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This article is about the god power in the handheld video game. For the god power in the PC game, see Plenty.
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From each grain of sand the eyes of Set can see. There is nowhere to hide from Me.
—Set upon casting Eyes of the Desert

Eyes of the Desert is an Egyptian god power in Age of Empires: Mythologies available to worshipers of Set. It grants the player sight of an area of the map of their choice and increases the range of their archers. It lasts six turns.

Strategy[]

Akin to the Vision god power from Age of Mythology, Eyes of the Desert enables the player to select a tile of their choice on the map and reveal the surrounding area. The fog of war in that area becomes fully visible to the player, enabling them to see the terrain and any object located within. The area revealed is larger than that of a similar god power, Spy, but only lasts six turns. Eyes of the Desert is also more flexible in its use as it can be cast anywhere. Players have the option of simply use it in a random area in order to detect resources, settlements or the enemy town sooner.

Alternatively, it can be saved for later in the game when enemies have constructed more buildings around their town center. Casting it directly over unit production buildings allows the player to see what their enemy is training and in turn train an army that can counterattack better. Eyes of the Desert can also be used in combination with Horus, granting the player sight of the enemy town and follow up on the next turn with the Tornado god power.

More impressive yet, Eyes of the Desert temporarily grants the player's archer type units +1 range. If the player saves this god power for when battles have begun, it will give their Slingers and Chariot Archers the advantage of outranging other archer units and striking melee units from further away.

Trivia[]

  • Ironically, the area revealed by Eyes of the Desert is marked by an animated Eye of Horus symbol. In Egyptian mythology, Horus kills Set as revenge for his assassination of Osiris.
Age of Empires: Mythologies
Gameplay elements Terrain
Categories Campaigns · Images · Gods · Units (Myth units · Heroes) · God powers · Greeks · Egyptians · Norse
Civilizations and gods
Greeks Zeus · Hades · Poseidon · Athena · Hermes · Ares · Apollo · Aphrodite · Hera · Hephaestus · Nyx
Egyptians Ra · Isis · Set · Bast · Anubis · Sobek · Sekhmet · Osiris · Horus · Thoth · Hathor
Norse Thor · Odin · Loki · Freyja · Heimdall · Forseti · Skadi · Njord · Baldr · Tyr · Hel
Units
Greeks
Egyptians
Norse
God powers
Greeks Maw of the Abyss · Curse · Underworld Passage · Earthquake · Restoration · Sentinels · Plenty · Lightning Storm · Ceasefire · Bolt · Cursed Voyage
Egyptians Swarm of Locusts · Eclipse · Meteor Shower · Tornado · Prosperity · Son of Osiris · Glorious Rain · Citadel · Eyes of the Desert · Deluge · Book of Thoth
Norse Ragnarok · Healing Spring · Wild Fire · Undermine · Nidhogg · Walking Woods · Spy · The Great Hunt · Frost · Dwarven Mine · Fimbulwinter
Campaigns and scenarios
Egypt campaign Border Skirmish · Portents · Hero's Welcome · Rebuilding · Expansion · Trust · Exodus · Valley of Shadows
Greece campaign Disruption · Prophecy · Gateway · Old Friends · Throne of the Dead · Escape · New Enemies · Mount Olympus
Norse campaign Tested · Memory · Ring of Fire · On the Front · Advance · Revenge · Citadel · Dragon's Den
Egypt scenarios Citadel of the Pharaoh · The Restless Dead · Clash on the Nile · Return of Osiris · Monthu's Trial · Sanctum of the Snake
Greece scenarios Wrath of Olympus · March of the Barbarians · Serpent's Coil · Tricksters' Game · Olympian's Rise · High Tide
Norse scenarios Cold Shoulder · Hawk's Eye · Assault of the Norse · Northward March · Monster's Den · The Lightning Fortress
Hells scenarios The Coiled Dragon · Prometheus' Gift · Zeus' Betrayal · Lionheart · Kronos' Rage · Children of the Gods
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