand Cannoneer | Archery Range | 40 | 17 | 1 | 0 | 7 | 3.45 | 15 | 75 | 9 | 0.96 | 45 | 0 | 50 | 34 | 23 | |
Elephant Archer | Archery Range | 230 | 6 | 0 | 2 | 4 | 2 | 24 | 70 | 7 | 0.9 | 80 | 0 | 70 | 32 | 3 | |
Elite Elephant Archer | 280 | 7 | 85 | ||||||||||||||
Longbowman | Castle | 35 | 6 | 0 | 0 | 5 | 2 | 10 | 70 | 7 | 0.96 | 0 | 35 | 40 | 18 | Britons | |
Elite Longbowman | 40 | 7 | 1 | 6 | 80 | 8 | |||||||||||
Chu Ko Nu | Castle | 45 | 8* + 3* | 0 | 0 | 4 | 3 | 19 | 85 | 6 | 0.96 | 0 | 40 | 35 | 16 | Chinese | |
Elite Chu Ko Nu | 50 | 8* + 3* | 13 | ||||||||||||||
Mangudai | Castle | 60 | 6 | 0 | 0 | 4 | 2.1 | 23 | 95 | 6 | 1.4 | 0 | 55 | 65 | 26 | Mongols | |
Elite Mangudai | 8 | 1 | |||||||||||||||
Janissary | Castle | 35 | 17 | 1 | 0 | 7 | 3.45 | 12 | 50 | 10 | 0.96 | 60 | 0 | 55 | 21 | Turks | |
Elite Janissary | 40 | 22 | 2 | 8 | 0 | 65 | |||||||||||
War Wagon | Castle | 150 | 9 | 0 | 3 | 4 | 2.5 | 32 | 100 | 7 | 1.2 | 0 | 200 | 60 | 21 | Koreans | |
Elite War Wagon | 200 | 4 | 5 | 8 | |||||||||||||
Plumed Archer | Castle | 50 | 5 | 0 | 1 | 4 | 1.9 | 15 | 80 | 6 | 1.2 | 0 | 55 | 55 | 16 | Mayans | |
Elite Plumed Archer | 65 | 2 | 5 | 90 | 7 | ||||||||||||
Conquistador | Castle | 55 | 16 | 2 | 1 | 6 | 2.9 | 13 | 65 | 8 | 1.3 | 60 | 0 | 70 | 24 | Spanish | |
Elite Conquistador | 70 | 18 | 2 | 70 | 9 | ||||||||||||
Slinger | Archery Range | 40 | 5 | 0 | 0 | 5 | 2 | 14 | 90 | 7 | 0.96 | 40 | 0 | 40 | 25 | Incas | |
Genoese Crossbowman | Castle | 45 | 6 | 1 | 0 | 4 | 2 | 15 | 100 | 8 | 0.96 | 0 | 45 | 40 | 22 | Italians | |
Elite Genoese Crossbowman | 50 | 19 | |||||||||||||||
Camel Archer | Castle | 55 | 7 | 0 | 1 | 4 | 2 | 15 | 95 | 5 | 1.4 | 0 | 50 | 60 | 25 | Berbers | |
Elite Camel Archer | 60 | 8 | 1 | ||||||||||||||
Genitour | Archery Range | 50 | 3 | 0 | 3 | 4 | 3 | 30 | 90 | 5 | 1.35 | 40 | 35 | 0 | 25 | Berbers and allies | |
Elite Genitour | 55 | 4 | 4 | 6 | |||||||||||||
Arambai | Castle | 60 | 12 | 0 | 1 | 5 | 2 | 15 | 20 | 5 | 1.3 | 0 | 75 | 60 | 21 | Burmese | |
Elite Arambai | 65 | 14 | 2 | 30 | |||||||||||||
Rattan Archer | Castle | 40 | 6 | 0 | 4 | 4 | 2 | 23 | 80 | 6 | 1.1 | 0 | 50 | 45 | 16 | Vietnamese | |
Elite Rattan Archer | 45 | 7 | 6 | 5 | 90 | ||||||||||||
Kipchak | Castle | 40 | 4 + 3* | 0 | 0 | 4 | 2.2 | 0 | 90 | 6 | 1.4 | 0 | 60 | 35 | 20 | Cumans | |
Elite Kipchak | 45 | 5 + 3* | |||||||||||||||
Mercenary Kipchak | Castle | Cuman Mercenaries | 0 | 0 | 0 | 12 | Cumans and allies | ||||||||||
Ranged Ratha | Castle | 105 | 5 | 2 | 1 | 4 | 2 | 14 | 80 | 6 | 1.3 | 0 | 60 | 60 | 18 | Bengalis | |
Ranged Elite Ratha | 115 | 6 | 90 | ||||||||||||||
Composite Bowman | Castle | 40 | 4 | 1 | 0 | 4 | 2 | 12 | 100 | 7 | 0.96 | 0 | 35 | 45 | 12 | Armenians | |
Elite Composite Bowman | 45 | 2 | 10 |
A * mark denotes that it has an additional 0 melee attack.
The following archer units are only available in the Scenario Editor:
Archer unit | HP | At | Ar | PA | Ra | ROF | FD | Ac | LOS | Sp |
---|---|---|---|---|---|---|---|---|---|---|
Amazon Archer | 45 | 5 | 0 | 1 | 4 | 1.9 | 5 | 80 | 6 | 1.1 |
Heavy Crossbowman | 50 | 10 | 1 | 4 | 6 | 4.2 | 15 | 90 | 8 | 0.9 |
Khan | 160 | 12 | 2 | 2 | 4 | 2.1 | 23 | 95 | 6 | 1.45 |
Royal Janissary | 40 | 22 | 2 | 0 | 8 | 3.45 | 0 | 65 | 10 | 0.96 |
Technologies[]
Listed below are all technologies that benefit archer units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.
Technology | Researched at | Age | Civilization | Effect | Type of unit affected |
---|---|---|---|---|---|
Thumb Ring | Archery Range | 28 | Increases Rate of Fire and accuracy (the latter to 100%) |
| |
Parthian Tactics | Archery Range | 14 | Increases armor by +1/+2 (except for Genitours) and attack vs Pikemen by 0, +2 or +4 |
| |
Bloodlines | Stable | 31 | Increases hit points by +20 |
| |
Husbandry | Stable | 38 | Increases movement speed by +10% | ||
Fletching | Blacksmith | All | Increases range and attack by +1 |
| |
Bodkin Arrow | All | ||||
Bracer | 37 | Increases range and attack by +1 | |||
Padded Archer Armor | Blacksmith | All | Increases armor by +1/+1 | All | |
Leather Archer Armor | All except Burmese | Increases armor by +1/+1 | |||
Ring Archer Armor | 34 | Increases armor by +1/+2 | |||
Ballistics | University | All | Track moving targets |
| |
Chemistry | University | All | Increases attack by +1
Enables Hand Cannoneer |
| |
Herbal Medicine | Monastery | 41 | Garrisoned units heal 6x faster | ||
Heresy (die upon getting converted) | Monastery | 26 | Converted units die instead of changing color | ||
Devotion (+1 min, +1 max) | Monastery | All | Increases conversion resistance by 15% | ||
Faith (+4 min, +4 max) | Monastery | 41 | Increases conversion resistance | ||
Conscription | Castle | All | Increases creation speed by +33% | ||
Atlatl | Castle | Aztecs | Skirmishers and Genitours +1 attack and range | ||
Paiks | Castle | Bengalis | Rathas and Elephant Archers attack 20% faster | ||
Kasbah | Castle | Berbers | Castle production and research speed increased by +25% | ||
Maghrebi Camels | Castle | Berbers | Camel Archers regenerate 15 HP per minute | ||
Wagenburg Tactics | Castle | Bohemians | Hand Cannoneers move 15% faster | Gunpowder units | |
Yeomen | Castle | Britons | Increases range by 1 | Foot archers | |
Rocketry | Castle | Chinese | Increases Chu Ko Nu attack by +2 | ||
Steppe Husbandry | Castle | Cumans | Cavalry Archers created 100% faster | ||
Cuman Mercenaries | Castle | Cumans | Allows Cumans and their allies to train 5 mercenary Kipchaks for free per Castle | ||
Medical Corps | Castle | Dravidians | Elephant Archers regenerate 30 HP per minute | ||
Kshatriyas | Castle | Gurjaras | Units cost -25% food | ||
Frontier Guards | Castle | Gurjaras | Elephant Archers get +4 melee armor | ||
Andean Sling | Castle | Incas | Removes minimum range of Slingers, Skirmishers, and Genitours Increases Slinger attack by 1 |
||
Fabric Shields | Castle | Incas | Increases Slinger armor by +1/+2 | ||
Shatagni | Castle | Hindustanis | Increases Hand Cannoneer range by +2 | ||
Pavise | Castle | Italians | Increases armor by +1/+1 | Foot archers except Skirmishers | |
Tower Shields | Castle | Lithuanians | Skirmishers have +2 pierce armor | ||
Recurve Bow | Castle | Magyars | Increases range and attack by +1 | Mounted archers except Genitours | |
Hul'che Javelineers | Castle | Mayans | Skirmishers and Genitours throw an additional javelin | ||
Kamandaran | Castle | Persians | Archer line gold cost replaced by additional wood cost | ||
Arquebus | Castle | Portuguese | Track moving targets; projectiles are faster | Gunpowder units | |
First Crusade (+4 min, +4 max) | Castle | Sicilians | Increases conversion resistance | ||
Silk Armor | Castle | Tatars | Increases armor by +1/+1 | Mounted archers | |
Sipahi | Castle | Turks | Increases HP by +20 | Mounted archers | |
Bogsveigar | Castle | Vikings | Increases Archer-line attack by +1 |
Civilizations[]
The Britons, Chinese, Ethiopians, Italians, Mayans, Saracens, and Vietnamese are arguably the best foot archer civilizations because of their bonuses and unique technologies. The Koreans, Persians, Portuguese, and Vikings also have bonuses and unique technologies that benefit their statistics and production by decreasing their cost, providing more protection, and being upgraded faster, making them strong foot archer civilizations, but weaker than the afore-mentioned civilizations.
The Japanese and Saracens are the only civilizations with access to all archer units and technologies. This also applied to the Indians until patch 5.5, when Arbalesters were removed from their technology tree.
The Burgundians, Burmese, Celts, Franks, Romans, and Slavs lack key upgrades for their archer units, making them the weakest archer civilizations. The Bulgarians and the Spanish are the only civilizations that lack the Crossbowman upgrade.
As far as mounted archers are concerned, the Berbers, Cumans, Huns, Koreans, Magyars, Mongols, Saracens, Tatars, and Turks are the most prominent civilizations. Generally speaking, civilizations with access to Parthian Tactics have prominent mounted archers. While the Persians have access to Parthian Tactics earlier than other civilizations, as they can research it in the Castle Age, they still fall off in the Imperial Age due to lacking Bracer.
Technology trees[]
= Available | |
= Unavailable | |
= Researched for free or fully covered by a civilization bonus if unavailable |
- Byzantines, Dravidians, Italians, Japanese, Koreans, Portuguese, and Saracens are the only civilizations that have access to fully upgraded Arbalesters and Hand Cannoneers.
Civilization bonuses[]
- Aztecs: Archers are created 11% faster.
- Bengalis: Elephant Archers receive -25% bonus damage and are more resistant to conversion.
- Bohemians: Hand Cannoneers and Chemistry are available in the Castle Age.
- Britons: Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
- Bulgarians: Blacksmith technologies that benefit archers cost -50% food.
- Burgundians: Hand Cannoneers have +25% attack. Husbandry is 50% cheaper.
- Burmese: Researching Devotion, Faith, and Herbal Medicine are 50% cheaper.
- Byzantines: Skirmishers are 25% cheaper.
- Chinese: Technologies that benefit archers are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
- Cumans: Mounted archers move 10%/15% faster in the Castle/Imperial Age.
- Dravidians: Skirmishers, Genitours and Elephant Archers attack 25% faster.
- Ethiopians: Archer line fires 18% faster.
- Franks: Mounted archers have +20% hit points.
- Gurjaras: Genitours deal +30%/+40% bonus damage in the Castle/Imperial Age.
- Hindustanis: Hand Cannoneers have +1/+1 armor.
- Huns: Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.
- Incas: Archer units cost -20%/-25%/-30% food in the Feudal/Castle/Imperial Age.
- Italians: Hand Cannoneers are 20% cheaper. Ballistics and Chemistry are 33% cheaper.
- Japanese: Mounted archers have +2 attack against archers (except Skirmishers).
- Koreans: Archer units cost -50% wood. Archer armor upgrades are free.
- Lithuanians: Skirmishers move 10% faster.
- Mayans: Foot archers (except Skirmishers) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
- Mongols: Mounted archers fire 25% faster.
- Persians: Mounted archers get 5 gold for each military unit killed.
- Portuguese: Archer units cost -20% gold.
- Sicilians: Archers receive -33% bonus damage.
- Spanish: Blacksmith technologies that affect archers cost no gold. Researching technologies that benefit archer units provides 20 gold each. Hand Cannoneers fire 18% faster.
- Tatars: Archers deal +50% damage when attacking from higher elevation (instead of +25%). Parthian Tactics and Thumb Ring are free.
- Turks: Hand Cannoneers and Janissaries have +25% HP and Chemistry is free.
- Vietnamese: Archery Range units and mercenary Kipchaks have +20% HP. Conscription is free.
Team bonuses[]
- Berbers: Genitour available at the Archery Range starting in the Castle Age.
- Britons: Archery Ranges work 10% faster.
- Bulgarians: Blacksmith technologies that affect archers are researched 80% faster.
- Gurjaras: Camel Archers and Elephant Archers are created 25% faster.
- Huns: Bloodlines and Husbandry are researched 20% faster.
- Hindustanis: Camel Archers have +2 attack against standard buildings.
- Lithuanians: Devotion, Faith, Herbal Medicine, and Heresy are researched 20% faster.
- Magyars: Mounted archers are created 25% faster.
- Malians: Ballistics and Chemistry are researched 80% faster.
- Portuguese: Technologies that benefit archers are researched 25% faster.
- Saracens: Foot archers have +3 attack against standard buildings.
- Tatars: Mounted archers have +2 Line of Sight.
- Teutons: Archers are more resistant to conversion.
- Turks: Hand Cannoneers, Janissaries, and Conquistadors are created 25% faster.
- Vietnamese: Imperial Skirmisher available at the Archery Range.
Trivia[]
- Excluding the Berbers, all civilizations with prominent Cavalry Archers originate in various parts of Asia, including all 13 with access to Parthian Tactics (though the Huns, Magyars, and Bulgarians ended up establishing their dominion in Europe).
- Of 57 unique units in the game, 16 are archers, of which 7 are foot archers, 6 are mounted archers, and 3 are gunpowder units. This makes archers the largest group of unique units.
- Excluding Rattan Archers and Plumed Archers, all foot archers (including Hand Cannoneers) move at a constant speed of 0.96. The only two foot archers that can have their speed increased are the Lithuanian Skirmisher (thanks to their civilization bonus) and the Bohemian Hand Cannoneer (if Wagenburg Tactics is researched).
- Foot archers are unaffected by infantry speed upgrades/bonuses like Squires or the Celtic civilization bonus. However their mounted counterparts are affected by Husbandry and the Cuman civilization bonus.
- Though superficially similar to the Korean War Wagon, the Bohemian Hussite Wagon is a siege weapon.