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Age of Empires Series Wiki
Age of Empires Series Wiki
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This article is about the Age in Age of Empires IV. For other uses, see Feudal Age.

The Feudal Age is the second Age in Age of Empires IV. It is characterized by smaller-scale skirmishes between mostly unarmored light units and building up an economy. The Feudal Age is followed by the Castle Age.

Tactics[]

For nearly all civilizations, the Feudal Age is effectively the first point in the game in which players can gain the ability to completely defeat their opponents through a landmark victory and is the Age in which a player's main strategy for the game begins to take shape. A combination of one or more of these tactics is typically seen beginning in the Feudal Age:

  • An aggressive 'rush' strategy characterized by trying to defeat the opponent as quickly as possible or destroy their economy while minimizing investment into economic buildings or units
  • A 'boom' strategy characterized by attempting to rapidly expand the economy through additional economic buildings (such as Town Centers or Markets) and units (Villagers or Traders) before either attacking the opponent or advancing to the Castle Age.
  • A 'fast-castle' strategy characterized by focusing all resources on quickly advancing to the Castle Age to defeat the opponent with superior quality units and technologies
  • Trying to win control of the water from the opponent by creating military ships and destroying their fishing economy.
  • Establishing map control through defensive structures or military units to secure resources and delay a farm transition

Each one of these strategies has advantages and disadvantages depending on the civilization, and may require adjustments borrowing from other strategies depending on what the opponent is doing as well. For example, a defensive landmark such as the Kremlin or Barbican of the Sun may require a rushing player to focus on harassment rather than a full frontal attack, or a rush may force a fast castling player to build a few units or defensive structures of their own before advancing. In this way, hybrid strategies such as 'Feudal aggression into 2 Town Center', or 'semi-fast-castle' can emerge.

Available units[]

Generic[]

Unique[]

Melee infantry
Ranged infantry
Melee cavalry
Ranged cavalry
Other

Available buildings[]

Generic[]

Unique[]

Ages in the Age of Empires series
ReturnRome-AoEIcon Age of Empires
Stone Age Icon (DE) Stone Age · Tool Age Icon (DE) Tool Age · Bronze Age Icon (DE) Bronze Age · Iron Age Icon (DE) Iron Age

Cut: Prehistoric Age · Republic Age
AoE2-DLCicon-0 Age of Empires II
DarkageDE Dark Age · FeudalageDE Feudal Age · CastleageDE Castle Age · ImperialageDE Imperial Age
Aom original icon Age of Mythology
AoMR Archaic Age icon Archaic Age · AoMR Classical Age icon Classical Age · AoMR Heroic Age icon Heroic Age · AoMR Mythic Age icon Mythic Age · SecretsOfTheTitans Titan Age (Removed) · AoMR Wonder Age icon Wonder Age
3Icon48px Age of Empires III
Age I tech tree aoe3 Exploration Age · Age II tech tree aoe3 Commerce Age · Age III tech tree aoe3 Fortress Age · Age IV tech tree aoe 3 Industrial Age · Age V tech tree aoe 3 Imperial Age

Revolution Revolution
GameIcon-AoE4 Age of Empires IV
GameIcon-DarkAgeAoE4 Dark Age · GameIcon-FeudalAgeAoE4 Feudal Age · GameIcon-CastleAgeAoE4 Castle Age · GameIcon-ImperialAgeAoE4 Imperial Age
Chronicles icon Chronicles
Archaic Age Chronicles Archaic Age · Civic Age Chronicles Civic Age · Classical Age Chronicles Classical Age · Imperial Age Chronicles Imperial Age