|“|| Stronger than Cannon Galleon. Long-range warship used to attack targets on shore to establish beachhead.|
—Age of Empires II description
The Elite Cannon Galleon is a naval vessel in Age of Empires II that can be trained at the Dock once the Imperial Age is reached. As an upgrade of the Cannon Galleon, it has an even longer range and more attack, but remains weak against other ships. It excels at destroying immobile targets on land.
The * indicates that the civilization can fully upgrade their Elite Cannon Galleons, i.e. gets Dry Dock. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.
Elite Cannon Galleons have an exceptionally long range and deal bonus damage against buildings. They can outrange Castles and Bombard Towers, so they are almost the sea-going equivalent to Bombard Cannons, only being slightly faster. They deal huge damage, but their slow rate of fire and very slow projectile speed makes it weak and ineffective against Galleons and other ships, particularly Fire Ships.
Elite Cannon Galleons should be always deployed with an escort, most likely Fire Ships and Galleons. As they outrange Towers and Castles, Cannon Galleons must almost always be used for dealing with such structures that deal bonus damage against ships.
Generally speaking, Elite Cannon Galleons should only be used to clear the shoreline off enemy buildings, and not be put against enemy ships.
Spanish Elite Cannon Galleons are significantly better than the ones of all other civilizations, because their projectiles are much faster (7 tiles/second instead of 1.95 tiles/s) and hit moving targets with Ballistics-like behavior (The Ballistics research is not required).
Further statistics Edit
|Unit strengths and weaknesses|
|Weak vs.||Ships, Bombard Cannons, Monks|
|Range||Artillery (+2, Turks only)|
|Accuracy||Arquebus (hit moving targets, Portuguese only)|
|Armor|| Careening (+0/+1)|
Carrack (+1/+1, Portuguese only)
|Speed||Dry Dock (+15%)|
|Conversion defense|| Faith|
|Creation speed||Shipwright (+54%)|
|Train cost||Shipwright (-20%)|
Civilization bonuses Edit
- Berbers: Elite Cannon Galleons move 10% faster.
- Burmese: Researching Faith is 50% cheaper.
- Italians: Elite Cannon Galleons are 20% cheaper. Researching Careening, Dry Dock, and Shipwright is 50% cheaper.
- Persians: Elite Cannon Galleons are created 20% faster. Careening and Dry Dock are researched 20% faster.
- Portuguese: Elite Cannon Galleons have +10% HP and cost 15% less gold.
- Spanish: Elite Cannon Galleons have Ballistics-like accuracy and faster missiles.
- Tatars: Elite Cannon Galleons deal 50% bonus damage from cliffs and elevations.
- Turks: Cannon Galleons have +25% HP.
- Vikings: Elite Cannon Galleons are 20% cheaper.
Team bonuses Edit
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Turks: Elite Cannon Galleons are created 25% faster.
- A team containing Teutons: Elite Cannon Galleons are more resistant to conversion.
The Age of Kings Edit
- Shipwright only reduces the wood cost by 20%.
- Mongols: Can build Elite Cannon Galleons.
- Turks: Elite Cannon Galleons have 150 HP. Due to a bug, Elite Cannon Galleons do not benefit from the civilization bonus that gives all other gunpowder units +50% HP.
The Conquerors Edit
- With patch 1.0c, Shipwright also decreases train time by 35% now.
- Heresy introduced.
- Spanish: Elite Cannon Galleon's projectiles are affected by the technology Ballistics and are 4× faster.
- Turks: Artillery introduced. Elite Cannon Galleons now benefit from the civilization bonus and have +25% HP (the bonus was reduced).
The Forgotten Edit
- Italians: Elite Cannon Galleons are 15% cheaper.
- Mongols: Elite Cannon Galleon removed from technology tree.
- Spanish: Elite Cannon Galleons fire with Ballistics-like accuracy (without need for the technology itself) and their cannonballs move at 7 tiles/s (~3.6× faster).
The African Kingdoms Edit
- Italians: With patch 4.8, Elite Cannon Galleons are now 20% cheaper.
- If an Elite Cannon Galleon is created in the Scenario Editor for a player that it isn't in the Post-Imperial Age, it will be able to do actions like follow another unit or protect another unit, which it can't do when it is created during a game.
- The Elite Cannon Galleon is the naval unit with the longest base range (15), and has the second longest base range of all units, just behind the Trebuchet. The Turkish Elite Cannon Galleon gets a +2 range bonus from their unique technology, making it the unit with the second longest range, tied at 17 with any regular Trebuchet with Siege Engineers researched, a value that is only beaten by the Tatar Trebuchet with Timurid Siegecraft researched (18 range).
- Cannon Galleons and Elite Cannon Galleons share the same icon. They are the only non-unique units to do so.
|“||Primitive cannon were first mounted on ships in the fourteenth century. These were mounted in the stern or bow for firing forward or aft. Small weapons were mounted on the rails for use against enemy crews in close action. The first ship built specifically for carrying cannon appeared in 1406. Effectively mounting a large number of cannons on a ship took many years to work out. It required new designs to compensate for the enormous weight of the guns high on the ship’s sides. Tackle had to be designed to allow the guns to be fired and reloaded safely. Safe procedures were also needed for storing and accessing powder. Useful cannon galleons did not appear until late in the Middle Ages.||”|