
| “ | Favor is granted by the gods and is used to train myth units and research mythological improvements. | ” |
| —In-game description | ||
Favor is a resource exclusive to Age of Mythology and Age of Empires: Mythologies and is a measure of the civilization's standing with its chosen god. The symbol for favor is a lightning bolt.
Overview[]
Favor is used to train myth units, research myth technologies, reuse god powers that have previously been used, and build a few buildings such as Fortresses. Greeks and Atlanteans also use favor to create hero units.
Before Retold, favor had a maximum resource limit of 100, or 200 for Greeks worshiping Zeus. Since Retold, favor no longer has a limit. Favor is the only resource in the game, and one of few in the series, that cannot be tributed to other players.
Each civilization has a different way of gaining the favor of their gods. However, the games makes it harder to collect more favor, all of which is done in different ways.
In Age of Empires: Mythologies, the resource limit is 100, or 120 for Greeks worshiping Zeus.
Greeks[]
Greek Villagers praying at a Temple
Greeks earn favor by praying to their gods. They do this simply by sending their Villagers to a Temple. The first Villager praying generates 6.0 favor per minute. The more Villagers pray, the more favor is earned, though this is on a scale of diminishing returns. Most of the time, having more than 8 Villagers praying is excessive.
The Greeks therefore gather favor like they do other resources. This method is far more flexible than the other civilizations' methods, is safe, consumes no resources, and can be used to get the fastest favor generation rates – if the player is willing to commit that many Villagers. On the other hand, praying ties up Villagers that could be used on other tasks.
For more details, see this section on the Villager page.
Egyptians[]
The Egyptians honor their gods by building Monuments. Once it is built, a Monument provides a continuous stream of favor for as long as it stands. Egyptians can build five Monuments. They cost increasing amounts of food and gold and must be built in this order.
| Order | Icon | Name | Food and Gold cost |
Build time (seconds) |
Hit points | Favor generation per minute |
Tile size | |
|---|---|---|---|---|---|---|---|---|
| Original | Retold | |||||||
| 1 | Monument to Villagers | 50 | 26.67 | 450 | 4.5 | 1×1 | ||
| 2 | Monument to Soldiers | 100 | 40 | 450 | 6 | |||
| 3 | Monument to Priests | 200 | 53.33 | 600 | 7.5 | |||
| 4 | Monument to Pharaohs | 300 | 66.67 | 800 | 9 | 2×2 | ||
| 5 | Monument to Gods | 600 | 80 | 1,200 | 12 | 3×3 | ||
The Egyptians must invest resources and villager time (and Laborers are notoriously slow at building) to generate favor. Once they have done so, however, they are guaranteed a steady stream of favor, unless their town is ransacked.
Monuments can also be empowered by the Pharaoh (and Priests under Ra) to further boost favor generation.
Norse[]
The Norse gain favor while engaging in combat. The generation system in Retold is very different from the original game. Instead of favor bounties depending on each individual target, the favor generation rate depends on the attacker and the amount of damage they have dealt, as well as multipliers of the combat favor rate for certain targets.
Like in the original, the trainable Norse heroes, i.e. Hersir and Godi, also trickle 0.01 favor per second simply by existing. The myth technology Hammer of Thunder granted by Thor doubles the Hersir's passive generation to 0.02 favor per second.
Attacks from different unit types and buildings generate favor at different rates:
- Human soldiers, heroes, and buildings: 1 per 80 damage dealt.
- Ships: 1 per 160 damage dealt.
- Odin's Great Hall units (Hersir, Jarls, Godi, Raiding Cavalry): 1 per 64 damage dealt.
- Myth units trained from Temples and Docks, as well as Gullinbursti and Nidhogg: 1 per 160 damage dealt.
- Gatherers and Dwarves - 1 per 20 damage dealt.
Unmentioned units (Walking Woods and Fimbulwinter Wolves) and damage dealt by god powers do not generate any favor.
Certain target types also have their own multipliers when damaged:
- Huntables - animals that contain food (does not include Serpents, even though workers use bows against them): 0.5×
- Herdable animals: 5×
- Chickens ("NonConvertableHerdable"): 5×
- Buildings that shoot (Sentry Towers do not count until upgraded): 0.5×
- Wall pieces and gates: 0×
- Other buildings: 0.1×
The Norse please their gods by proving their prowess and honor in battle. They gain favor by causing damage to all units and all buildings except Walls. Each unit and building has a set total amount of favor that it can earn, and each blow dealt by a human or hero unit earns a fraction of this total amount, proportional to the percentage of damage dealt. The following bounties are for standard game units, as of the latest version of the Extended Edition:
- 100 - Wonders, Titans, and Titan Gates
- 4.32 - All buildings not listed
- 2.5 - Centimanus
- 2.16 - House, Drop-off buildings, Farm, myth units, heroes, Sentinel.
- 1.44 - Predators and huntable animals which fight back, strong Animals of Set (Hyena, Hippo, Rhino, Crocodile), Golden Lions.
- 1.08 - Obelisk. Human units, siege weapons, ships, various minor myth units.
- 0.48 - Weak Animals of Set (Gazelle, Ape, Giraffe), other animals, Dryad, Militia, Relic Monkeys.
- 0 - Serpent (only land Serpents), walls, gates, Chicken, and Ducks.
Various Norse units have bounty multipliers which leads to earning different amounts of total favor from the stated bounty amount of the same target:
- Longboats - 2.5×
- Hersir - 2×
- All human units (including Gatherers and Dwarves), Heroes of Ragnarok, siege weapons (Portable Rams and Ballistae) - 1.1×
- Other warships (Dragon Ships and Drakkar) - 1.0×
Hersirs also passively generate a trickle of favor from the Classical Age onwards – 0.6 favor per minute per Hersir – just by existing. Additionally, animals are worth favor, so workers gain a small amount of favor from doing damage to them, i.e. hunting. The player's myth units can never earn favor.
To generate the most total favor, it is ideal to use Longboats (on water) and Hersirs (on land) rather than other units. To gain favor faster, it is better to use Hersirs and target enemy units or buildings with the highest favor to hit points ratio. The armor ratings of the target should also be taken into account, as the faster the player's units damage it, the faster its bounty is realized. Buildings should be attacked with siege units to gain favor from them faster, and with Hersirs to gain more total favor, but at a much slower rate.
Like with the Atlanteans, earning favor for the Norse is tied to strategy. If they do not fight, it is very difficult for the Norse to gain favor. This means that an attacking strategy that starts with raiding is practically imperative for Norse players. Fortunately, their bonuses and options are oriented towards aggression, and the more favor-generating units there are engaging the enemy, the faster favor is generated. Norse favor soars in a pitched battle.
Atlanteans[]
The Atlantean favor generation is done by Oracles, which are created from the Temple with a build limit of 10. Each Oracle contributes a small amount of favor passively, which increases based on how far the Oracle's Line of Sight extends, from a minimum of 0.6 favor per minute up to maximum of approximately 3.4 favor per minute, increased to 4.9 favor per minute if the Oracle is upgraded to a hero. However, if the vision of two or more Oracles is overlapping, the overlapped area will only provide favor from one of them. A circle surrounds every Oracle when one is selected which shows their vision and favor-gathering influence.
For more details, see this section on the Oracle page.The Atlanteans gain favor passively over time from their Town Centers. Each Atlantean Town Center contributes a continuous stream of favor for as long as it stands. The first Town Center generates 5.4 favor per minute, with subsequent ones generating 6.7 favor per minute. To facilitate the Atlanteans' favor gathering, they are able to build Town Centers earlier, in the Archaic Age. The favor generation can be increased by 20% by researching Horns of Consecration.
Chinese (Immortal Pillars)[]
The Chinese gain favor from their Favored Land, which is an area of influence around all their buildings. While only Town Centers produce this area of influence, other buildings whose aura intersects the Town Center's Favored Land aura will extend the player's total Favored Land.
Favored Land[]
Favored Land is increased by constructing more buildings so that the Favored Land aura chain-connects to the Town Center or Village Center. This promotes an expansion-based play style. When the player selects a building belonging to a Chinese player, their Favored Land is shown on the map. When playing as the Chinese, the Favored Land is also shown when placing a foundation of a building. Favored Land aura which is active is colored golden, while those which do not ultimately connect to any Town Center or Village Center are colored white and do not yield the Favored Land benefits. Each major god also provides distinct bonuses on their Favored Land. Farms, Walls, and Titan Gates do not spread Favored Land. At the start of a standard game, the player's Town Center and the four Sentry Towers constitute the active Favored Land.
Generation rate[]
The favor generation is proportional to the sum of the integer number of unique tiles covered by each Favored Land aura, at a rate depending on the number of tiles covered:
| Tiles covered | Favor per tile per minute |
|---|---|
| 0-750 | 0.01 |
| 750-1,500 | 0.01 |
| 1,500-3,000 | 0.01 |
| 3,000-5,000 | 0.005 |
| 5,000+ | 0.001 |
For the starting Town Center and four Sentry Towers, the favor generation rate is approximately 6.8 favor per minute.
Japanese[]
Favor is gathered by Mikos tasked to Shrines, which only they can build. The amount of finite natural resources, thus excluding Farms and fish, and also excluding herdable animals, surrounding the Shrine increase the favor generation rate; favor is generated only while a Miko is working at the Shrine. Setting up Shrines near the starting base will keep them safe, but will eventually become less useful as resources are harvested. Shrines may be set up away from the starting base to maximize favor generation, but these are susceptible to enemy raids; in case of an attack, the Miko working at the Shrine can be garrisoned in the Shrine (which has a slot of just 1) to keep her safe until reinforcements can arrive to chase the enemy away.
In the late game, Shrines can spawn Cherry Trees with the unique Japanese technology Sakura Gardens, which is useful to slightly improve favor generation when most natural resources are exhausted.
Chinese (Tale of the Dragon)[]
The Chinese gain favor by building Gardens, with Nü Wa offering faster generation rate. The more Gardens a player controls, the more favor they earn. The first Garden built costs 35 food, 35 wood, 35 gold, the second costs 50 food, 50 wood, 50 gold and every garden built afterwards costs 75 food, 75 wood, 75 gold even if the first two built are destroyed. Fu Xi's gardens cost -20% wood, Nü Wa get +20% favor generation bonuses, and minor god Dabo Gong's myth technology House Altars also gives +20% generation rate for all resources, including favor.
Each Garden provides a continuous trickle of 2.85 favor per minute. The Gardens can also gather other resources. However, all of them must produce the same resource - changing the resource trickle on one Garden will change the production on all Gardens.
Comparison[]
- Greek - Zeus: 6 Villagers praying generate about 28 favor per minute, 10 Villagers generate about 35 favor per minute.
- Greek - Poseidon or Hades: 6 Villagers generate about 23 favor per minute, 10 Villagers generate about 29 favor per minute.
- Egyptians: With all 5 monuments built, Egyptians get favor at rate of 28.6 per minute.
- Atlanteans: 3 Town Centers generate 18.80 favor per minute, 4 Town Centers generate 25.5 per minute.
- Chinese - Nüwa: With all 10 gardens built and the Dabo Gong or He Bo favor generation technology researched, favor generation is 39.9 per minute.
- Chinese - Fu Xi or Shennong: With all 10 gardens built and Dabo Gong or He Bo favor generation technology researched, favor generation is 34.2 per minute.
- Chinese - Fu Xi or Shennong: With all 10 gardens built, but without any upgrades, favor generation is 28.5 per minute.
Monuments vs Gardens cost comparison[]
| Objects | Favor per minute | Total cost | Total build time | Total hit points |
|---|---|---|---|---|
| Monument 1: | 6.0 | 50 food, 50 gold | 20 | 450 |
| 2 gardens: | 5.7 | 85 food, 85 wood, 85 gold | 66 | 800 |
| Monuments 1+2: | 10.9 | 150 food, 150 gold | 50 | 1,090 |
| 4 gardens: | 11.4 | 235 food, 235 wood, 235 gold | 132 | 1,600 |
| Monuments 1+2+3: | 16.0 | 350 food, 350 gold | 100 | 2,050 |
| 6 gardens: | 17.1 | 385 food, 385 wood, 385 gold | 198 | 2,400 |
| Monuments 1+2+3+4: | 21.7 | 650 food, 650 gold | 160 | 3,650 |
| 8 gardens: | 22.8 | 535 food, 535 wood, 535 gold | 264 | 3,200 |
| Monuments 1+2+3+4+5: | 28.6 | 1050 food, 1050 gold | 240 | 6,050 |
| 10 gardens: | 28.5 | 685 food, 685 wood, 685 gold | 330 | 4,000 |
Favor Stash[]
The Favor Stash is a mechanic introduced to Age of Mythology: Retold in update 18.49472, serving as a persistent storage of favor that is accrued by winning nodes in the Gauntlet mode of Arena of the Gods. A maximum of 10,000 favor can be stored in the stash, which increases as the player reaches certain level thresholds.
Favor stored in the stash can be redeemed in all single-player modes (except for the Daily Celestial Challenge and the campaign) by selecting the
Favor Stash! button at the Market. Up to 1,000 favor can be claimed per game, in blocks of 50 or 500 at a time. Favor that is claimed but not spent is lost when the match ends. The available rewards, called "Favor Items", can be purchased with favor from the stash and are unlocked when reaching certain thresholds of Gauntlet level in Arena of the Gods.
The following Favor Items can be purchased at the Market in exchange for favor from the player's Favor Stash (not from the player's in-game favor stockpile):
| Favor Item | Cost | Description | Unlock requirement | Available since |
|---|---|---|---|---|
| Rapid Repair | For the next 45 seconds your economic units will repair much faster and appear larger. Worker units repair ×3 faster for 45 seconds; they also increase in size by 50% |
Level 5 | Release | |
| All Mine | Spawn a small number of additional gold mines randomly around the map. | Level 10 | Release | |
| Advanced Scouting | Reveal enemy Town Centers for a short time. | Level 15 | Release | |
| Anti-Chaos Fortification | Double building hitpoints for 30 seconds. | Level 20 | Release | |
| Hire a Buddy | Summon a random buddy to help you in the fight. Summons a random myth unit, which can be one of any pantheon. |
Level 25 | Release | |
| Rapid Prayer | Immediately activate your next blessing or resource gift from the gods. Note: This Favor Item can only be redeemed and used during a Gauntlet game. |
Level 35 | Release | |
| Hire a Titan | Summon a Titan to help you in the fight. Summons a random Titan, which can be one of any pantheon. |
Level 45 | Release | |
| Exchange Scout Program | Summon a random scout unit. Summons a random scout unit, which can be one of any pantheon. |
Level 50 | Update 18.52475 | |
| Fortified Perimeter | Spawns Fortified Sentinels at all your controlled Town Centers. | Level 55 | Update 18.52475 | |
| Mythic Rejuvenation | For a short time your units are healed and buildings are repaired near each of your Town Centers. | Level 60 | Update 18.52475 | |
| Bountiful Trickle | Gain a small quantity of all resource types over time. | Level 65 | Update 18.52475 | |
| Glutton for Chaos | Trigger the next Chaos Event. | Level 70 | Update 18.52475 |
Compendium[]
| “ | Favor is granted by the gods and is used to train myth units and research mythological improvements. All cultures earn Favor in a different way. Atlanteans earn Favor by stationing Oracles around the map. Greeks pray at a Temple. Egyptians build Monuments to the gods. Norse earn Favor by fighting and hunting, but Hersirs and Godis gain Favor the fastest, as they also generate Favor just by existing. Chinese earn Favor by constructing buildings to expand their Favored Land. |
” |
| —In-game compendium section | ||
Gallery[]
| Resources in the Age of Empires series | |
|---|---|
| Common | Food · Wood · Gold/Coin · Stone* |
| Extractable resource sources in the Age of Empires series | |
| Common | Tree · Gold Mine · Stone Mine* · Berry Bush · Farm (I · II · M · III · IV) · Animals (Fish · Herdable animal) |
| * not used in Age of Mythology and Age of Empires III | |