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This article is about the economic building in Age of Mythology. For the building in other games in the series, see Farm.

Farms provide unlimited Food, but are slower than hunting or herding.
—In-game description

In Age of Mythology, Farms are buildings that enable Workers to gather unlimited food. The cost of a Farm varies with different civilizations. The high cost for the Atlanteans is presumably due to their Citizen's greatly enhanced work rate.

The Egyptians can build Farms since the Archaic Age, while all other civilizations can build them from the Classical Age. Like in the other games of the series, only one Villager may work a Farm at a time. Farms do not hinder unit movement (unlike all other buildings), are very weak and can be destroyed very quickly. Moreover, another player's workers can take over an unoccupied Farm simply by beginning to gather from it.

Further statistics[]

Civilization bonuses[]

God bonuses[]

  • AoMR Hades icon Hades: +25% hit points.
  • AoMR Gaia icon Gaia: Regenerate 3 hit points per second.
  • FuXiPortrait Fu Xi: -20% cost.

General technologies[]

Myth technologies[]

Relics[]

Strategy[]

On most maps, farming is not economically viable in the early game. Farms cost resources to build, while the other available food sources (animals and Berry Bushes) are free and yield food more quickly. Once these sources become more scarce and Farms have been upgraded, farming becomes more useful; by the late game, farming dominates food production. Farms should always be built in a secure area. Normally, this will be inside a player's base, preferably around to a Town Center, which acts as a drop-off point and can garrison and defend the farmers if necessary.

When capturing a player's base, rather than spending time razing Farms, it may be a good idea to send workers to capture them once the area is safe enough.

Changelog[]

Aom original icon Age of Mythology[]

  • Originally, Egyptians farmed equally fast in all ages. With patch 1.03, they farm slower in the Archaic Age.

History[]

The ability to farm was one of the great advancements in human progress, because agriculture made possible large, renewable food supplies that could be stored and consumed year-round. The availability of food plants, rich soils, a mild climate, and dependable water determined where farming was possible and where early civilizations arose. Improvements such as the plow, irrigation, and fertilization increased yields.
—In-game help section

Trivia[]

  • Originally, Farms required a Socket Unit (similar to Settlements) called Fertile Fields. Farms also dictated the player's access to population (As houses were not added yet) making Action more common earlier in the game.
    • Farms originally were 3D instead of being a 2D .DCL (used for flat 2D images and fake-shadows) texture representing a cabbage field.
      • There were also six visual types: wheat, olives, berries, cabbages, and, anachronistically, potatoes and corn.

Gallery[]

Buildings in Age of Mythology
Generic
EconomicAoMR Town Center Greek icon Town Center · AoMR Village Center Greeks icon Village Center · AoMR House icon House · AoMR Farm icon Farm · AoMR Armory icon Armory · AoMR Market icon Market
MilitaryAoMR Dock icon Dock · AoMR Temple icon Temple
Walls and gatesAoMR Wooden Wall icon Wooden Wall · AoMR Gate icon Gate · AoMR Stone Wall Greek icon Stone Wall · AoMR Gate icon Stone Gate · AoMR Fortified Wall Greek icon Fortified Wall · AoMR Gate icon Fortified Gate
TowerAoMR Sentry Tower icon Sentry Tower · AoMR Watch Tower Greek icon Watch Tower · AoMR Guard Tower Greek icon Guard Tower
SpecialAoMR Wonder icon Wonder · AoMR Titan Gate icon Titan Gate
Unique
AoMR Greeks icon GreeksAoMR Granary icon Granary · AoMR Storehouse icon Storehouse · AoMR Military Academy icon Military Academy · AoMR Archery Range icon Archery Range · AoMR Stable icon Stable · AoMR Fortress icon Fortress
AoMR Egyptians icon EgyptiansAoMR Granary icon Granary · AoMR Lumber Camp icon Lumber Camp · AoMR Mining Camp icon Mining Camp · AoMR Monument to Villagers iconAoMR Monument to Soldiers iconAoMR Monument to Priests iconAoMR Monument to Pharaohs iconAoMR Monument to Gods icon Monument · AoMR Barracks icon Barracks · AoMR Migdol Stronghold icon Migdol Stronghold · AoMR Siege Works icon Siege Works · AoMR Lighthouse icon Lighthouse · AoMR Obelisk icon Obelisk · AoMR Citadel Wall icon Citadel Wall · AoMR Gate icon Citadel Gate · AoMR Ballista Tower icon Ballista Tower
AoMR Norse icon NorseAoMR Longhouse icon Longhouse · AoMR Hill Fort icon Hill Fort · AoMR Dwarven Armory icon Dwarven Armory · AoMR Great Hall icon Great Hall
AoMR Atlanteans icon AtlanteansAoMR Manor icon Manor · AoMR Economic Guild icon Economic Guild · AoMR Military Barracks icon Military Barracks · AoMR Counter-Barracks icon Counter Barracks · AoMR Palace icon Palace · AoMR Bronze Wall icon Bronze Wall · AoMR Gate icon Bronze Gate · AoMR Iron Wall icon Iron Wall · AoMR Gate icon Iron Gate · AoMR Orichalcum Wall icon Orichalcum Wall · AoMR Gate icon Orichalcum Gate · AoMR Sky Passage icon Sky Passage · AoMR Mirror Tower icon Mirror Tower
ChinesePortrait ChineseBuilding storage pit icon Storage Pit · GardenIcon Garden · MilitaryAcademyIcon War Academy · AoMR Stable icon Stable · Building chinese fortress icon Castle · Earthen Wall Icon Earthen Wall · AoMR Gate icon Earthen Gate · Great Wall Icon Great Wall · AoMR Gate icon Great Gate
Non-constructable (non-campaign exclusive buildings)
AoMR Asgardian Bastion icon Asgardian Hill Fort · AoMR Migdol Stronghold icon Bandit Migdol · AoMR Citadel Center Egyptian icon Citadel Center · AoMR Healing Spring building icon Healing Spring · AoMR Hesperides Tree building icon Hesperides Tree · AoMR Lure building icon Lure · AoMR Plenty Vault icon Plenty Vault · AoMR Sentinel icon Sentinel · AoMR Tartarian Gate building icon Tartarian Gate · AoMR Underworld Passage icon Underworld Passage
Cut
Charioteria Charioteria
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