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The Feudal Age is the second Age in Age of Empires II. It allows the training and building of more units and buildings as well as more technologies to research. Players have access to a spectrum of infantry, cavalry, archer, and naval units and effective defensive structures.

The Feudal Age is followed by the Castle Age.

Note: The list below only shows the units, buildings, and technologies that are activated when a player advances to the Feudal Age.

Available buildings Edit

Feudalagelogo

The Feudal Age symbol

Civilian buildings Edit

Military buildings Edit

Defensive structures Edit

Available units Edit

Civilian units Edit

At the Dock

At the Market

Military units Edit

At the Barracks

At the Archery Range

At the Stable

At the Dock

Available technologies Edit

Economic technologies Edit

At the Town Center

At the Mill

At the Lumber Camp

At the Mining Camp

At the Market

Military technologies Edit

At the Barracks

At the Stable

At the Blacksmith

Civilization bonuses Edit

  • Ethiopians: Receive 100 food and 100 gold when they reach the Feudal Age.
  • Italians: Advancing to the Feudal Age is 15% cheaper.
  • Khmer: No buildings are required to advance to the Feudal Age.
  • Malay: Advancing to the Feudal Age is 80% faster.

Strategy Edit

Civilizationfeudalage

A civilization in the Feudal Age

The Feudal Age is a period of economic development, where military clashes usually begin to occur, such as raiding enemy Villagers. It is at this stage of the game when most players decide which strategy they will follow in later Ages.

Aggressive players may emphasize their raiding with Archers, while others may opt to bypass that in order to quickly advance to train Knights before the enemy can build up defenses. Players also often begin walling off weaknesses in their base to prevent an early attack from other players. The Feudal Age is also generally where different civilizations begin to stand out. Archer and ship-based civilizations begin training units under their specialties in this Age.

Typically by this stage, Berries and Wild Boars are exhausted, and the economy moves towards Farms, supported by lumber. Gold mining also begins in earnest for technological and military advancement, including the Castle Age. Considering to start to mining stone for later in preparation for Castles is also important.

If going aggressive with the intention to perform infantry, archer, or cavalry rushes, the player has to build a Barracks first, and then in necessary an Archery Range or a Stable. At least two of the appropriate building, depending the civilization's specialty, should be built. One Blacksmith is also important in order to improve their units and to Age up later. Also, calculating and focusing on the required resources for creating and improving the selected units is important; for example, four Gold Miners will keep an Archery Range in full Archer production. If the player goes for a tower rush, turtling strategy, or a fast Castle followed by a Castle drop, they should focus on gathering wood and stone, build a Market (for resource interchange) and leave at least eight Villagers on the Farms to sustain economy.

If the player intends to boom or goes for a fast Castle, the most useful building to Age up with is still the Blacksmith followed by either Stables for a Knight rush, or a Market for a Monk rush, or other Castle Age rushes. Meanwhile, the player may just build a Barracks and train a few Spearmen and maybe add a few towers to defend themselves. Economical focus should be food and gold.

In team games, reaching the Feudal Age for the Market is even more important because Cartography becomes available, enabling the player to share their allies' Line of Sight. Springboard tactics also start in the Feudal Age, as the building also enables the sending of resources.

History Edit

"The Frankish Empire assembled by Charlemagne in the ninth century can be considered the end of the Dark Age in Europe and the beginning of the Feudal Age. Barbarian tribal groups that overran much of Western Europe were giving way to better-organized regional powers. The church in Rome was providing a unifying social fabric. Charlemagne attempted to revive learning and encouraged a new interest in the arts. His empire fractured after his death, however, and new waves of barbarians undid much of his work. Political and economic power shifted away from kings to local lords who ruled within a shifting hierarchy of vassalage. The common people worked the land to support the hierarchy of nobles and churchmen above them."

Age of Empires II manual