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This article is about the civilization in Age of Empires III: Definitive Edition - The African Royals. For other uses, see Ethiopians.
Civilization Technology tree Home City Cards Dialogue lines

Placed on the "Roof of Africa", Ethiopia was able to assert its influence over the surrounding lowlands, thriving in the safety of its mountains. A high ground badly needed against hostile attempts to take the empire down. Ethiopia and its King of kings defied not just its African neighbors but also European imperialism attempts rendering it as one of the few African regions that eluded the talons of European imperialism.

The Ethiopians are an African civilization introduced in Age of Empires III: Definitive Edition - The African Royals, based on the early modern Ethiopian princedoms and duchies during the "Zemene Mesafint" period (The Era of the Princes), and the empire under reign of Tewodros II (pre-regnal name Kassa Hailu) and his successors, located in eastern Africa, in the lands west of Somalia and south of Egypt.

They are also featured in The African Kingdoms with the same name.

Home City[]

Default Ras names
Asfa Wossen, Bakaffa, Bekere Godana, Bezabeh, Dawit, Demetros, Egwale Seyon, Eskender, Fasilides, Gelawdewos, Gobena Dacche, Haile Melekot, Haile Mikael, Hezqeyas, Iyasu, Iyoas, Menas, Menelik, Mengesha Yohannes, Meridazmach Abuye, Meridazmach Amhayes, Mikael Sehul, Na'od, Negassie, Ras Ali, Ras Aligaz, Ras Alula, Ras Dori, Ras Faris, Ras Gugsa, Ras Marye, Ras Yimam, Sabagadis Woldu, Sahle Dengel, Sahle Selassie, Salomon, Sebestyanos, Susenyos, Tekle Giyorgis, Tekle Haymanot, Tewodros, Tewoflos, Wand Bewossen, Wolde Selassie, Wossen Seged, Wube Haile Maryam, Yaqob, Yohannes, Yonas, Yostos, Za Dengel

  • Marketplace (original) - The original version of the Marketplace (Default)
  • Marketplace (green, yellow and red) - The Marketplace with green, yellow and red stalls (2 points)

  • Ethiopian Buntings - Display buntings on this building (1 point)
  • Daytime Lighting - The city with the sun shining brightly (Default)
  • Evening Lighting - An evening in the city (5 points)
  • Evening Rain Lighting - An evening in the rain (10 points)

  • Ethiopian Buntings - Display buntings on this building (1 point)
  • Ancient Relic - An old relic presented by an Ethiopian priest (5 points)
  • Medieval Relic - An old relic presented by an Ethiopian priest (5 points)
  • Mythological Relic - An old relic presented by an Ethiopian priest (5 points)
  • Monastery (stone) - The stone version of the Monastery (Default)
  • Monastery (green, yellow and pink) - The Monastery with a green, yellow and pink finish (2 points)

  • Library (beige) - The beige version of the Library with light brown brick work (Default)
  • Library (white) - The white version of the Library with red brick work (2 points)

  • Ethiopian Buntings - Display buntings on this building (1 point)
  • Timkat Festival - The city is celebrating Timkat (5 points)

Characteristics[]

Civilization bonuses[]

Shared African units[]

  • Villager: Villager that constructs buildings and gathers resources.
  • Levied Spearman: Quick-training, Spearman who quickly loses hitpoints, becoming less effective over time.
  • Levied Bowman: Quick-training foot archer who loses hitpoints over time, but gains attack speed at lower health.
  • Levied Gunner: Musketeer who loses hitpoints, becoming less effective over time.
  • Desert Warrior: Hardy javelin warrior equipped with a large shield. The shield grants different armor types when switching combat stances. Good against cavalry.
  • Desert Archer: Secretive, skilled archer that can hit distant targets as well as shoot fast at short range. Good against infantry.
  • Desert Raider: Plundering Desert Raider. Good against buildings.
  • Javelin Rider: Ranged cavalry. Good against hand cavalry, particularly in melee.
  • Fishing Canoe: Gathers Food from Fish or Coin from Whales.
  • Battle Canoe: Battle Canoe. Powerful, agile warship that can also train units.
  • Cannon Boat: Cannon Boat. Somewhat expensive, but powerful boat good at blasting ships and builders from a distance.

Shared African buildings[]

  • Hut: Supports 10 population.
  • Livestock Market: Livestock Market. Combines Market and Livestock Pen. Can fatten and sell Livestock for wood or gold.
  • Field: Slow, infinite source of Food or Coin for up to three gatherers. Builds slowly, but is inexpensive.
  • Port: Builds and upgrades Fishing Boats and warships. Repairs nearby ships.
  • Watch Tower: Watch Tower that can be used to defend the border.
  • War Camp: Trains and upgrades African regular units.
  • Granary: Improves nearby Food gather rates and lures hunt. Builds slowly but for free. Contains hunting and farming upgrades.
  • Palace: Powerful, defensive building that can also train units.

Unique units[]

  • Ras: Royal Ethiopian hero with a fealty aura. Explores, fights, builds Palaces, Mountain Monasteries, and Trading Posts. Good against infantry.
  • Zebu Cattle: Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.
  • Abun: Heals injured units from range and during battle. May be tasked to gather at a Mountain Monastery.
  • Gascenya: Heavy ranged infantry. Good against cavalry in melee.
  • Neftenya: Skirmisher with high hitpoints. Good against heavy infantry and light ranged cavalry.
  • Shotel Warrior: Fast moving shock infantry that attacks quickly with two curved swords. Good against light infantry.
  • Oromo Warrior: Powerful heavy hand cavalry with strong ranged and hand attacks. Attacks faster when closer to the enemy. Good against light infantry.
  • Sebastopol Mortar: Gargantuan mortar which annihilates units and buildings. Slow and expensive.
  • War Dhow: Powerful, heavy Mercenary Warship with very high hitpoints.

Unique building[]

  • Mountain Monastery: Can be placed on a mine and toggle between Coin and Influence generation. Trains Abun and researches Alliance technologies.

Alliance units[]

Overview[]

The Ethiopians are an infantry-focused civilization that can access the powerful Sebastopol Mortar, a unique artillery unit that annihilates most land units. However, Sebastapol Mortars struggle against enemy artillery units.

The Ethiopians generate influence through the Mountain Monastery, a unique building that can be placed on top of mines and toggle between coin and influence generation. They can also generate influence through livestock, mainly through Zebu Cattle, which generate 0.15 influence per second while semi-fattened and 0.65 influence per second when fully fattened, and can be trained at the Livestock Market.

Most of an Ethiopian player's military units are trained at the War Camp: the Javelin Rider, the Gascenya, the Shotel Warrior, the Neftenya, and the Oromo Warrior.

The second military building used by the Ethiopians is the Palace. At the Palace, special units earned through Age-up Alliances and expensive mercenaries can be trained. The player can also train Falconets, Culverins, and Mortars after researching the Imported Cannons technology. All units trained at the Palace cost influence, and many of them have a high population cost. Units trained at the Palace, including the Sebastopol Mortar, are upgraded automatically for free with each Age-up.

Campaign appearances[]

Historical Battles[]

  • The Era of the Princes
    • Kassa Hailu - Player
    • Ethiopian Village - Ally
    • Tigray - Enemy
    • Gojjam - Enemy
    • Shewa - Enemy

The Historical Battle Christopher da Gama's Expedition features a civilization with the same name, but technically separate, the Ethiopians.

In-game dialogue[]

Main article: Ethiopians (Age of Empires III)/Dialogue lines

Ethiopian units speak Amharic, a South Semitic language (related to the Hebrew, Aramaic, and Arabic languages) written with the Geʽez script descended from Egyptian hieroglyphs and ancient South Arabian script. The only exception is the Oromo Warrior, who speaks the Oromo language.

Common[]

Select
  • Zigiju nenyi (ዝግጁ ነኝ) - I am ready
  • Minidinewu yefeleguti nigusi hoyi (ምንድነዉ የፈለጉት ንጉስ ሆይ) - What do you want my king?
  • Ti'izazo minidinewi (ትዕዛዞ ምንድነው) - What's your command?
  • Āwo? (አዎ?) – Yes?
Move
  • Yifets'emali (ይፈጸማል) - It will be done
  • Iriso inidalu (እርሶ እንዳሉ) - As you said
  • Fet'eni belu (ፈጠን በሉ) - Immediately
  • Əshi (እሺ) – All right
Attack
  • Tekusi (ተኩስ) - Shoot
  • Le nigusachini (ለ ንጉሳችን) - For our king
  • Āsike moti fits'amē dires (አስከ ሞት ፍጻሜ ድረስ) - Until the end of death
  • Wäga! (ወጋ!) – Attack!
  • Ənwagalän! (እንዋጋለን!) – Let us attack!

Villagers[]

Ras[]

No "Claim" line.

Oromo Warrior[]

This section is most likely incomplete and may need expansion. You can help by adding to it.

Speaks Oromo language.

History[]

While the recorded history of Ethiopia goes back several millennia, the region's early modern history opens with a tumultuous conflict known to posterity as the Ethiopian-Adal War (1529-1543). The ruling Solomonic dynasty of Ethiopia struggled initially against the Adal forces of the intrepid Ahmad Gragn, whose deft use of Ottoman artillery gained him the upper hand in several battles. The Adal occupation lasted over a decade, but the Solomonic dynasty, led by the tenacious Queen Sabla Wengel and the formerly exiled Emperor Gelawdewos, eventually threw off the foreign yoke and defeated Gragn. Instrumental in this victory were the tattered remnants of a Portuguese expeditionary force led by Cristovao da Gama, who perished in the process. Gelawdewos then sought to turn the tables and invade Adal, but suffered the same fate as the overconfident Gragn and was slain in turn in 1559.

Next to attempt to subjugate the resurgent Ethiopian state was the Ottoman Empire, which seized several key locations on the coast but was unable to push further inland. Further threats ensued from a new power: the Harar Sultanate, which had assumed control of the lands ruled by the crumbling Adal Sultanate. Although these were parried successfully, constant conflict and climatic conditions culminated in unstable conditions that caused a series of mass migrations of East African people-groups into the Ethiopian sphere of influence. Most notable among these were the Oromo, hardy pastoralists and fierce warriors who would attain immense power within the fragmenting Ethiopian state and retain it for centuries.

By the late 17th century, Ethiopia had devolved into a patchwork of loosely knit localist entities that could only barely be said to answer to the imperial mantle. This all changed during the reign of Iyasu the Great (r. 1682-1706), who inaugurated a long programme of reforms across various spheres from political centralization to infrastructure, cultural growth, and foreign diplomacy. His untimely death, however, sent the recovering state into a tailspin. The resulting power vacuum was filled by a series of competing clans and princes, who by five decades later had reduced a once-powerful state into little more than an anarchical patchwork of feudal demesnes where ruthless warlords ruled by force. This so-called Era of the Princes lasted nearly a century.

In 1855, Kassa Hailu, a shifta (brigand) turned magnate, triumphed over his rival warlords and was crowned Emperor Tewodros II. Desperate to modernize his fledgling nation, Tewodros resorted to the shocking decision to kidnap European officials and missionaries and barter them for help from European powers in industrializing Ethiopia. This scheme backfired violently, as the British responded with a full-scale invasion, annihilated Tewodros' armies with ease, and rescued the hostages, leaving Ethiopia once more in a volatile situation. Despite this setback, the Ethiopian state recovered quickly. After the so-called Scramble for Africa commenced during the following decades, Ethiopia was notable as one of the few regions on the African continent that eluded the talons of European imperial colonialism.
—In-game compendium

Trivia[]

  • The Ethiopian flag shown in the game is the Tricolor of Pennants that was used between 1881–1889 by the Ethiopian Empire.
    • However – as this design is non-rectangular, the Home City shipment icon, civilization selection screen, and post-game leaderboards all use a rectangular flag similar to the flag of Ethiopia used between 1897–1914, without the "ም" on the central stripe.
  • The Ethiopians were first introduced in Age of Empires III: Definitive Edition as a civilization exclusive to the Christopher da Gama's Expedition scenario of the Historical Battles. There, they had civilian and military units, architectural variation and buildings that later would be available to the playable civilization of The African Royals.
  • The Home City has Monastery decoration options consisting of an ancient relic, a medieval relic, and a mythological relic. The shapes of these relics are based on the Artifact from Age of Empires, the Relic from Age of Empires II, and the Relic from Age of Mythology, respectively.

Gallery[]

Civilizations in Age of Empires III
African Ethiopians · Hausa
AmericanFederal American: Mexicans · United States
Native American: Aztecs · Haudenosaunee (formerly Iroquois) · Inca · Lakota (formerly Sioux)
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Minor
African Akan · Berbers · Somalis · Sudanese · Yoruba
Asian Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Mosque · Tengri Shrine · Udasi Temple · Zen Temple
European House of Bourbon · House of Habsburg · House of Hanover · House of Jagiellon · House of Oldenburg · House of Phanar · House of Vasa · House of Wettin · House of Wittelsbach
Native American Apache · Aztecs · Carib · Cherokee · Cheyenne · Comanche · Cree · Haudenosaunee · Huron · Klamath · Lakota · Lenape · Mapuche · Maya · Navajo · Nootka · Quechua (formerly Incas) · Seminole · Tupi · Zapotec
Other
Campaign Black Family Estate · British · Circle of Ossus · John Black's Mercenaries · Knights of St. John · United States
Historical Battles Barbary Pirates · Canadians · Ethiopians · Moroccans · Somalians · Tatars · United States
Cut Denmark · Poland
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