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  This article is about the campaign scenario in Age of Empires. For the food generating structures, see Farm.

Farming is the sixth scenario of the Ascent of Egypt Learning Campaign in Age of Empires. It is designed to teach the player to use Farms to gather food.

Scenario instructions[edit | edit source]

Description[edit | edit source]

Nile Valley, around 3100 BCE

The future of Egypt is about to change. The great Pharaoh Narmer seeks to unite the Upper and Lower Kingdoms into a unified Egypt. Using the wealth brought from farming along the Nile's banks, he will finally be able to defeat his rivals. Take control of the villages along the river and build a surplus of 800 food to feed your people and Narmer's warriors. In addition, take control of the ancient stone circle of Nabta Playa, found in the desert to the west. Controlling this ancient Ruin will demonstrate Narmer's power to his opponents. Be wary of nearby peoples, however. You need not destroy them but know that they will attempt to undermine Narmer's goal of uniting Egypt.
—In-game section of the Definitive Edition

Starting conditions[edit | edit source]

Objective[edit | edit source]

  • Control the Ruin and stockpile 800 food.

Hints[edit | edit source]

  • You need to defend against probable attack by the hostile Egyptians by upgrading your Clubmen to Axemen and training additional Axemen at the Barracks.
  • Food from foraging is limited, so you must build Farms to further increase your stockpile of food.
  • When you have enough wood in your stockpile, you might consider constructing an Archery Range or Stable and training archers or cavalry units to strengthen your ranks of Axemen.
  • To control the Ruin, you must cross the river and go into the desert. You may have to battle the other Egyptians if they stand in your way.
  • After you have neutralized or destroyed Upper Egypt and secured control of the Ruin, you can concentrate on building more farms to accumulate the food needed to win.

Description[edit | edit source]

Invaders of Egypt have been stopped, at least temporarily, but migrants and traders continue to enter the region. Those from Mesopotamia have brought the techniques of farming and herding to the Nile region. The future of Egypt depends on making use of the great natural advantages of the Nile Valley, primarily through agriculture. Food surpluses are the basis for increasing population, economic power, and the achievement of civilization. Expand your village through farming and build a surplus of 800 food. Find and control a Ruin rumored to exist on the other side of the Nile. Beware of encroaching Nubians from the north.
—In-game section in the Original Release

Starting Conditions[edit | edit source]

Objectives[edit | edit source]

  • Control the Ruin.
  • Stockpile 800 food.

Hints[edit | edit source]

  • To control the Ruin, you must cross the river and may have to battle the Nubians.
  • After you have neutralized or destroyed the Nubians and secured control of the Ruin, you can concentrate on building more farms to accumulate the food needed to win.

Players[edit | edit source]

Player[edit | edit source]

  • Player(Egyptians): The player starts with a small base in the southern corner of the map, on the eastern bank of the river.

Enemy[edit | edit source]

  • Lower Egypt(Egyptians): Lower Egypt starts with a small base in the northern corner of the map, on the western bank of the river. He attacks with infantry, archers, and scout ships.

Player[edit | edit source]

  • Player(Egyptians): The player starts with a small base in the southern corner of the map, on the eastern bank of the river.

Enemies[edit | edit source]

  • Enemy(Egyptians): The enemy (whose name is picked randomly from the pool of Egyptian AI names) starts with a small base in the northern corner of the map, on the western bank of the river. He attacks with infantry, archers, and scout ships.

Strategy[edit | edit source]

The player starts off in the lower right corner of the map, with the enemy right across the river to the north. While it's a good idea to create some soldiers to protect the town from attacks, and it can be wise to attack their base to slow them down, the player doesn't need to defeat the enemy to win. They just need to gather the food and find the ruin, in whatever order. If the player finds the ruin first, they should keep a few soldiers near it, to stop the enemy from taking it back.

History[edit | edit source]

Historical notes[edit | edit source]

Every Year, heavy monsoon rains in the mountains of Ethiopia would cause the Nile to flood its banks downstream in Egypt. This period of flooding from June to September was called Akhet. While waiting for the waters to recede and reveal the fertile mud and fresh silt left behind, Egyptian farmers spent their time mending and making tools and looking after their animals. As Egypt became a kingdom, the farmers would use some of this time to work for the king, called the pharaoh, to build tombs and temples.

When the waters receded, the Egyptians would plow the soil during a season called Peret from October to February. Egyptians plowed by hand or used animal-pulled plows. Seeds were sown, and goats and other animals walked over the fields to push the seeds into the ground and provide additional fertilizer. The Egyptians grew a variety of crops, including wheat, barley, flax, onions, leeks, garlic, beans, lettuce, lentils, cabbages, radishes, turnips, grapes, figs, plums, and melons.

Harvest time was a period called Shemu, from March to May. Grain was cut With sickles, tied into bundles, and carried away to granaries. Skilled artisans in the town turned the wheat into bread, the barley into beer, and the flax into linen cloth. Papyrus reeds were gathered to make sandals, boats, baskets, mats, and paper. Agriculture allowed professions to develop and fostered new cultural tools and artifacts.

Although the first signs of agriculture date from 8000 BCE, the first farming communities did not appear in Egypt until the period from circa 6000 to 3150 BCE. These early settlements introduced new technologies such as irrigation in the form of canals and basins. This allowed the Egyptians to regulate the floods to maximize food production. The Egyptian agricultural system allowed the region to support between 2 to 12 million people. Even as late as the Roman era, Egypt was still considered the granary of the ancient world.

The population boom brought about by agriculture caused villages to coalesce into small kingdoms along the Nile. These kingdoms invaded and annexed others until only two kingdoms remained, those of Upper and Lower Egypt in the south and north, respectively. This terminology derives from the flow of the Nile River from the highlands of Eastern Africa in the south to the Nile Delta in the north. The king of Upper Egypt wore a tall white crown, called the Hedjet, while the king of Lower Egypt wore a red crown called the Deshret. Around 3100 BCE, a king named Narmer—also identified as Menes—unified the two kingdoms. A siltstone tablet called the Palette of Narmer depicts the king wearing the crown of Upper Egypt on one side and the crown of Lower Egypt on the other. A later pharaoh named Djet would be depicted wearing both crowns together at once, the double crown known as the Pschent, which symbolized the unity of Egypt.
—In-game section

Victory[edit | edit source]

The gods have blessed our great Pharaoh Narmer and united our people. Egypt is destined to become the greatest civilization ever seen. The pharaoh has promised you a spot on the carved stone tablet commissioned to honor his victory. For obvious reasons, your image will not be as big as his.
—In-game section

Loss[edit | edit source]

Your failure is a disgrace and because of you the kingdom has fallen. Suffering from a famine, your people have deposed Pharaoh Narmer. The new ruler offers you a chance to participate in the next hippopotamus hunt. You will be the bait.
—In-game section

Historical notes[edit | edit source]

The critical advancement of agriculture reached Egypt sometime around 5000 BC, probably brought by immigrants from Mesopotamia via the east coast of the Mediterranean. Gatherers had long ago learned to save some of their seeds and fruits and plant them to assure some food supplies for the following year. But real farming was made possible by the discovery in Mesopotamia of ancient strains of wheat that could be planted in large plots. Over several thousand years, the techniques of farming became more sophisticated to the point that large dependable food supplies could be grown and stored. This and the domestication of goats, sheep, and cattle, were the most critical steps in the take-off to civilization.

The new technologies of food production made the valley only more attractive as a target for poorer neighbors, but the Egyptians were usually able to field substantial armies and defeat any invaders.
—In-game section in the Original Release

Historical outcome[edit | edit source]

The Nile River valley was ideally suited to farming because of the dependable water supply and the excellent soils that were re-enriched each year by floods. Once the Egyptians learned to irrigate land not directly adjacent to the river, food production and population boomed. Egypt remained one of the most productive grain-growing areas of the world throughout ancient times.
The burgeoning riches of Egypt made it possible to build armies that proved capable of defending the valley and even expanding the rule of Egyptian kings. The Nubians were pushed back but never completely conquered. Lower Egypt (around the delta) fell sometime around 3100 BC to Upper Egypt, uniting the two. The ancient Egyptians never forgot that there had once been two Egypts. Thereafter the ruler was known as the King of Upper and Lower Egypt.
—In-game section in the Original Release

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