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This article is about the Age in Age of Empires II. For other uses, see Feudal Age.

The Feudal Age is the second Age in Age of Empires II. It allows the training and building of more units and buildings as well as more technologies to research. Players have access to a spectrum of infantry, cavalry, archer, and naval units and effective defensive structures.

The Feudal Age is followed by the Castle Age.


Age to feudal aoe2de

Advancing to the Feudal Age

The Feudal Age is a period of economic development, where military clashes usually begin to occur, such as raiding enemy Villagers. It is at this stage of the game that most players decide which strategies they will use throughout the game.

This is usually the stage of the game where aggression starts on open maps. Early on, the Man-at-Arms and Scout Cavalry are the main choices for early aggression, while Archers are a strong option that require more investment. If an opponent is going for a low military strategy, towers can be used to deny access to important resources. On water, the primary naval unit is the Fire Galley, with the Demolition Raft being effective at countering enemy Fire Galleys.

For players going for infantry, archer, or cavalry rushes, at least two of the appropriate buildings, depending on the civilization's specialty, should be built. The Blacksmith is also important to improve the units. Furthermore, focusing on the required resources for creating and improving the units of choice is important. For example, four Gold Miners will keep an Archery Range in full Archer production.


A civilization in the Feudal Age

Alternatively, players intending on booming or going for a Fast Castle should build a Blacksmith followed by either Stables for a Knight rush, or a Market for other Castle Age strategies. They should also make sure to wall off their base to protect themselves from aggression.

Typically, by this stage Berry Bushes, herdable animals, and huntable animals are exhausted, and the food economy moves towards Farms, supported by lumber. Gold mining also begins for technological and military advancements, including the advancement to the Castle Age. Considering early stone mining for tower rushing or future Castles or Town Centers should also be considered.

When advancing to the Castle Age, two buildings from the Feudal Age are required, which typically include a Blacksmith and either a Market or one of the new military buildings. The Castle Age is very important and should be prioritized unless the player is engaged in combat and unable to take advantage of its benefits.

In team games, reaching the Feudal Age for the Market becomes even more important, as it gives the ability to exchange resources, enabling Sling tactics.

Note: The list below only shows the units, buildings, and technologies that are activated when a player advances to the Feudal Age.

Available buildings[]

Civilian buildings[]

  1. It takes 270 seconds (120 more than the standard Castle Age Town Center) for Cumans to create a Town Center in the Feudal Age and they can only build a maximum of one.

Military buildings[]

Defensive structures[]

  1. The Donjon is also a military building that trains Serjeants and Spearmen, but is not counted for the requirement for ageing up.

Available units[]

Civilian units[]

At the Dock:

At the Market:

Military units[]

At the Barracks:

At the Archery Range:

At the Stable:

At the Siege Workshop:

  • Battering ram aoe2DE Battering Ram - anti-building siege unit that is almost immune to missiles (Cumans only)

At the Dock:

At the Donjon (Sicilians only):

At the Castle* (Sicilians only):

Available technologies[]

Economic technologies[]

At the Town Center:

At the Mill (Folwark for the Poles):

At the Lumber Camp:

At the Mining Camp:

At the Mule Cart (Armenians and Georgians only):

At the Market:

  • CaravanDE Caravan - increases the speed of trade units by 50% (Burgundians only)

At the Dock:

Military technologies[]

At the Barracks:

At the Stable:

At the Blacksmith:

Free upgrades[]

  • Infantry units gain +2 Line of Sight
  • Eagle Scouts gain +1 Line of Sight (stacks with infantry bonus)
  • Scout Cavalry gain +2 Line of Sight, +2 attack, +29.2% movement speed
  • Camel Scouts gain +1 Line of Sight, +2 attack, +20.8% movement speed, +5 vs cavalry, +2 vs camels and ships
  • Palisade Walls and Gates gain +66.6% hit points
  • Outposts gain +2 Line of Sight
  • Buildings (except walls, outposts and farms) gain +1/+1 armor
  • Barracks gain +300 hit points
  • Mills, Lumber Camps, Mining Camps, Folwarks, and Houses gain +200 hit points

Civilization bonuses[]

  • Bengalis AoE2 Bengalis: Spawn 2 villagers from every Town Center when they reach the Feudal Age.
  • Burgundians AoE2 Burgundians: Feudal Age economic technologies are available in the Dark Age. Castle Age economic technologies are available in the Feudal Age.
  • Dravidians AoE2 Dravidians: Receive 200 wood when they reach the Feudal Age.
  • Ethiopians AoE2 Ethiopians: Receive 100 food, 100 gold when they reach the Feudal Age.
  • Italians AoE2 Italians: Advancing to the Feudal Age is 15% cheaper, 425 food instead of 500 food.
  • Khmer AoE2 Khmer: No buildings are required to advance to the Feudal Age.
  • Malay AoE2 Malay: Advancing to the Feudal Age is 66% faster (78 seconds instead of 130).
  • Persians AoE2 Persians: Town Centers and Docks work 10% faster in the Feudal Age. Advancing to the Feudal Age is 5% faster (124 seconds instead of 130).


AoE2-DLCicon-0 The Age of Kings[]

  • Persians AoE2 Persians: Could not yet advance to the Feudal Age 5% faster.

AoEIIDE icon Definitive Edition[]

  • Persians AoE2 Persians: In the release version, advancing to the Feudal Age is 5% faster. With update 36906, advancing to the Feudal Age speed is restored to normal. With Update 95810, advancing to the Feudal Age is 5% faster again.


The Frankish Empire assembled by Charlemagne in the ninth century can be considered the end of the Dark Age in Europe and the beginning of the Feudal Age. Barbarian tribal groups that overran much of Western Europe were giving way to better-organized regional powers. The church in Rome was providing a unifying social fabric. Charlemagne attempted to revive learning and encouraged a new interest in the arts. His empire fractured after his death, however, and new waves of barbarians undid much of his work. Political and economic power shifted away from kings to local lords who ruled within a shifting hierarchy of vassalage. The common people worked the land to support the hierarchy of nobles and churchmen above them.
Age of Empires II manual
Ages in the Age of Empires series
ReturnRome-AoEIcon Age of Empires
Stone Age Icon (DE) Stone Age · Tool Age Icon (DE) Tool Age · Bronze Age Icon (DE) Bronze Age · Iron Age Icon (DE) Iron Age

Cut: Prehistoric Age · Republic Age
AoE2-DLCicon-0 Age of Empires II
DarkageDE Dark Age · FeudalageDE Feudal Age · CastleageDE Castle Age · ImperialageDE Imperial Age
Aom original icon Age of Mythology
ArchaicAge Archaic Age · ClassicalAge Classical Age · HeroicAge Heroic Age · MythicAge Mythic Age · SecretsOfTheTitans Titan Age · AoMR Wonder Age icon Wonder Age
3Icon48px Age of Empires III
Age I tech tree aoe3 Exploration Age · Age II tech tree aoe3 Commerce Age · Age III tech tree aoe3 Fortress Age · Age IV tech tree aoe 3 Industrial Age · Age V tech tree aoe 3 Imperial Age

Revolution Revolution
GameIcon-AoE4 Age of Empires IV
GameIcon-DarkAgeAoE4 Dark Age · GameIcon-FeudalAgeAoE4 Feudal Age · GameIcon-CastleAgeAoE4 Castle Age · GameIcon-ImperialAgeAoE4 Imperial Age