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Light artillery. Better against infantry than buildings.
In-game description

The Falconet is an artillery in Age of Empires III that can be trained at the Artillery Foundry once the Fortress Age is reached. It is a simple yet capable artillery piece useful to counter infantry.

Falconets are available to European civilizations except the Portuguese (who have Organ Guns instead).

Overview Edit

The Falconet is a simple yet capable artillery piece, which is important because of their early accessibility and impact on early battles, due to its bonus against infantry that combines well with its area damage and versatility. Sent early into the Fortress Age, they can allow friendly infantry to quickly turn the tide of battle. They are usually used in small groups, such as the early 2 Falconets Home City Card.

Each shot deals 300 damage to nearby infantry, which are usually packed very densely. Limbered, the unit is also quite fast for artillery, keeping pace with infantry, and can reposition along with an army between battles. Falconets can be easily countered with the Culverin, which is effective against other pieces of artillery. They are also weak against cavalry and should be protected by nearby heavy infantry or ranged cavalry, or placed behind obstacles like walls.

Despite their anti-infantry properties, they are not designed for heavier tasks such as destroying enemy buildings. For example compared to the Mortar razing a town, the equivalent-era upgrade to Field Gun will do half their damage, for more than the same cost. If the battle drags on, Heavy Cannons or unique equivalents (such as Rockets or Great Bombards) may prove useful.

Together with Culverins, Falconets are the second lightest and second cheapest cannon in the game that is available to the European civilizations (the first is the Organ Gun).

Upgrades Edit

Age Upgrade Cost Effect
Ages industrial
Guard artillery Field Guns 250 food,
250 wood
Upgrades Falconets to Field Guns (+25% hit points and attack)
Ages imperial
Imperial artillery Imperial Field Guns 1,500 wood,
1,500 coin
Upgrades Field Guns to Imperial (+50% hit points and attack); requires Field Guns

Civilization differences Edit

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Infantry, ships, buildings
Weak vs. Cavalry, Culverins, Arrow Knights
Improvements
Hit points Professional gunners Professional Gunners (+10%)
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships)
Sight Town Watch Town Watch (+2)
Gunners Quadrant Gunner's Quadrant (+6)
Speed Trunion Trunion (+15%)
Apache Endurance Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers Incan Chasquis Messengers (-10%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)
Penalties Coffee Trade Coffee Trade (-10% speed, Dutch only)
High Crusade High Crusade (-5% hit points, Knights of St. John only)

Home City Cards Edit

History Edit

Falconets were among the smallest artillery. They weighed about 280 pounds, had a six-foot barrel and used about a pound of powder to fire a one pound shot. Still, the small quantity of powder (relative to larger artillery pieces) was enough to make a properly braced Falconet fly back up to 10 yards when fired.

Gallery Edit

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