This article is about the building in Age of Empires. For other uses of the term, see Farm. |
ā | Provides a finite amount of food that can be gathered by a villager. Farms eventually need to be replanted. | ā |
—In-game description in the Definitive Edition |
The Farm is a building in Age of Empires that provides a reliable supply of food, which can only be gathered by Villagers. The Market must be built in order to build Farms. Unupgraded Farms provide 250 food.
Gameplay[]
Although multiple Villagers can gather from a Farm at once, secondary Villagers cannot gather food until the original Farmer leaves to deposit food. Before the Definitive Edition, Farms did not allow units (even the Villager) to pass through it (meaning the player had to be careful about their placement) and could not be automatically reseeded.
For some civilizations their icon shows this building but with brown plants, for some reason.
In the Definitive Edition, both the appearance and mechanics of Farms change. Farms no longer include the little huts in their graphics, which means all units can walk on them, friend or foe. Also, the player can right click with a Villager on the Farms when exhausted and they will rebuild them.
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Food quantity | Domestication (+75, to a total of 325 food) Plow (+100, to a total of 425 food) Irrigation (+125, to a total of 550 food) |
Hit points | Architecture (+20%) |
Line of Sight | Writing (share exploration with allies) |
Build time | Architecture (-33%) |
Civilization bonuses[]
- Egyptians: Farms cost -20%.
- Macedonians: Farms are four times more resistant to conversion.
- Romans: Farms cost -10%.
- Sumerians: Farms have +125 food production.
Team bonuses[]
- Babylonians: Farms are built 10% faster.
- Lac Viet: Farms are built 50% faster.
- Palmyrans: Technologies which benefit Farms are researched 30% faster.
Changelog[]
Age of Empires[]
- Minoans: Farms have +60 food.
- Farms have construction time 30 seconds and 4 Line of Sight.
- Farms are not traversable.
Definitive Edition[]
- Farms have construction time 24 seconds and 3 Line of Sight.
- Farms are by default traversable by land units, this feature can be turned off to make Farms behave like in the original game in the skirmish settings.
Return of Rome[]
- Minoans: Farms bonus food removed.
- Team bonuses added.
History[]
ā | The humble farm was the foundation of the great civilizations of antiquity and most human societies since. The farm was the technological advance that provided the large and dependable supplies of food necessary for civilization to arise. Farming began when edible seeds and fruits were preserved from one growing season and systematically planted in prepared ground the following season. The plant that resulted were nurtured and protected until the edible produce was suitable for harvest. Important farming advancements in ancient times included irrigation of rich but arid land, the plow that opened the soil for receiving seeds, and the continual selection of seeds from the most successful plants that gradually improved food plant yields. | ā |
—Age of Empires manual |
Gallery[]
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Buildings in Age of Empires | |
---|---|
Civilian buildings | |
General | House Ā· Temple Ā· Government Center Ā· Wonder |
Economic | Town Center Ā· Dock Ā· Storage Pit Ā· Granary Ā· Market Ā· Farm |
Unconstructable | Aqueduct Ā· Army Tent Ā· Barricade Ā· Chain Ā· Colosseum Ā· Granary Ā· Great Pyramid Ā· Hut Ā· Monument Ā· Pyramid Ā· Ruins Ā· Trade Workshop Ā· Yurt |
Military buildings | |
Production | Barracks Ā· Archery Range Ā· Stable Ā· Siege Workshop Ā· Academy |
Tower | Watch Tower Ā· Sentry Tower Ā· Guard Tower Ā· Ballista Tower |
Wall | Small Wall Ā· Medium Wall Ā· Fortified Wall Ā· Small Gate Ā· Medium Gate Ā· Fortified Gate |
Unconstructable | Mirror Tower Ā· Zenobia's Tower |