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== Tactics == |
== Tactics == |
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Factories are best placed in a well-guarded position, because they cannot be rebuilt when destroyed. |
Factories are best placed in a well-guarded position, because they cannot be rebuilt when destroyed. |
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+ | === Civilization differences === |
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== Technologies == |
== Technologies == |
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| style="text-align: center;" |10 |
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− | === Chinese Factory === |
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− | {|class="wikitable" |
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− | ! style="width: 5%;" |[[Age]] |
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− | ! style="width: 25%;" |Improvement |
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− | ! style="width: 10%;" |Cost |
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− | ! style="width: 60%;" |Effect |
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− | |- |
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− | |{{AoE3Age|4|C}} |
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− | |[[File:Factory_Icon.png|22px]] [[Factory Wagon (shipment)|Factory Wagon]] |
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− | |{{Resources|export=800}} |
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− | |Ships 1 [[Factory Wagon]] |
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Revision as of 10:54, 18 May 2020
“ | Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City. | ” |
—In-game description |
The Factory is an economic/military building in Age of Empires III that can only be built by Factory Wagons which can only be shipped from European civilizations' Home City in the Industrial Age. It generates 5.5 food, 5.5 wood, or 5.5 coin (7.15 with their respective improvements) per second depending on the configuration, or automatically trains a Heavy Cannon (Rocket for the British, Great Bombard for the Ottomans) at no cost. The Factory also provides technologies to improve their resource gather rates and artillery train time, as well as the Imperial upgrade for Heavy Cannons/Rockets/Great Bombards.
Tactics
Factories are best placed in a well-guarded position, because they cannot be rebuilt when destroyed.
Civilization differences
- The Chinese can build one (and only one) Factory by allying with the Russians at the Consulate, which provides the Factory Wagon shipment that ships one of the namesake.
- The Indians in the Act III: India campaign can also build a single Factory by the same method as the Chinese.
Technologies
Age | Technology | Cost | Effect |
---|---|---|---|
Cannery | 250 wood 250 coin |
Factories generate +30% food | |
Water Power | 250 food 250 coin |
Factories generate +30% wood | |
Steam Power | 250 food 250 wood |
Factories generate +30% coin | |
Mass Production | 300 food 300 coin |
Heavy Cannon/Rocket/Great Bombard train time -25% |
Further statistics
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Sight | Gas Lighting (+4, European civilizations only) |
Resource generation | Cannery (+30% food) Water Power (+30% wood) Steam Power (+30% coin) |
Home City Cards
Click for a list of Home City Cards related to the Factory | ||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team Europeans
Indians
|
History
“ | A factory is a large building that produces goods on a large scale and is usually associated with machinery, division of labor, and workers who are paid a wage. The first known factory was the Venice Arsenal, which began mass-producing ships in 1104. Factories came into common use in the eighteenth century and as the Industrial Revolution gathered steam, so to speak, factories cropped up in urban areas all over the western world. | ” |