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This article is about the map in Age of Empires III. For the technology of Abbasid Dynasty in Age of Empires IV, see Fertile Crescent (technology). |

Minimap of Fertile Crescent
โ | The Fertile Crescent is divided into three regions by rivers with shallow crossings. Teams begin on the central plain where there are fewer resources compared to the surrounding east and west. Maintaining control of each region and its trading posts is tough - you can't be everywhere! Form an alliance with the Sufi for some powerful late-game upgrades. | โ |
—In-game information |
Fertile Crescent is a map in Age of Empires III: Definitive Edition. It represents the region of Mesopotamia, Israel, and the Sinai Peninsula, though the Nile Valley in Egypt is sometimes included in the definition as well.
Overview[]



โ | Fertile Crescent: a pair of rivers divide the region into three - being everywhere can be challenging! | โ |
—In-game description |
Click for a list of treasures and their guardians related to the Fertile Crescent
Treasure | Reward | Guardians |
---|---|---|
Delicious kiwi fruit worth | 100 food | 2x ![]() |
A misplaced basket of mangoes worth | 120 food | 6x ![]() |
A crate of plums worth | 50 food | 1x ![]() |
A hoard of wild rice worth | 300 food | 4x ![]() |
A misplaced basket of mangoes worth | 55 food | 3x ![]() |
A grove of aspen worth | 40 wood | 1x ![]() |
A stand of live oak worth | 70 wood | 2x ![]() |
A stand of Mangrove trees worth | 125 wood | 3x ![]() |
Possible remnants of the fabled valley Shangri-La worth | 275 wood | 2x ![]() 2x ![]() |
An iridescent dragonfly worth | 50 coin | 1x ![]() |
A bundle of gingko leaves worth | 60 coin | 4x ![]() |
A pool of quicksilver worth | 75 coin | 2x ![]() |
Polecats whose furs are worth | 20 coin | None |
Piles of vanilla beans worth | 50 coin | 1x ![]() |
A chest of wokou loot worth | 190 coin | 4x ![]() |
A menacing king cobra worth | 270 XP | 4x ![]() |
Possible remnants of the fabled valley Shangri-La worth | 350 XP | 4x ![]() |
A den of skunks whose pelts are worth | 20 coin, 20 XP | 1x ![]() |
A trapped Indian rifleman. He may join the cause of whoever rescues him. | 1x ![]() | 2x ![]() |
A wounded tiger that can be tamed. | 1x ![]() | 2x ![]() |
A wounded tiger that can be tamed. | 2x ![]() | 4x ![]() |
Four stray water buffalo, which you can capture. | 4x ![]() | 4x ![]() |
A trapped Settler, who may join the cause of a rescuer. | 1x ![]() | 3x ![]() |
A pair of trapped Settlers, who may join the cause of a rescuer. | 2x ![]() | 2x ![]() 3x ![]() |
A Mughal architectural treatise that increases building hitpoints by | 15% | 3x ![]() |
A Mughal architectural treatise that decreases building construction time by 5%. | Building (except wonder) build time -5% | 1x ![]() |
El Pollo Guapo's guide to healthy living, which increases infantry HP of whomever recovers it by 5%. | Infantry hit points +5% | 5x ![]() |
Acupuncture methods that increase settler hitpoints by 15%. | Villager hit points +15%; unit affected by villager upgrades hit points +5% | 5x ![]() |
A geological survey showing promising ore veins. | Reveals the location of all mines | 2x ![]() |
Empress Zoe's cookbook, which increases the maximum population cap of whomever recovers it by 5. | Population cap +5 | 2x ![]() |