Nikitazero (talk | contribs) m (→Improvements) |
Nikitazero (talk | contribs) mNo edit summary |
||
Line 34: | Line 34: | ||
|[[File:Aoe3_sheep_icon.png|22px]] [[Sheep#Age of Empires III|Sheep]] |
|[[File:Aoe3_sheep_icon.png|22px]] [[Sheep#Age of Empires III|Sheep]] |
||
| style="text-align: center;" |{{Resources|food=100}} |
| style="text-align: center;" |{{Resources|food=100}} |
||
− | | style="text-align: center;" |50 |
+ | | rowspan=2 style="text-align: center;" |50 |
| style="text-align: center;" |300 |
| style="text-align: center;" |300 |
||
| style="text-align: center;" |30 |
| style="text-align: center;" |30 |
||
Line 40: | Line 40: | ||
|[[File:Aoe3_cow_icon.png|22px]] [[Cow#Age of Empires III|Cow]] |
|[[File:Aoe3_cow_icon.png|22px]] [[Cow#Age of Empires III|Cow]] |
||
| style="text-align: center;" |{{Resources|food=80}} |
| style="text-align: center;" |{{Resources|food=80}} |
||
− | | style="text-align: center;" |50 |
||
| style="text-align: center;" |500 |
| style="text-align: center;" |500 |
||
| style="text-align: center;" |20 |
| style="text-align: center;" |20 |
||
Line 46: | Line 45: | ||
:<small>The Cow requires the ''Ranching'' [[Home City Card]] to be trained at Farms.</small> |
:<small>The Cow requires the ''Ranching'' [[Home City Card]] to be trained at Farms.</small> |
||
− | == |
+ | == Technologies == |
{| class="wikitable" |
{| class="wikitable" |
||
! style="width: 5%;" |[[Age]] |
! style="width: 5%;" |[[Age]] |
||
− | ! style="width: 25%;" | |
+ | ! style="width: 25%;" |Technology |
! style="width: 10%;" |Cost |
! style="width: 10%;" |Cost |
||
− | ! style="width: |
+ | ! style="width: 47%;" |Effect |
− | ! style="width: |
+ | ! style="width: 13%;" |[[Civilizations (Age of Empires III)|Civ.]] |
|- |
|- |
||
| rowspan=3 |{{AoE3Age|1|C}} |
| rowspan=3 |{{AoE3Age|1|C}} |
||
Line 63: | Line 62: | ||
|{{Resources|br=1|wood=250|coin=250}} |
|{{Resources|br=1|wood=250|coin=250}} |
||
|Ships {{Resources|food=500}} for every 10 minutes the game has passed, up to 30 minutes |
|Ships {{Resources|food=500}} for every 10 minutes the game has passed, up to 30 minutes |
||
− | |{{AoE3Civ|Iroquois |
+ | |{{AoE3Civ|Iroquois}} [[Iroquois]] |
|- |
|- |
||
|[[File:Horsemanship.png|33px]] [[Horsemanship]] |
|[[File:Horsemanship.png|33px]] [[Horsemanship]] |
||
|{{Resources|coin=500}} |
|{{Resources|coin=500}} |
||
|[[Cavalry#Age of Empires III|Cavalry]] gets +10% [[hit points]] |
|[[Cavalry#Age of Empires III|Cavalry]] gets +10% [[hit points]] |
||
− | |{{AoE3Civ|Sioux |
+ | |{{AoE3Civ|Sioux}} [[Sioux]] |
|- |
|- |
||
| rowspan=2 |{{AoE3Age|2|C}} |
| rowspan=2 |{{AoE3Age|2|C}} |
||
Line 88: | Line 87: | ||
|{{Resources|br=1|food=600|wood=500}} |
|{{Resources|br=1|food=600|wood=500}} |
||
|Ships 1 [[Eagle Runner Knight]] for every 2 minutes the game has passed, up to 30 minutes |
|Ships 1 [[Eagle Runner Knight]] for every 2 minutes the game has passed, up to 30 minutes |
||
− | |{{AoE3Civ|Aztecs |
+ | |{{AoE3Civ|Aztecs}} [[Aztecs (Age of Empires III)|Aztecs]] |
|- |
|- |
||
|{{AoE3Age|5|C}} |
|{{AoE3Age|5|C}} |
Revision as of 17:26, 15 September 2019
This article is about the building in Age of Empires III. For the building of the same name in other games of the series, see Farm. |
“ | Slow, infinite source of Food. Limited to 10 gatherers. | ” |
—In-game description |
The Farm is an economic building in Age of Empires III: The WarChiefs that is unique to the Native American civilizations (Aztecs, Iroquois, and Sioux). It combines the functions of a Mill and a Livestock Pen by acting as an infinite food source, although the Farm has an inferior food gather rate (0.5 food), and makes livestock tasked to it fatten faster, as well as a Market for the purposes of hunting improvements.
Note that both villagers and livestock tasked to the Farm will count toward the total units allowed, so if there are already ten Villagers at the Farm, some of them will have to be removed to fatten livestock, or vice versa.
Tactics
Native Americans should use up all available Berry Bushes (equivalent in gather rate to a Mill with no upgrades) before tasking gatherers on the Farm. However, with the Sioux, and Iroquois ability to spawn new huntable animals, and harvest berries, the Furrier, and TEAM Furrier cards are more efficient for an early food boom strategy when combined with the initial Farm upgrades (which increase both hunting, and berries further). This relegates the Farm to a livestock pen, source of hunting, and berry upgrades until later Ages when absolutely necesarry to utilize it in infinite food production.
Units
Unit | Cost | Init. food | Max. food | Limit |
---|---|---|---|---|
Sheep | 100 food | 50 | 300 | 30 |
Cow | 80 food | 500 | 20 |
- The Cow requires the Ranching Home City Card to be trained at Farms.
Technologies
Age | Technology | Cost | Effect | Civ. |
---|---|---|---|---|
Selective Breeding | 150 wood 150 coin |
Livestock fattens 25% faster | All | |
Strawberry Festival | 250 wood 250 coin |
Ships 500 food for every 10 minutes the game has passed, up to 30 minutes | Iroquois | |
Horsemanship | 500 coin | Cavalry gets +10% hit points | Sioux | |
Great Feast | 100 wood 75 coin |
Villagers gather food 10% faster | All | |
Harvest Ceremony | 225 wood 125 coin |
Villagers gather food 15% faster; requires Great Feast | ||
Green Corn Ceremony | 350 wood 175 coin |
Villagers gather food 20% faster; requires Harvest Ceremony | ||
Cinteotl Worship | 600 food 500 wood |
Ships 1 Eagle Runner Knight for every 2 minutes the game has passed, up to 30 minutes | Aztecs | |
Large Scale Gathering | 1,000 wood 1,000 coin |
Villagers gather food 50% faster and livestock fattens 50% faster; requires Green Corn Ceremony | All |
Further statistics
As the Farm can only be built by Native American civilizations, only improvements available to them (including native improvements) are listed here.
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Construction cost | Cree Textile Craftsmanship (-25% wood) Tupi Forest Burning (-20% wood) |
Other | Cherokee Basket Weaving (improvements except Selective Breeding, Large Scale Gathering, and Big Buttons cost no wood) |
Home City Cards
As the Farm is exclusive to Native American civilizations, only European and Asian civilizations' TEAM cards that affects them are listed here.
Click for a list of Home City Cards related to the Farm | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Green: TEAM Shipment that is sent to each player in a team Indians
Native Americans
|
History
“ | The Native Americans were well versed in various agricultural techniques. Sharing their expertise with the Mayflower colonists helped ensure the colony's survival. Adaptation of agriculture among Indian Nations depended largely on usefulness and location. The Aztecs, with their home city of Tenochtitlan, engineered extremely complex systems of farming, producing crop yields capable of supporting a population of several hundred thousand people. The Iroquois were accomplished growers of fruits and vegetables. They referred to their three primary crops - corn, beans, and squash - as "The Three Sisters." The ancestors of the Sioux and other Plains Indians were farmers as well as hunters, but their descendants adopted a more nomadic buffalo-based way of life after being forced westward by the advance of the Europeans. | ” |