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Light artillery. Better against infantry than buildings.
—In-game description

The Falconet is an artillery in Age of Empires III that can be trained at the Artillery Foundry once the Fortress Age is reached. It is a simple yet capable artillery piece useful to counter infantry.

Falconets are available to the Mexicans and to European civilizations except Knights of St. John (Act I: Blood campaign) and Portuguese (who have Organ Guns instead).

Overview[]

The Falconet is a simple yet surprisingly useful and capable artillery piece, which is important because of their early accessibility and impact on early battles, due to its bonus against infantry that combines well with its area damage and versatility. Sent early into the Fortress Age, they can allow friendly infantry to quickly turn the tide of battle as long as they have the needed protection of a nearby force. They are usually used in small groups, such as the early "2 Falconets" Home City Card.

Each shot deals 300 damage to nearby infantry, which are usually packed very densely. Limbered, the unit is also quite fast for artillery, keeping pace with infantry, and can reposition along with an army between battles. Falconets can be easily countered with the Culverin, which is effective against other pieces of artillery. They are also weak against cavalry and should be protected by nearby heavy infantry or ranged cavalry, or placed behind obstacles like walls.

Despite their anti-infantry properties, they are not really designed for heavier tasks such as destroying enemy buildings, although they can do so quite well to some degree. For example compared to the Mortar razing a town, the equivalent-era upgrade to Field Gun will do half their damage, for more than the same cost. If the battle drags on, Heavy Cannons or unique equivalents (such as Rockets or Great Bombards) may prove more useful. However, in the early game, Falconets on their own are sufficient against buildings if needed and can outrange Town Centers, Outposts, and some base defenses.

They are surprisingly powerful against ships, performing nearly as well as Culverins. A small group can easily sink stray Galleons and Caravels thanks to the damage multiplier, provided ships somehow come into their firing range. However, Mortars and Culverins can pick ships off more safely from deeper inland with their longer range but slower rate of fire.

Together with Culverins, Falconets are the second lightest and second cheapest cannon in the game that is available to the European civilizations (the first is the Organ Gun) as well as being the most versatile and value-for-money of all artillery. Note that all cannons deal siege damage for resistance purposes, which is distinct from the ranged damage of gunfire.

Upgrades[]

Age Upgrade Cost Effect
Age IV tech tree aoe 3.png
Guard artillery.png Field Guns 250 food,
250 wood
Upgrade Falconets to Field Guns (+25% hit points and attack)
Imperial Age
Imperial artillery.png Imperial Field Guns 1,500 wood,
1,500 coin
Upgrade Field Guns to Imperial (+50% hit points and attack); requires Field Guns

Civilization differences[]

Revolution[]

  • While the Portuguese cannot train Falconets normally, they will be able to do so upon revolting into the Barbary States.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Infantry, ships, buildings
Weak vs. Cavalry, Culverins, Arrow Knights
Improvements
Hit points Professional gunners.png Professional Gunners (+10%)
Attack Heated Shot.png Heated Shot (+1.5x multiplier vs. ships)
Sight Town Watch.png Town Watch (+2)
Gunners Quadrant.png Gunner's Quadrant (+6)
Speed Trunion.png Trunion (+15%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers.png Quechuan Diet (-10%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy.png Meritocracy (-20% upgrade cost)
Penalties Coffee Trade.png Coffee Trade (-10% speed, Dutch only)
High Crusade.png High Crusade (-5% hit points, Knights of St. John only)

Home City Cards[]

Click for a list of Home City Cards related to the Falconet
  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

All[]

Card Description Age HC level
Spanish Home City 2 (2 Falconets).png 2 Falconets Ships 2 Falconets
Age IV tech tree aoe 3.png
1
Spanish Home City 2 (2 Falconets).png 2 Falconets Ships 2 Falconets
Age III tech tree aoe3.png
10

Chinese[]

Card Description Age HC level
Team engineering school.png TEAM Engineering School Artillery, Grenade Trooper, Petard, Ram, Mantlet, Flamethrower, Siege Elephant, Black Flag Army, and Mongolian Army train time -15%; Heavy Cannons, Rockets, Great Bombards, and Flying Crows train 10% faster
Age II tech tree aoe3.png
25
"TEAM Engineering School" is also available to the Swedes (in the Industrial Age).

Europeans[]

Card Description Age HC level
Ottoman Home City 2 (Artillery Hitpoints).png TEAM Artillery Hitpoints Artillery and Grenade Trooper get +15% hit points
Age II tech tree aoe3.png
10
Spanish Home City 2 (1 Falconet).png 1 Falconet Ships 1 Falconet (also +3 Uhlans for the Germans)
Age III tech tree aoe3.png
1
Ottoman Home City 2 (3 Falconets).png 3 Falconets Ships 3 Falconets
Age IV tech tree aoe 3.png
25
French Home City 3 (Engineering School).png Engineering School Artillery, Grenade Trooper and Petard train time -30%; Heavy Cannons/Great Bombards train 20% faster
Age II tech tree aoe3.png
25
  • "TEAM Artillery Hitpoints" card is available to Ottomans and Portuguese (in the Fortress Age).
  • "1 Falconet" is not available to the Swedes.
  • "3 Falconets" is available to French and Ottomans.
  • "Engineering School" is available to French, Ottomans, and Swedes.

French[]

Card Description Age HC level
French Home City 2 (Gribeuval System).png Gribeauval System Falconets, Culverins, and Horse Artillery get +25% attack; Heavy Cannons get +20% attack
Age IV tech tree aoe 3.png
40

Indians[]

Card Description Age HC level
Shivajis tactics.png TEAM Shivaji's Tactics All units get +5% hit points and attack
Age IV tech tree aoe 3.png
25

Japanese[]

Card Description Age HC level
Japanese Home City 3 (Cheaper Unit Upgrades).png TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
Age IV tech tree aoe 3.png
1

Mexicans[]

Card Description Age
Los Colorados Battallion Ships 9 Soldados and 2 Falconets
Age IV tech tree aoe 3.png
Plan of Veracruz [Plan] Turns all Outposts into Falconets; Upgrades Falconets to Field Guns (if not already); Artillery get +7 LOS; Costs 250 food, 250 wood
Age IV tech tree aoe 3.png
1 Falconet Ships 1 Falconet
Age III tech tree aoe3.png

Ottomans[]

Card Description Age HC level
Ottoman Home City 2 (Artillery Attack).png Artillery Attack Artillery, Abus Guns, and Grenadiers get +15% attack
Age II tech tree aoe3.png
25

Spanish[]

Card Description Age HC level
Spanish Home City 3 (Inquisition).png TEAM Inquisition All units get +10 LOS
Age I tech tree aoe3.png
10

Swedes[]

Card Description Age
Swedish Home City 2 (2 Falconets 2 Culverins).png 2 Falconets + 2 Culverins Ships 2 Falconets and 2 Culverins
Age IV tech tree aoe 3.png
Swedish Home City 2 (1 Falconet 1 Culverin).png 1 Falconet + 1 Culverin Ships 1 Falconet and 1 Culverin
Age IV tech tree aoe 3.png
Swedish Home City 2 (Case Shot).png Case Shot Leather Cannons, Falconets, Culverins, Horse Artillery and Heavy Cannons get the Case Shot attack (used against enemies within half of the normal range or closer, which deals 10% of the normal damage with 7 projectiles and +2 AOE, but with a multiplier of ×0.5 against Cavalry and Shock Infantry, and also a ×2.0 multiplier against Infantry for Culverins)
Age III tech tree aoe3.png
Swedish Home City 2 (Cronstedt Reforms).png Cronstedt Reforms Leather Cannons, Falconets, and Heavy Cannons use -1 population
Age IV tech tree aoe 3.png

Trivia[]

  • Although the Portuguese do not have access to Falconet, there are unused voice files for Portuguese Falconet in the game files and in the Scenario Editor.

History[]

Falconets were among the smallest artillery. They weighed about 280 pounds, had a six-foot barrel and used about a pound of powder to fire a one pound shot. Still, the small quantity of powder (relative to larger artillery pieces) was enough to make a properly braced Falconet fly back up to 10 yards when fired.

Gallery[]

See also[]

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