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Royal Hausa hero with a fealty aura. Explores, fights, builds Palaces, Universities, and Trading Posts. Good against cavalry.
—In-game description

The Emir is a ranged cavalry hero in Age of Empires III: Definitive Edition - The African Royals that is unique to the Hausa. It explores uncharted areas of the map and has some special abilities to help itself and its settlement. In standard random map games, the Hausa starts with an Emir.

Overview[]

Special abilities[]

  • Chaos: Causes the target Treasure Guardian and other Guardians in an AOE of 3 around them to attack each other for 5 seconds. 18 range, 90 seconds cooldown.
  • Fealty Aura (passive): Increases the Emir's hit points by 2% and attack by 1% for every allied (and enemy with the "Kingslayer" Home City Card) military unit in an AOE of 32 around him.
  • Tsetse Sabotage (requires the "Tsetse Sabotage" Home City Card): The Emir unleashes a swarm of tsetse flies onto the target enemy building for 40 seconds, during which it train units and research technologies twice as slow. Cannot be used on buildings already affected by Tsetse Sabotage. 5 range, 160 seconds cooldown.

Upgrades[]

The Emir is upgraded in every Age until the Industrial Age.

  • Colonial age up.png +25% hit points and attack
  • Fortress age up.png +30% hit points
  • Industrial age up.png +40% hit points

Further statistics[]

As the Emir is unique to the Hausa, only technologies that they have access to are shown in the following table:

Home City Cards[]

As the Emir is unique to the Hausa, only their cards and other civilizations' TEAM cards are shown in the following tables:

Trivia[]

  • Although it attacks using a rifle, the Emir does not have the gunpowder cavalry tag, a tag that all cavalry units that attack using firearms have. The same happens with the Ras.

History[]

Ethiopian and Hausa kingdoms often tended to be united more through cultural commonalities than through political centralization. The Emir, a Hausa prince, could inherit his position through familial lineage, but also did so by gathering followers and attaining a large amount of influence among the local population, which was necessary to retain even an inherited position regardless. Political maneuvering was just as often linked to opportunism and manipulation of volatile situations as it was to building one’s power base.

See also[]

  • Ras – fulfills the same role for the Ethiopians
  • Explorer – fulfills the same role for European civilizations
  • War Chief – fulfills the same role for Native American civilizations
  • Monk – fulfills the same role for Asian civilizations
  • General – fulfills the same role for the United States
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