This article is about the building in Age of Empires III. For the building of the same name in other games of the series, see Farm.
"Slow, infinite source of Food. Limited to 10 gatherers."
In-game description

The Farm is an economic building in Age of Empires III: The WarChiefs that is unique to the Native American civilizations (Aztecs, Iroquois, and Sioux). It combines the functions of a Mill and a Livestock Pen by acting as an infinite food source, although the Farm has an inferior food gather rate (0.5 food), and makes livestock tasked to it fatten faster, as well as a Market for the purposes of hunting improvements.

Note that both villagers and livestock tasked to the Farm will count toward the total units allowed, so if there are already ten Villagers at the Farm, some of them will have to be removed to fatten livestock, or vice versa.

Tactics Edit

Native Americans should use up all available Berry Bushes (equivalent in gather rate to a Mill with no upgrades) before tasking gatherers on the Farm. However, with the Sioux, and Iroquois ability to spawn new huntable animals, and harvest berries, the Furrier, and TEAM Furrier cards are more efficient for an early food boom strategy when combined with the initial Farm upgrades (which increase both hunting, and berries further). This relegates the Farm to a livestock pen, source of hunting, and berry upgrades until later Ages when absolutely necesarry to utilize it in infinite food production.

Units Edit

Unit Cost Init. food Max. food Limit
Aoe3 sheep icon Sheep 100 food 50 300 30
Aoe3 cow icon Cow 80 food 500 20
The Cow requires the Ranching Home City Card to be trained at Farms.

Technologies Edit

Age Technology Cost Effect Civ.
Ages discovery
Selective Breeding Selective Breeding 150 wood,
150 coin
Livestock fattens 25% faster All
Strawberry Festival Strawberry Festival 250 wood,
250 coin
Ships 500 food for every 10 minutes the game has passed, up to 30 minutes Iroquois
Horsemanship Horsemanship 500 coin Cavalry get +10% hit points Sioux
Ages colonial
Great Feast Great Feast 100 wood,
75 coin
Villagers gather food 10% faster All
Harvest Ceremony Harvest Ceremony 225 wood,
125 coin
Villagers gather food 15% faster; requires Great Feast
Ages fortress
Green Corn Ceremony Green Corn Ceremony 350 wood,
175 coin
Villagers gather food 20% faster; requires Harvest Ceremony
Cinteotl Worship Cinteotl Worship 600 food,
500 wood
Ships 1 Eagle Runner Knight for every 2 minutes the game has passed, up to 30 minutes Aztecs
Ages imperial
Large Scale Gathering Large Scale Gathering 1,000 wood,
1,000 coin
Villagers gather food 50% faster and livestock fattens 50% faster; requires Green Corn Ceremony All

Further statistics Edit

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Flying Buttress Flying Buttress (+20%)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Other Cherokee Basket Weaving Cherokee Basket Weaving (improvements except Selective Breeding, Large Scale Gathering, and Big Buttons cost no wood)

Home City Cards Edit

History Edit

"The Native Americans were well versed in various agricultural techniques. Sharing their expertise with the Mayflower colonists helped ensure the colony's survival. Adaptation of agriculture among Indian Nations depended largely on usefulness and location.

The Aztecs, with their home city of Tenochtitlan, engineered extremely complex systems of farming, producing crop yields capable of supporting a population of several hundred thousand people.

The Iroquois were accomplished growers of fruits and vegetables. They referred to their three primary crops - corn, beans, and squash - as "The Three Sisters."

The ancestors of the Sioux and other Plains Indians were farmers as well as hunters, but their descendants adopted a more nomadic buffalo-based way of life after being forced westward by the advance of the Europeans.

Gallery Edit

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