Age of Empires Series Wiki
Experience aoe3de.png

Experience, often shortened to XP, is a resource in Age of Empires III and its expansions.


Experience can be gained in many ways, and some civilizations can gather it more effectively than others.


Players will receive 2 XP per second, or 120 XP per minute.

Civilization bonuses and penalties[]

  • The Spanish require 27% less XP than other civilizations to receive Home City shipments.
  • The Germans require 10% more XP to receive Home City shipments.

Treasure hunting[]

Some Treasures give XP once claimed. The Mountain Warrior Home City Card, available to the Japanese, doubles XP earned from Treasures. The Aztec War Chiefs experience aura on the other hand can increase reward from the guardians, but not the Treasures.


A building grants an XP "build bounty" equal to 20% of its original cost when built. Destroying buildings grants an XP "destroy bounty" equal to twice of its build bounty.


Units grant an XP "train bounty" when they are trained, the amount varies depending on the unit in question:

Killing units grant an XP "kill bounty" equal to 10% of its cost (20% for outlaws).


Some buildings generate XP as well, specifically the Community Plaza (with Gift Ceremony), Shrines (requires the Seven Lucky Gods Home City Card, can be increased by attracting animals to it), Sacred Fields (when livestock are tasked to it), Mosque, Church, Toshogu Shrine (the same as with Shrines), Consulate (with a Spanish ally, available to the Japanese at a level 40 Home City), and Trading Posts built upon a Trade Route.

The Torii Gates wonder will increase the XP from constructing, training, or destroying buildings and units, as well as the passive experience trickle by +50%. This is incredibly powerful when combined with the Seven Lucky Gods card. The Punjabi New Year and Navajo Shepherds native technologies can also increase Sacred Field and Shrine herdable animal experience rates for India or Japan. A British ally can boost the experience generation of Indian livestock and sacred fields, as well as livestock tasked to Japanese shrines (including Toshogu) by 20% when sending the TEAM Wool Staple Ports card. The Swedes can send the Kalmar Castle card, which causes player's units to yield twice as many experience points when fighting nearby player's Forts.


The Mercantilism, New Year Festival, Bullionism, and Meditation technologies give XP as soon as they are researched.

Cost and train/build reduction[]

Cost reduction cards for units or buildings do not reduce the experience gained from constructing, training, or destroying them. Therefore some combinations of cards and upgrades can effectively allow significant experience boosts from construction to be purchased at a very low cost (e.g. Land Grab, Advanced Plantation, and Cree Textile Craftsmanship (in that order) for 96% cheaper Plantations (32 wood) and granting 160 experience every 5 seconds, equivalent to 32 experience a second).

Cards or upgrades that reduce construction, or train times of buildings, and units will also improve experience gain (e.g Stonemasons, Medicine, Fencing School, etc).

Shipment Progression[]

The first Shipment can be sent once you reach 300 xp (219 for spanish, 330 for germans). The next Shipment costs 15% more (exponential growth) until a maximum of 2500 xp is reached with the 17th shipment (19th of spanish, 16th of germans). After this shipment, each following shipment is available after reaching an additional 2500 xp. See the Following table, where the XP needed for the next shipment for different civilizations is shown

Shipment Generic Spanish German
1 300 219 330
2 345 252 380
3 397 290 436
4 456 333 502
5 525 383 577
6 603 440 664
7 694 507 763
8 798 583 878
9 918 670 1009
10 1055 770 1161
11 1214 886 1335
12 1396 1019 1535
13 1605 1172 1766
14 1846 1347 2030
15 2123 1550 2335
16 2441 1782 2500
17 2500 2049 2500
18 2500 2357 2500
19 2500 2500 2500
20 2500 2500 2500

Gather rates[]

This table shows the initial gathering rates, card and Consulate granted trickle rates are fixed and can not be increased, though they can be stacked with other trickle cards available to that civilization. Trade Routes will vary depending on length, and number of sites available, shown is the average one can expect on the majority of maps.

Herdable animals are for the Indians only, though the individual pages also list the effect provided for Japanese Shrines.

Shrines, and Toshogu Shrine require the Seven Lucky Gods card to produce experience.

Method Initial rate
Passive trickle 120/min
Sheep 4.8/min per Sheep
Goat 5.4/min per Goat
Cow/Water Buffalo/Yak 6/min per animal
Llama 7.2/min per Llama
TEAM Sumptuary Laws (card) 12 coin, food, wood, and 6 export and experience per minute
Sumptuary Laws (card) 18 coin, food, wood, and 9 export and experience per minute
Mosque 15/min (1 max)
Consulate (Spanish) 48/min as long as they remain an ally
Trade Route (unupgraded) 72/min per Trading Post
Toshogu Shrine 55.8 experience, and increases regular shrine gather rates by 33% (but not experience), or 21 coin, wood, and food per minute.
Porcelain Tower 10.8 (Colonial), 15 (Fortress), 24 (Industrial), or 60 (Imperial) experience per minute depending on the Age in which it is constructed.
Sacred Field (Sheep) 8.4/min per Sheep (10 max, 84/min)
Sacred Field (Goat) 9.6/min per Goat (10 max, 96/min)
Sacred Field (Llama) 10.8/min per Llama (10 max, 108/min)
Sacred Field (Cow, Water Buffalo, Yak) 12/min per animal (10 max, 120/min)
Shrine 20.4 experience per minute per Shrine (20 maximum, 408/min), or 6 coin/wood, or 8.4 food.
Gift Ceremony (Warrior Priests) 66.4/min per priest (max 10, 664/min)
Gift Ceremony (Villagers) 33.2/min per villager (max 25, 840/min)


The Spanish or Portuguese can train Llamas for the Indians at a Livestock Pen after sending the Llama Ranching card, thus gifting them experience indirectly. 7 of them is 50.4/min (90.72/min with Goraksha card) compared to the Consulate bonus for the Japanese by having the Spanish as an ally, at a cost of 490 food, 250 wood, and a card shipment for the ally, versus 100 export and 200 wood cost for Japan. However, this allows India to effectively have access to a consulate ally bonus typically unavailable to them. With a British ally sending TEAM Wool Staple Ports as well, the total bonus for India jumps to 60.48/min (120.96/min with Goraksha card, equivalent to doubling the passive trickle). The Spanish, Indians, and British also synergize well for Monitor long-range bombardments, especially if the Chinese become a fourth ally. The Chinese can then use TEAM Provincial Administration, adding +10 to the population provided by their own Villages, British Manors, Spanish Houses and Indian Houses. The first ally gaining a significant population advantage by manor booming, the second recovering the cost of the Livestock Pen and saving wood for Missionaries (unction), and the latter to save them wood, which is required instead of food to train villagers.


  • Originally, Experience was called Fame and would be shown on a numeric counter in the in-game UI (as opposed to the final game, where it is represented by a green bar below the Home City button) along with the other resources, as shown in unused textures files (resource_fame.ddt). It was later changed to be represented by a green bar (fame_bar.ddt), as in the final game, and later, its name was changed to Experience.