"A building that heals nearby units."—In-game description
The Field Hospital heals by 10 hit points per second in a radius of 24 (the same radius as the Missionaries Unction Aura), and will only heal units not currently being attacked, including losing hit points over time such as the Minuteman, Irregular, and Warrior, though it will heal the last three once they reach 1 hit point up to 11, which they will lose again back down to 1 over time. They will also not heal units engaged in attacking the enemy, though with skill expensive wounded units can be kept constantly retreating, then returning to the front after being healed. It can only be built by Surgeons sent directly from the Home City, or trained at a Church, or Mosque after the Master Surgeons card is sent by the Portuguese, Germans, Ottomans, and Russians. The Chinese and Indians can ship Surgeons from their Consulate with a British ally selected. They are primarily a defensive structure, placed behind the front lines and protected by walls.
Only four Field Hospitals may be built, so it is important to choose an appropriate strategic location. Against human opponents that focus fire efficiently they are fairly useless, since there will rarely be wounded. Against less efficient human players, or the AI, however, many resources can be saved by healing the wounded.
The Field Hospital is also provided to the player for free during Act I: Blood (Into the Caves) and Act III: Steel (Hold the Fort). It can be useful during other campaigns once surgeons are available.
Further statistics Edit
|Building strengths and weaknesses|
|Hit points||Flying Buttress (+20%)|
|Sight||Gas Lighting (+4)|
|Construction cost|| Cree Textile Craftsmanship (-25% wood)|
Tupi Forest Burning (-20% wood)
|Penalties|| Code Napoleon (+50% cost, French only)|
Customized Merc Weapons (+30% cost, John Black's Mercenaries only)
Home City Cards Edit
|Click for a list of Home City Cards related to the Field Hospital|
Green: TEAM Shipment that is sent to each player in a team
"A field hospital is often the first stop for a wounded soldier. It provides treatment at the scene of battle to stabilize wounded people enough so that they can be escorted away from the battlefield to receive further treatment. Napoleon was the first leader to have dedicated medics on the field of battle; George Washington had litter-bearers on the field during the Revolutionary War."
- Field Hospitals have 250 hit points.
- Field Hospitals have 20 build points.
- Field Hospitals have 160 bounty XP.
- Field Hospitals have 80 build Bounty XP.
- Field Hospitals cost 400 wood.
- Field Hospitals now have 1,500 hit points.
- Field Hospitals now have 10 build points.
- Field Hospitals now have 80 bounty XP.
- Field Hospitals now have 40 build Bounty XP.
- Field Hospitals now cost 200 wood.
|Buildings in Age of Empires III|
|Age of Empires III|
|Economic||Town Center · Trading Post · Market · Mill · Livestock Pen · Church · Plantation · Factory · Capitol|
|Military||Outpost · Dock · Barracks · Stable · Artillery Foundry · Arsenal · Fort · Saloon*|
|Other||Field Hospital · Native Embassy*|
|Aztecs||Fire Pit · Farm · War Hut · Nobles' Hut|
|Iroquois||Longhouse · Fire Pit · Farm · War Hut · Corral · Siege Workshop|
|Sioux||Teepee · Fire Pit · Farm · War Hut · Corral|
|The Asian Dynasties|
|Chinese||Village · Rice Paddy · Consulate · Castle · Monastery · War Academy · Wonders|
|Indians||Sacred Field · Rice Paddy · Consulate · Castle · Monastery · Caravanserai · Wonders|
|Japanese||Shrine · Rice Paddy · Consulate · Castle · Monastery · Dojo · Wonders|
|* introduced in The Warchiefs|