Stronger than Skirmisher. Ranged unit equipped with armor vs. archer attacks.
Age of Empires II description

The Elite Skirmisher is an anti-archer ranged unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. They have an attack bonus against archers and, as opposed to its predecessor, an extra attack bonus against Cavalry Archers. They also have increased hit points, attack power, and pierce armor. This makes Elite Skirmishers more useful against other ranged units even beyond the Castle Age.

The upgrade to the Imperial Skirmisher is unique to the Vietnamese and their allies.

Unit availability
Civilization Unavailable

The * indicates that the civilization can fully upgrade their Elite Skirmishers, i.e. gets Bracer, Ring Archer Armor, and Thumb Ring. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.

The ^ indicates that the civilization has at least one civilization or team bonus or a unique technology that benefits the combat strength of the Elite Skirmisher.

Tactics Edit

Skirmishers are very weak to everything except Archers, Hand Cannoneers, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit infantry or heavy cavalry.

Unless created to retaliate against enemy archers, Elite Skirmishers make poor ranged support. Thus, training Elite Skirmishers should be avoided unless opponents are going heavy on archer units.

As Elite Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on wood and food economy. The Elite Skirmisher and its predecessor, the Skirmisher, were the only ranged trash units until the release of The African Kingdoms, where the Genitour was introduced. Elite Skirmishers also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range still makes them vulnerable.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Archers
Weak vs. Melee units, siege units
Attack Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
Chemistry Chemistry (+1)
CastleAgeUnique Atlatl (+1, Aztecs only)
Range Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
CastleAgeUnique Atlatl (+1, Aztecs only)
CastleAgeUnique Yeomen (+1, Britons only)
CastleAgeUnique Andean Sling (eliminates the minimum range, Incas only)
Accuracy Thumb Ring Thumb Ring (increases accuracy to 100%)
Ballistics Ballistics (hit moving targets)
Armor Paddedarcherarmor Padded Archer Armor (+1/+1)
Leatherarcherarmor Leather Archer Armor (+1/+1)
Ringarcherarmor Ring Archer Armor (+1/+2)
CastleAgeUnique Pavise (+1/+1, Italians only in patches 4-4.7)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Upgrades Imperialskirmisherresearch Imperial Skirmisher (Vietnamese and allies only)

Civilization bonuses Edit

  • Aztecs: Elite Skirmishers are created 18% faster.
  • Burmese: Researching Faith is 50% cheaper.
  • Byzantines: Elite Skirmishers are 25% cheaper.
  • Celts: Elite Skirmishers can convert herdables even if enemy units are next to them.
  • Chinese: Technologies that benefit Elite Skirmishers are 15%/20% cheaper in the Castle/Imperial Age.
  • Spanish: Blacksmith upgrades that benefit Elite Skirmishers don't cost gold.
  • Vietnamese: Elite Skirmishers have +20% hit points. Conscription is free.

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

  • Britons: Yeomen moved to the Castle Age.

The African Kingdoms Edit

  • Ethiopians: Initially, Elite Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Elite Skirmishers no longer have an increased Rate of Fire.
  • Italians: Before patch 4.8, Pavise affects Elite Skirmishers. With patch 4.8, Pavise does not affect Elite Skirmishers anymore.

Rise of the Rajas Edit

  • Vietnamese: Initially, Elite Skirmishers have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP.

Trivia Edit

  • Skirmishers are the cheapest of all military units, tied with the Spearman line, costing only 60 resources and no gold.

History Edit

In many Middle Age armies skirmishers were the rabble that was thrown in at the start of a battle and then often overrun by the heavy cavalry of both sides. A few armies trained elite skirmishers who could disrupt enemy formations, fall back, and support the main friendly fighting force from the sides. An army that could put elite skirmishers in the field to support its main army had an advantage over an army that did not. The Swiss, for example, often employed up to a quarter of their force in a skirmish role. Elite Swiss skirmishers supported the dense phalanxes of Swiss pikemen by disrupting enemy troops before the pikes made their attack. In an emergency, the skirmishers could take cover under the rows of pointed pikes and then stand up once more to engage a withdrawing enemy.

Gallery Edit

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