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This article is about the god power in the handheld video game. For the god power in the PC game, see Plenty.
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โ€œ From each grain of sand the eyes of Set can see. There is nowhere to hide from Me. โ€
—Set upon casting Eyes of the Desert

Eyes of the Desert is an Egyptian god power in Age of Empires: Mythologies available to worshipers of Set. It grants the player sight of an area of the map of their choice and increases the range of their archers. It lasts six turns.

Strategy[]

Akin to the Vision god power from Age of Mythology, Eyes of the Desert enables the player to select a tile of their choice on the map and reveal the surrounding area. The fog of war in that area becomes fully visible to the player, enabling them to see the terrain and any object located within. The area revealed is larger than that of a similar god power, Spy, but only lasts six turns. Eyes of the Desert is also more flexible in its use as it can be cast anywhere. Players have the option of simply use it in a random area in order to detect resources, settlements or the enemy town sooner.

Alternatively, it can be saved for later in the game when enemies have constructed more buildings around their town center. Casting it directly over unit production buildings allows the player to see what their enemy is training and in turn train an army that can counterattack better. Eyes of the Desert can also be used in combination with Horus, granting the player sight of the enemy town and follow up on the next turn with the Tornado god power.

More impressive yet, Eyes of the Desert temporarily grants the player's archer type units +1 range. If the player saves this god power for when battles have begun, it will give their Slingers and Chariot Archers the advantage of outranging other archer units and striking melee units from further away.

Trivia[]

  • Ironically, the area revealed by Eyes of the Desert is marked by an animated Eye of Horus symbol. In Egyptian mythology, Horus kills Set as revenge for his assassination of Osiris.
Age of Empires: Mythologies
Gameplay elements Terrain
Categories Campaigns ยท Images ยท Gods ยท Units (Myth units ยท Heroes) ยท God powers ยท Greeks ยท Egyptians ยท Norse
Civilizations and gods
Greeks Zeus ยท Hades ยท Poseidon ยท Athena ยท Hermes ยท Ares ยท Apollo ยท Aphrodite ยท Hera ยท Hephaestus ยท Nyx
Egyptians Ra ยท Isis ยท Set ยท Bast ยท Anubis ยท Sobek ยท Sekhmet ยท Osiris ยท Horus ยท Thoth ยท Hathor
Norse Thor ยท Odin ยท Loki ยท Freyja ยท Heimdall ยท Forseti ยท Skadi ยท Njord ยท Baldr ยท Tyr ยท Hel
Units
Greeks
Egyptians
Norse
God powers
Greeks Maw of the Abyss ยท Curse ยท Underworld Passage ยท Earthquake ยท Restoration ยท Sentinels ยท Plenty ยท Lightning Storm ยท Ceasefire ยท Bolt ยท Cursed Voyage
Egyptians Swarm of Locusts ยท Eclipse ยท Meteor Shower ยท Tornado ยท Prosperity ยท Son of Osiris ยท Glorious Rain ยท Citadel ยท Eyes of the Desert ยท Deluge ยท Book of Thoth
Norse Ragnarok ยท Healing Spring ยท Wild Fire ยท Undermine ยท Nidhogg ยท Walking Woods ยท Spy ยท The Great Hunt ยท Frost ยท Dwarven Mine ยท Fimbulwinter
Campaigns and scenarios
Egypt campaign Border Skirmish ยท Portents ยท Hero's Welcome ยท Rebuilding ยท Expansion ยท Trust ยท Exodus ยท Valley of Shadows
Greece campaign Disruption ยท Prophecy ยท Gateway ยท Old Friends ยท Throne of the Dead ยท Escape ยท New Enemies ยท Mount Olympus
Norse campaign Tested ยท Memory ยท Ring of Fire ยท On the Front ยท Advance ยท Revenge ยท Citadel ยท Dragon's Den
Egypt scenarios Citadel of the Pharaoh ยท The Restless Dead ยท Clash on the Nile ยท Return of Osiris ยท Monthu's Trial ยท Sanctum of the Snake
Greece scenarios Wrath of Olympus ยท March of the Barbarians ยท Serpent's Coil ยท Tricksters' Game ยท Olympian's Rise ยท High Tide
Norse scenarios Cold Shoulder ยท Hawk's Eye ยท Assault of the Norse ยท Northward March ยท Monster's Den ยท The Lightning Fortress
Hells scenarios The Coiled Dragon ยท Prometheus' Gift ยท Zeus' Betrayal ยท Lionheart ยท Kronos' Rage ยท Children of the Gods