The Emir is the hero for the Hausa. It can explore and claim treasures, or aid in battle. Its fealty aura increases its statistics when allied combatants are nearby. It can build Town Centers, Trading Posts, Universities, and Palaces.
Its Chaos ability tricks Treasure guardians into attacking each other. Unlike its Ethiopian counterpart, this ability cannot be upgraded to Mayhem.
When its hit points reach 0, the Emir collapses and respawns at the Town Center after some time.
Special abilities[]
Chaos: Causes treasure guardians in an Area of Effect of 3 to attack each other for 5 seconds. If the ability targets a single guardian, it will be stunned instead. Groups of weaker guardians (like Baboons) are affected for a shorter duration. 18 range, 90 seconds cooldown.
Fealty Aura (passive): Increases the Emir's hit points by 2% and damage by 1% for every allied military unit in an Area of Effect of 32 around it. Sending the "Kingslayer" Home City Card will have enemy military units contributing to the Aura as well.
Tsetse Sabotage (requires the "Tsetse Sabotage" Home City Card): The Emir unleashes a swarm of tsetse flies on an enemy military building for 40 seconds, slowing down its work rate by 75%. Cannot be used on buildings already affected by Tsetse Sabotage. If the player has control of several Emirs, the ability will share a cooldown across all of them. 5 range, 160 second cooldown.
Originally, the Emir had a speed of 6.75 in all Ages, and a ร3.25 multiplier vs. Treasure guardians. With update 13.690, it has a speed of 5.75 in the Exploration Age, and a ร3.0 multiplier vs. Treasure guardians.
The Emir gets +25% hit points and attack upon reaching the Commerce Age, and +30% hit points upon reaching the Fortress Age.
With update 13.18214, the Emir is no longer upgraded upon reaching the Commerce or Fortress Age.
Trivia[]
Although it attacks using a rifle, the Emir does not have the gunpowder cavalrytag, a tag that all cavalry units that attack using firearms have. The same happens with the Ras.
History[]
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Ethiopian and Hausa kingdoms often tended to be united more through cultural commonalities than through political centralization. The Emir, a Hausa prince, could inherit his position through familial lineage, but also did so by gathering followers and attaining a large amount of influence among the local population, which was necessary to retain even an inherited position regardless. Political maneuvering was just as often linked to opportunism and manipulation of volatile situations as it was to building one's power base.