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This article is about the civilization in Age of Empires IV. For other uses, see British (disambiguation).
Civilization Technology tree Mastery

The English are a playable European civilization in Age of Empires IV.

They also appear in Age of Empires II as the Britons and in Age of Empires III as the British.

Civilization overview[]

CivPortrait-EnglishAoE4
The English are a defensive powerhouse in Age of Empires IV. Their strength is unparalleled, reinforced by the power of their archery units, a firm control over castles and defensive buildings, and a highly dependable food economy that sustains them through the Ages.

Age of Empires IV introduces the English civilization during the Anglo-Saxon era in Great Britain spanning from 850-1555 CE. As you progress from the Middle Ages to the Late Renaissance in the 16th century, you bear witness to the story of a civilization that survived the fall of empires, conquerors, and plagues.

Age of Empires IV has you build up the English civilization across four eras: the Anglo-Saxon, Anglo-Norman, English Gothic, and Tudor eras. Each Age has its distinct style from architecture to armor, with populations speaking Old English in the Dark Age and evolving to Early Modern English by the Imperial Age.
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Strengths[]

Playing as the English in Age IV opens the door to several key advantages, creating an exciting battlefield for resources and victory.

The English have access to cheaper farms compared to other civilizations, giving them a highly dependable source of food to greatly expand upgrades and armies throughout matches.

The English specialize in their network of castles: Town Centers, Outposts, Towers, and Keeps trigger an alarm when an enemy approaches—prompting nearby units and defensive structures to fire faster for a short period. Their Keeps can produce all units, allowing for the English defense to reign supreme in a match.

The Longbowman is a special English unit and a civ-specific improvement of the Archer in other civilizations. The Longbowman has longer range, thus an advantage in ranged combat, with access to significant upgrades.
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Civilization bonuses[]

  • Island of Agriculture: Farms cost -50%.
  • Call to Arms: Vanguard Man-at-Arms available in the Dark Age (I). Men-at-Arms are produced 50% faster.
  • Setup Camp: Scouts have the Setup Camp ability to build campfires.
  • Defensive Byrig:
  • Network of Castles: Town Centers, Outposts, Towers, and Keeps provide the Network of Castles bonus, increasing attack speed of nearby units by +15% when enemies are in range.
  • Shipwrights: Ships cost -10%.
  • Keep Production: Keeps can produce all land military units.
  • Influence: Farms within the influence of Mills gather (15%/20%/25%/30%) faster per Age.

Starting resources[]

200 food, 200 wood, 100 gold

Unique units[]

The English Villager is the humble unit of the civilization and the key to starting a powerful economy. They have light fighting abilities with a ranged bow attack.

The Longbowman is an unrivaled Archer unit, making it a powerful foe on the battlefield with their long range and powerful upgrades.

The English Man-at-Arms is a sturdy infantry unit, available earlier than other civilizations and has an extra armor upgrade.
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Landmarks[]

Dark Age[]

  • AoE4 AbbeyOfKings Abbey of Kings - Heals out-of-combat friendly units within a 7.5 tile radius at a rate of 6 hit points per second. Can also crown a King, a cavalry unit with a lesser version of the Abbey's aura.
  • AoE4 CouncilHall Council Hall - Acts as an Archery Range with a +100% production speed bonus.

Feudal Age[]

Castle Age[]

Unique technologies[]

Changelog[]

  • As of the Season One Update, English Men-at-Arms are trained 50% faster. Before this, they had no production speed bonus.
  • As of the Season One Update, English starting wood was increased from 150 to 200.
  • Originally, Military ships received an attack range bonus of one tile and the unique technology Shipwrights provided a 10% discount to ships. With Season Two Update 17718, the roles were reversed: the 10% discount was turned into a civilization bonus, and the range boost was locked behind a new technology called Admiralty.
  • Originally, the Network of Castles civilization bonus granted a 20% attack speed boost. With update 6.0.878, this was reduced to 15%.

In-game dialogue[]

English units speak a variant of Middle English whose pronunciation varies widely from unit to unit, sometimes being rather Chaucerian and at other times being more like Modern English in the Imperial Age.

English dialogue lines across ages
GameIcon-DarkAgeAoE4 Dark AgeVillager and Trader · Scout · Man-at-Arms · Fishing Boat and Trade Ship
GameIcon-FeudalAgeAoE4 Feudal AgeSpearman · Longbowman · Horseman · Ram and Siege Tower · Transport Ship · Galley and Hulk · Demolition Ship (no Feudal Age dialogues)
GameIcon-CastleAgeAoE4 Castle AgeCrossbowman · Knight · Monk · Ranged siege weapons
GameIcon-ImperialAgeAoE4 Imperial AgeHandcannoneer · Carrack

Trivia[]

  • The flag of the English is the Flag of England featuring Saint George's Cross.
  • The time span of the civilization begins in 850, with the victories over the Vikings by Æthelwulf, King of Wessex, and ends in 1555, with the execution of protestants by Mary I, also known as "Bloody Mary".

Gallery[]

References[]

Civilizations in Age of Empires IV
AfricanMalians AoE4 Malians
AsianAbbasid Dynasty AoE4 Abbasid Dynasty · Chinese AoE4 Chinese · Delhi Sultanate AoE4 Delhi Sultanate · Japanese AoE4 Japanese · Mongols AoE4 Mongols · Ottomans AoE4 Ottomans
EuropeanByzantines AoE4 Byzantines · English AoE4 English · French AoE4 French · HRE AoE4 Holy Roman Empire · Rus AoE4 Rus
Variant civilizations
AsianAyyubids AoE4 Ayyubids · Zhu Xis Legacy AoE4 Zhu Xi's Legacy
EuropeanJeanne d Arc AoE4 Jeanne d'Arc · Order of the Dragon AoE4 Order of the Dragon
Campaign-only civilizations
AsianCivIcon-FatimidAoE4 Fatimid Caliphate · CivIcon-IlkhanateAoE4 Ilkhanate · CivIcon-MamlukSultanateAoE4 Mamluk Sultanate · Ayyubids AoE4 Saladin · CivIcon-SeljukEmpireAoE4 Seljuk Empire
EuropeanCivIcon-ASEAoE4 Anglo-Saxon England · CivIcon-AntiochAoE4 Antioch · CivIcon-CyprusAoE4 Cyprus · CivIcon-DanesAoE4 Danes · CivIcon-LithuaniaAoE4 Grand Duchy of Lithuania · CivIcon-JerusalemAoE4 Jerusalem · CivIcon-BohemiaAoE4 Kingdom of Bohemia · CivIcon-HungaryAoE4 Kingdom of Hungary · CivIcon-PolandAoE4 Kingdom of Poland · CivIcon-KnightsHospitallerAoE4 Knights Hospitaller · CivIcon-KnightsTemplarAoE4 Knights Templar · CivIcon-NormansAoE4 Normans · CivIcon-NovgorodAoE4 Novgorod Republic · CivIcon-TeutonicOrderAoE4 Teutonic Order
Classification of campaign-only civilizations is based on their base civilizations, not geographical locations.
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