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Players start in the Feudal Age with a small town and must quickly ready themselves for battle.
Age of Empires II description
Empirewars prev aoe2de

Empire Wars is a game mode introduced in Age of Empires II: Definitive Edition that was also added to Age of Empires: Return of Rome, Age of Empires III: Definitive Edition, and Age of Empires IV.

AoE2Icon-ReturnRome Age of Empires: Return of Rome[]

The mode is very similar to the Age of Empires II version. Every player starts in the Tool Age (by default) with a Town Center, a Granary, three Storage Pits, one Market, six Houses, eight Farms,a Barracks, and 25 Villagers, tasked with the following distribution:

  • 12 on wood (distributed among 3 Lumber Camps)
  • 13 on food (8 on Farms and 5 on Berry Bushes)

All civilizations will start with the standard resources of 200 food, 200 wood, 150 stone

AoE2-DLCicon-0 Age of Empires II[]

AoE2DE button image empire wars

The button image

Every player starts in the Feudal Age (by default) with a Town Center, a Mill, three Lumber Camps, one Mining Camp, six Houses, five Farms,and a Barracks, a Scout, and 27 Villagers, tasked with the following distribution:

  • 4 on gold
  • 12 on wood (distributed among 3 Lumber Camps)
  • 6 on food (2 on Farms and 4 on Berry Bushes)
  • 6 idle around a herdable animal under the Town Center

All civilizations will start with the standard resources of 200 food, 200 wood, 100 gold, 200 stone, with bonuses that affect these resources (like the Lithuanians +100 food). Civilizations with bonuses that apply on advance to the Feudal Age (like the Bengalis extra 2 Villagers) will also be present at start. Civilizations that have free technologies researched starting in the Feudal Age (like the Vikings' free Wheelbarrow) will start an Empires Game with those technologies immediately researched. Additionally, no neutral herdable animals will spawn.

On some maps, the start will vary. For instance, on Northern Isles, instead of 4 Villagers on Berry Bushes and a Mill, players will instead have 4 Fishing Ships on Fish and a Dock, as well as a Transport Ship. As well as being a game mode, Empire Wars can be enabled on any game mode under the Advanced Settings tab under the Game Setting when starting a new game.

Strategy[]

Generally speaking, Empire Wars bypasses the initial buildup stage of the game. As such, it creates a disadvantage for some civilizations that thrive in the early game due to early economic bonuses, such as the Japanese, Malians, and Tatars. Conversely, some civilizations that lack early economic bonuses and need to reach the Feudal Age or later to thrive are strong fits for this mode, including the Spanish and Turks.

Civilizations that start with free technologies perform extremely well in Empire Wars. Vikings with free Wheelbarrow, Franks with free Horse Collar, and Magyars with free Forging are all very strong and popular picks in Empire Wars. Similarly, civilizations with additional resources like the Lithuanians or Ethiopians will also benefit. Archer civilizations also do well on Empire Wars, as starting in Feudal Age avoids many of the problems that one normally encounters when going Archers, such as being up later than a player going Scouts.

Empire Wars games often times see heavy Feudal Age aggression, with either Scouts or Archers. Starting with a Barracks means players can drop a Stable or Archery Range almost immediately, and Spearmen can be trained to defend against Scouts very early. Since players start with no walls and military can be created quickly, players will try to rush their opponents economy to kill Villagers. This leads to fast, aggressive games.

While being aggressive early is normal for Empire Wars, it's not rare to see other strategies either. Much like normal Random Map games, players can Fast Castle, usually with a civilization such as Saracens with their Market bonus that can achieve this quickly. Players may also opt to go for fish on maps that have water. Starting with 200 wood and in Feudal Age means a Cuman player can drop a second Town Center within a minute of gameplay as well, though this is very risky as it leaves the player open to harassment by the opponent's army.

Changelog[]

  • With update 36906, Chinese, Mayans, and Incas start with the standard number of villagers and resources.
  • With update 42848, players now start with 5 farms as opposed to the previous 8. One additional Villager starts on berries, wood, and gold.
  • With update 42848, Aztecs start with the standard amount of gold.
  • With update 42848, herdable animals no longer spawn on maps that start with the standard number of Villagers.
  • With update 66692, starting resources are now applied like in random maps.
  • With update 66692, Feudal Age advance bonuses are correctly applied at the start.
  • With update 111772, the Huns now start without both the -100 wood penalty and the pre-generated Houses.

3Icon48px Age of Empires III[]

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Unlike in Age of Empires II, every civilization starts with different resources:

Civilization Food Wood Coin Export/Influence Workers Livestock Wagons
Flag BritishDE British 1,200 400 100 N/A 12 Settlers None Outpost
Flag DutchDE Dutch 900 300 500 N/A 12 Merchant None Outpost
Flag FrenchDE French 1,120 300 100 N/A 9 Coureur des Bois None Outpost
Flag GermanDE Germans 1,100 200 400 N/A 5 Settler Wagons None Outpost
Flag OttomanDE Ottomans 900 500 100 N/A 9 Yörük None Outpost
Flag PortugueseDE Portuguese 1,000 300 100 N/A 13 Settlers None Outpost
Flag RussianDE Russians 1,400 300 100 N/A 14 Settlers None None
Flag SpanishDE Spanish 1,100 300 100 N/A 12 Settlers None Outpost
Flag SwedishDE Swedes 1,100 400 100 N/A 11 Settlers None Outpost
Flag American act3 aoe3de United States 1,200 300 100 N/A 12 Settlers None Outpost
Flag MexicanDE Mexicans 1,100 300 100 N/A 11 Settlers 1 Cow Outpost
Flag ChineseDE Chinese 1,000 400 100 175 12 Villagers 1 Goat Castle
Flag JapaneseDE Japanese 1,100 300 100 175 13 Villagers None Castle
Flag IndianDE Indians 900 500 100 175 12 Villagers None Castle
Flag AztecDE Aztecs 1,200 400 100 N/A 12 Villagers None Castle
Flag IroquoisDE Haudenosaunee 1,300 200 100 N/A 11 Villagers None None
Flag IncanDE Inca 1,100 200 100 N/A 11 Villagers 1 Llama None
Flag SiouxDE Lakota 1,100 200 100 N/A 12 Villagers None None
Flag Ethiopian aoe3de Ethiopians 900 100 100 200 10 Villagers 5 Livestock None
Flag Hausa Hausa 900 900 100 200 8 Villagers 4 Livestock None

When a shipment arrives from the Home City, an additional Infrastructure Wagon arrives along with the shipment, allowing for fast expansion. Each shipment arrives faster too, speeding up games significantly. On reaching the Commerce Age, an additional shipment arrives, and several structures can be built before the normal age requirement.

GameIcon-AoE4 Age of Empires IV[]

Like in Age of Empires III, every civilization has a unique start, but sharing the same overall starting units and buildings:

Every civilization's changed/unique starting conditions are:

Civilization Buildings Units Food Villager distribution Other
Abbasid Dynasty AoE4 Abbasid Dynasty
Ayyubids AoE4 Ayyubids
· 1 AoE4 Market Market
· 1 AoE4 HouseOfWisdom House of Wisdom
· +4 AoE4 House Houses
· 4 at Sheep
· 8 at Berries
· All Houses within influence of House of Wisdom
Byzantines AoE4 Byzantines · 1 AoE4 Cistern Cistern near gold · -1 AoE4 GenericVillager Villager at Food · All (11) at Sheep · +150 olive oil
· Houses located near different resources
Chinese AoE4 Chinese
Zhu Xis Legacy AoE4 Zhu Xi's Legacy
· 1 AoE4 Village Village
· -2 AoE4 House Houses
· 1 AoE4 ImperialOfficial Imperial Official supervising Lumber Camp
· 1 AoE4 ImperialOfficial Imperial Official supervising Mill
· -1 AoE4 GenericVillager Villager at Gold
· -1 AoE4 GenericVillager Villager at Food
· All (11) at Sheep · Sheep near Mill
Delhi Sultanate AoE4 Delhi Sultanate · 1 AoE4 Mosque Mosque · 3 AoE4 Monk Scholars garrisoned in Mosque · 4 at Sheep
· 8 at Berries
· Forestry, Efficient Production and Wheelbarrow research in progress
English AoE4 English · 8 AoE4 Farm Farms around Mill · 8 on Farms
· 4 at Sheep
French AoE4 French · +1 AoE4 MiningCamp Mining Camp near Stone
· 1 AoE4 Blacksmith Blacksmith
· +1 AoE4 GenericVillager Villager at Food
· +1 AoE4 GenericVillager Villager at Wood
· +1 AoE4 GenericVillager Villager at Gold
· All (13) at Sheep
Jeanne d Arc AoE4 Jeanne d'Arc · 1 AoE4 Blacksmith Blacksmith · AoE4 JdA PeasantJeanne d'Arc under Town Center without experience. · All (12) at Sheep
HRE AoE4 Holy Roman Empire · 1 AoE4 Monk Prelate inspiring near Lumber Camp
· 1 AoE4 Monk Prelate inspiring near Town Center
· -1 AoE4 GenericVillager Villager at Food
· -1 AoE4 GenericVillager Villager at Gold
· All (11) at Sheep
Order of the Dragon AoE4 Order of the Dragon · 20 AoE4 GenericVillager Gilded Villagers
· 0 AoE4 GenericVillager Villagers
· 10 at Sheep · 6 Dragon Villagers at Wood
· 4 Dragon Villagers at Gold
Japanese AoE4 Japanese · AoE4 Farmhouse Farmhouses near Berries replacing AoE4 House Houses
· AoE4 Forge Forge replacing AoE4 MiningCamp Mining Camp near Gold
· +1 AoE4 Forge Forge near Stone
· -1 AoE4 GenericVillager Villager at Food
· +1 AoE4 GenericVillager Villager on Stone
· All (11) at Sheep
Malians AoE4 Malians · 1 AoE4 PitMine Pit Mine on Gold
· +3 AoE4 House Houses
· +2 AoE4 Cattle Cattle near Town Center · All (12) at Cattle · All Houses within influence of Pit Mine
Mongols AoE4 Mongols · No AoE4 House Houses, AoE4 Mill Mills, AoE4 MiningCamp Mining Camps, AoE4 LumberCamp Lumber Camps
· 1 AoE4 Ger Ger on Gold
· 1 AoE4 Ovoo Ovoo on Stone
· 2 AoE4 Pasture Pasture within influence of Ovoo
· -1 AoE4 Scout Scout
· 1 AoE4 RegularKhan Khan
· All (12) at Sheep · AoE4 TownCenter Town Center near Woodline
Ottomans AoE4 Ottomans · 1 AoE4 Blacksmith Blacksmith
· 1 AoE4 MilitarySchool Military School within influence of Blacksmith
· All (12) at Sheep · 30 Vizier XP
Rus AoE4 Rus · AoE4 HuntingCabin Hunting Cabin replacing AoE4 Mill Mill near Berries
· +1 AoE4 HuntingCabin Hunting Cabin near Woodline
· 1 AoE4 WoodenFortress Wooden Fortress within influence of Lumber Camp
· +1 AoE4 Scout Scout · All (12) at Sheep
Game modes in the Age of Empires series
PopularCampaign (II) · Multiplayer · Random map · Deathmatch · Regicide · Nomad · Co-op · D3 · Free-for-all
Arena of the Gods · Battle Royale · Capture the Relic · Defend the Wonder · Dominion · Empire Wars · Historical map · King of the Hill · Sudden Death · Treaty · Turbo Random Map · Tycoon · Wonder Race
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