This article is about the unit in Age of Empires III. For the unit in Age of Empires II HD: Rise of the Rajas, see Envoy (Age of Empires II). |
“ | Dutch reconnaissance unit with a good line that benefits from villager upgrades. | ” |
—In-game description |
The Envoy is a scout unit in Age of Empires III that is unique to the Dutch and can be trained at the Town Center and by the Explorer. In standard random map games, Dutch players start with an Envoy alongside their Explorer.
Overview[]
Intended for early-game scouting, the Envoy is much like the Native Scout, having higher line of sight, but slower movement and lacking stealth ability. Envoys are primarily used for scouting and exploration, since they are not strong military units and have a wide line of sight. They are useful in the start of the game, since they can be used in the first age, to explore the map and scout out enemy towns. They are not very useful later in the game, with the exception of checking up on the enemy, uncovering stealth units, and tanking damage with a high hit points/unit cost rate. Their cheap cost provides an effective early warning against impending attacks, although they will usually die in the process.
Envoys have temporary ×0.5 attack multipliers against heroes and villagers in the Exploration Age.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Nootka Bark Clothing (+15%) Eastern Medicine (+10%; Asians only) Frontiersmen (+10%; Federal Americans only) Great Coat (+10%; Europeans only) Spirit Medicine (+10%; Native Americans only) Tribal Societies (+7%; Africans only) Apache Cactus Use (+5%) Gadaa System (+5%; Ethiopians only) Tar Kilns (+5%) |
Attack | Gadaa System (+5%; Ethiopians only) Blunderbuss (+2; Europeans only) Eastern Medicine (+1; Asians only) Spirit Medicine (+1; Native Americans only) |
Line of Sight | Town Watch (+3) Royal Hunters (+3; Africans only) Frontiersmen (+2; Federal Americans only) Eastern Medicine (+2; Asians only) Spirit Medicine (+2; Native Americans only) Blunderbuss (+1; Europeans only) |
Speed | Apache Cactus Use (+5%) Tribal Societies (+3%; Africans only) |
Train time | Immigrants (-10%) |
Home City Cards[]
- Click for a list of Home City Cards related to the Envoy
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Alpaca Wool | Villagers get +50% hit points and +30% resistance; units affected by villager upgrades get +15% hit points and +10% resistance | |
Pioneers | Villagers get +65% hit points; units affected by villager upgrades get +20% hit points (also +1 Villager for the Indians) | |
Warrior Culture | Villagers get +20 attack, and now attack enemies automatically; units affected by villager upgrades get +3 attack |
- "Alpaca Wool" is available to the Inca, and also Portuguese and Spanish upon revolting to Peru.
- "Pioneers" is available to Asians (except the Japanese), Europeans (except the Italians), Federal Americans, and Native Americans (except the Inca).
- "Warrior Culture" is available to the Mexicans (upon revolting to the Maya) and Native Americans (except the Inca).
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Orangists | Ships 3 Envoys | |
Peace of Münster | Ships 2 Envoys; Envoys can build Trading Posts, Barracks, Stables, and Artillery Foundries | |
Dutch East India Company | Envoys can build Banks; Banks get +75% hit points and -15% cost |
Ethiopians[]
Card | Description | Age |
---|---|---|
Shiftas | Villagers get +35% hit points; outlaws get +15% hit points and take -1 population; units affected by villager upgrades get +10% hit points | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Europeans[]
Card | Description | Age |
---|---|---|
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
Hausa[]
Card | Description | Age |
---|---|---|
Dambe Wrestling | Villagers get +50% hit points and -33% hand attack Rate of Fire, but their ranged attack now have a minimum range of 8; units affected by villager upgrades get +15% hit points and -33% hand attack Rate of Fire |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
Florentine Football | Settlers get +40% hit points and hand attack, and +25% speed; units affected by villager upgrades get +10% hit points and hand attack, and +5% speed |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Jujutsu | Villagers get +35% hit points; Surgeons, Priests, Architects, Native Scouts, and Envoys get +20% attack; Disciples and Shaolin Masters get +10% attack; units affected by villager upgrades get +10% hit points |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
United States[]
Card | Description | Age |
---|---|---|
French Immigrants | [Immigrant] Ships 3 Coureur des Bois; villagers get +35% hit points, +100% ranged attack, +0.5 speed, and now resist ranged attacks; units affected by villager upgrades get +10% hit points and speed; costs 225 wood |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM 3 Envoys | Ships 3 Envoys | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; +1 Hindu Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
Age of Empires III[]
- Envoys have a train time of 30 seconds and the in-game description is "Dutch reconnaissance unit with a good line of sight but weak attack."
Definitive Edition[]
- Envoys now have a train time of 15 seconds.
- With update 23511, Envoys can build Native Embassies.
Knights of the Mediterranean[]
- With update 13.12327, Envoys benefit from villager upgrades.
- With update 13.27885, Envoys get temporary ×0.5 multipliers against heroes and villagers in the Exploration Age and the in-game description is "Dutch reconnaissance unit with a good line that benefits from villager upgrades."
History[]
“ | Envoys are agents of a government dispatched on diplomatic missions. George Washington served as an envoy to the French with the mission of determining their military strength in the Ohio River Valley and letting the French know that the British wanted them to retreat from the area. He was leading a ragtag group of soldiers to support the construction of Fort Necessity in the valley when his command ran across a small French army. Washington's men killed 10 Frenchmen, including another French envoy carrying a message to the British. Killing an envoy was a breach of military etiquette. This brief exchange was the first in what became the French and Indian War. | ” |