This article is about the military units riding elephants. For the wild animal, see Elephant. |
Elephant units are a type of mounted units that ride elephants instead of horses, explicitly or implicitly. They appear in every game of the Age of Empires series.
Overview[]
All elephant units have a large number of hit points, among the most for a single unit in their respective games. This may allow them to outlast even common cavalry counters like polearm infantry and camel units in combat. However, elephants are slow, which renders them vulnerable to conversion, ranged siege weapons, or artillery fire that can be dodged by other mounted units. Since elephants are also expensive and slow to train, they must be paired with other units that can deal with these threats.
Usually, ranged elephants just add the durability of the elephant to their non-elephant equivalent and have a similar attack to it. A typical example is the Elephant Archer in Age of Empires, which has the same hit points as the War Elephant and the attack and range of the Composite Bowman. Melee elephant units like the aforementioned War Elephant, on the other hand, are heavy cavalry units with high attack that can be devastating against massed units and buildings due to their ability to deal trample damage, affecting several nearby tiles at once. Thus, while melee elephants are undoubtedly cavalry units, they can be comparable to siege weapons in some aspects.
Elephants are only native to parts of Africa and Asia; for this reason, they are exclusive to civilizations hailing from those continents.
Age of Empires[]
In Age of Empires, there are two elephant lines available to some civilizations: the melee War Elephant, which is trained at the Stable, and the ranged Elephant Archer which is trained at the Archery Range.
List of elephant units[]
- War Elephant - Armored Elephant (the latter since The Rise of Rome)
- Elephant Archer
Elephant heroes[]
- Hannibal (Armored Elephant, The Rise of Rome)
Civilizations[]
Nine civilizations have access to elephant units of any kind:
- Carthaginians
- Egyptians (except Armored Elephant)
- Hittites
- Lac Viet
- Macedonians (except Elephant Archer)
- Palmyrans (except Elephant Archer)
- Persians
- Phoenicians
- Sumerians (War Elephant only)
Civilization bonuses[]
- Carthaginians: Elephant units have +25% hit points.
- Hittites: Elephant Archers have +1 attack.
- Lac Viet: Elephant units created 25% faster. Elephant Archers have +2 armor.
- Macedonians: War Elephants have +2 Line of Sight and are four times more resistant against conversion.
- Persians: Elephant units move 25% faster.
- Phoenicians: Elephant units cost -25%.
Team bonuses[]
- Palmyrans: Technologies affecting elephant units are researched 30% faster.
- Persians: War and Armored Elephants are created 20% faster. Upgrading to Armored Elephant is 20% faster.
- Phoenicians: Elephant Archers have +2 line of sight.
Trivia[]
- The access to elephant units of the Hittites, Palmyrans, and Sumerians is probably for balancing purposes since none of these civilizations used war elephants historically (though the Palmyrans seem to take some of their inspiration from the Numidians, oddly enough).
- Similarly, the Romans were able to field war elephants in battle, but they are the only of the Rise of Rome civilizations with no access to them. On the other hand, the Romans' elephant handlers were North African auxiliaries, not ethnic Romans.
- Despite the elephant units being clearly of an African species, several civilizations that have access to them were located in the Middle East and partly in Europe (in the case of the Macedonians) and would have used Asian elephants.
Age of Empires II[]
In Age of Empires II: The Age of Kings, the War Elephant returns, this time as the unique unit of the Persians, the only one of the previous civilizations that survived and continued to use war elephants into the Medieval period. The later expansion The Forgotten brings back the Elephant Archer as one of the two unique units of the Indians. Both units can only be created at the Castle which makes them more difficult to mass than in the previous game, but their function remains largely the same.
In Rise of the Rajas, a less powerful, 'generic' version of the War Elephant is introduced: the Battle Elephant. It can be created at the Stable and has roughly half the hit points and two-thirds the cost of the War Elephant. The Battle Elephant is only available to the four Southeast Asian civilizations introduced in the expansion, each of which has a unique technology and/or bonus that benefits Battle Elephants in a different way. The Khmer at that point were the only civilization with access to two elephant units, as they can train the Battle Elephant and their unique Ballista Elephant, a Scorpion on an elephant.
In Dynasties of India, the Indian civilization is split and the Elephant Archer becomes an Archery Range unit that replaces the Cavalry Archer for the Bengalis, Dravidians, and Gurjaras. These three new civilizations and the Hindustanis also receive a new elephant line, the Armored Elephant, which replaces the Battering Ram line. Bengalis and Dravidians also receive the Battle Elephant, similar to the Rise of the Rajas civilizations, making them the civilizations with the most number of elephant units at 3.
Besides the Cavalry armor class, all elephant units belong to the War Elephant armor class and any other that suits their type (Unique Unit, Archer, or Siege Weapon). Tatar Flaming Camels are particularly dangerous because they have a large bonus attack against the cavalry class and an enormous one against the War Elephant class.
Unlike in the previous game, all elephant units have Elite upgrades.
List of elephant units[]
- War Elephant - Elite War Elephant (Persians only)
- Elephant Archer - Elite Elephant Archer
- Battle Elephant - Elite Battle Elephant
- Ballista Elephant - Elite Ballista Elephant (Khmer only)
- Armored Elephant - Siege Elephant
Elephant heroes[]
- Khosrau (Elephant Archer, The Forgotten)
- Abraha Elephant (War Elephant, The African Kingdoms)
- Dagnajan (Unique, Elephant Archer before Definitive Edition, The African Kingdoms)
- Tabinshwehti (Elephant Archer, Rise of the Rajas)
- Bayinnaung (Elite Battle Elephant, Rise of the Rajas)
- Suryavarman I (Elite Battle Elephant, Rise of the Rajas)
Civilizations[]
Nine civilizations have access to elephant units of any kind (excluding the Indians):
Civilization bonuses[]
- Bengalis: Elephant units receive -25% bonus damage and are more resistant to conversion. Melee elephant units have +2 attack against Skirmishers.
- Burmese: Researching Devotion and Faith is 50% cheaper.
- Dravidians: Elephant Archers attack 25% faster.
- Gurjaras: Armored Elephants deal +30%/+40% bonus damage in the Castle/Imperial Age.
- Khmer: Battle Elephants move 10% faster.
- Malay: Battle Elephants are 25%/35% cheaper in the Castle/Imperial Age.
- Vietnamese: Conscription is free.
Team bonuses[]
- Britons: Elephant Archers are created and upgraded 10% faster. Researching Thumb Ring and Parthian Tactics is 10% faster.
- Bulgarians: Researching Blacksmith upgrades is 80% faster.
- Celts: Armored Elephants are created and upgraded 20% faster.
- Gurjaras: Elephant units are created 25% faster.
- Huns: Battle Elephants are created and upgraded 20% faster. Researching Bloodlines and Husbandry is 20% faster.
- Lithuanians: Researching Devotion, Faith, and Heresy is 20% faster.
- Magyars: Elephant Archers are created 25% faster.
- Malians: Researching Ballistics, Chemistry, and Siege Engineers is 80% faster.
- Portuguese: Technologies that benefit elephant units are researched 25% faster.
- Tatars: Elephant Archers have +2 Line of Sight.
- Teutons: Elephant units are more resistant to conversion.
Unique technologies[]
- Chatras: Battle Elephants have +100 hitpoints (Vietnamese)
- Double Crossbow: Ballista Elephants fire a second projectile (Khmer)
- Frontier Guards: Elephant Archers have +4 melee armor (Gurjaras)
- Howdah: Battle Elephants have +1/+1 armor (Burmese)
- Kasbah: Castle elephant units are trained and upgraded 25% faster (allies of Berbers)
- Kshatriyas: Elephant units cost -25% food (Gurjaras)
- Manipur Cavalry: Battle Elephants have +4 attack against archers (Burmese)
- Medical Corps: Elephant units regenerate 30 hit points per minute (Dravidians)
- Paiks: Elephant units attack 20% faster (Bengalis)
- Tusk Swords: Battle Elephants have +3 attack (Khmer)
- Wootz Steel: Melee elephant units ignore armor (Dravidians)
Trivia[]
- The Southeast Asian version of the Stable includes a moving elephant next to the usual horses. This is the only Stable with an animation in the HD Edition.
- After update 37650 of the Definitive Edition, elephant heads will appear peeking out of Transport Ships loaded with 10 elephant units.
- Elephant units in Age of Empires II have the most HP of whatever type of units they belong to. The cavalry unit with the most HP is the War Elephant (followed by the Battle Elephant), the Elephant Archer has the most HP of any archer, and the Elite Ballista Elephant has the most HP of any siege unit, though the Siege Ram does have more HP than the standard Ballista Elephant.
- Unlike in the other games of the series, only Battle Elephants and Elephant Archers have visible mahouts. They carry a pole weapon known as ngao in Thai and dap in Malay.
- The War Elephant is based on an African elephant while all others are from the Asian species. However, the war elephants historically used by Persia were also Asian, imported from India.
- Historically, war elephants were used regularly in India and Southeast Asia during the Middle Ages, but their use elsewhere was rare.
- The Gurjaras and Malay are the only civilizations with Elephant units that can research Heresy.
Age of Mythology[]
- Main article: War Elephant (Age of Mythology)
In Age of Mythology there is only one elephant unit, the War Elephant, which is unique to the Egyptians and can be trained at the Migdol Stronghold starting in the Heroic Age. Though a melee cavalry unit, the War Elephant has a great attack bonus against buildings and significant pierce armor, which makes it functionally similar to a siege weapon.
Age of Empires III[]
Elephant units are introduced in The Asian Dynasties. With the exception of the two Scenario Editor elephants, the Treasure guardian and the Pet elephants, all they have the AbstractElephant
tag in the game files, related to the Terror Charge passive ability of Brahmins, Crushing Force technology, and the Grazing Home City Card. All units that have this tag, with the exception of the Siege Elephant, also have the cavalry tag.
The War Elephant is available to all civilizations after building a Trading Post in a Bhakti Temple, while all others are unique to the Indians and their campaign. Some Indian elephants are Mansabdar units created at the Charminar Gate Wonder, which are more powerful and boost nearby elephant units of their counterpart generic type.
List of elephant units[]
- War Elephant: A native warrior heavy cavalry. The Indian civilization can also receive this unit via the infinite Hire 6 War Elephants Home City Card.
- Flail Elephant/Mansabdar Flail Elephant: A melee siege cavalry with bonus attack against buildings but poor attack against units.
- Howdah/Mansabdar Howdah: A light cavalry with bonus attack against heavy cavalry and artillery.
- Mahout Lancer/Mansabdar Mahout Lancer: A powerful heavy cavalry.
- Siege Elephant/Mansabdar Siege Elephant: An artillery unit that strong against other artillery, and does not need to be assembled to fire.
Elephant hero[]
Scenario Editor elephants[]
- Riderless Elephant: A extremely powerful melee unit.
- Saltpeter Site elephant: A decorative unit that cannot be interacted with.
Treasure guardian elephant[]
- Elephant Guardian: A powerful Treasure guardian animal with high hit points and a strong attack that can be found in various African maps.
Pet elephant[]
- Aiz the Tame Elephant: An exceptionally intelligent elephant who enjoys surprises. Good against Treasure guardians.
Civilizations[]
Only Indians and Bhakti Temple (Sufi Mosque before update 13.12327) allied players have access to elephant units of any kind, excluding pets:
- Indians
- Bhakti Temple allied players
Upgrades[]
- Advancing Age (Brahmins get +50% hit points and attack)
- Disciplined, Honored, and Exalted Flail Elephant (Flail Elephants get +20%/30%/50% hit points and attack)
- Honored and Exalted Howdah (Howdahs get +30%/+50% hit points and attack)
- Honored and Exalted Mahout (Mahout Lancers get +30%/+50% hit points and attack)
- Honored and Exalted Siege Elephant (Siege Elephants get +25%/+50% hit points and attack, and +2 Line of Sight and range)
- Bhakti Discipline Training and Bhakti Honor Training (War Elephants get +25%/+40% hit points and attack, respectively)
- Legendary Native Warriors/Exalted Natives (War Elephants get +50% hit points and attack)
Unique technologies[]
- Lakota:
- Horsemanship (War Elephants get +10% hit points)
- Bonepipe Armor (War Elephants get +1.0x multiplier vs. artillery)
- Indians:
- White Tiger Training (Brahmins can train Wagner the Pet White Tigers)
- Improved Healing (Brahmin heal +67% hit points)
- Terror Charge (Brahmins get +5% speed and the Terror Charge ability, and cavalry and Siege Elephants train time -20%)
- Crushing Force (increases Brahmins' Stomp chance to 20% and elephant units get +15% melee attack)
Unique Home City Cards[]
- Chinese:
- Western Reforms (War Elephants have +8% hit points and attack)
- Acupuncture (War Elephants train time -20%)
- TEAM Engineering School (Siege Elephants train time -30%)
- French:
- TEAM Hand Cavalry Attack (War Elephants, Mahout Lancers, and Flail Elephants get +15% attack)
- Wilderness Warfare (War Elephants get +20% hit points)
- TEAM Improved Native Warriors (War Elephants get +15% hit points and attack)
- Germans:
- TEAM Cavalry Attack (+15% attack)
- Spanish Riding School (War Elephants get +10% speed)
- Indians:
- Favorable Karma (Brahmins get +60% hit points and attack, and can train Axehilt the Tame Tigers)
- Dukkha Suffering (Brahmins get the Dukkha Suffering ability)
- Dravidian Martial Arts (+15% melee attack)
- Grazing (Elephant units generate 0.1 wood per second)
- TEAM Shivaji's Tactics (+5% hit points and attack)
- TEAM 2 Flail Elephants (Ships 2 Flail Elephants)
- 3 Flail Elephants (Ships 3 Flail Elephants)
- 5 Flail Elephants (Ships 5 Flail Elephants)
- 2 Howdahs (Ships 2 Howdahs)
- 3 Howdahs (Ships 3 Howdahs)
- Howdah Regiment (Ships 1 Mansabdar Howdah and 1 Howdah)
- 2 Mahout Lancers (Ships 2 Mahout Lancers)
- 3 Mahout Lancers (Ships 3 Mahout Lancers)
- 4 Mahout Lancers (Ships 4 Mahout Lancers)
- 2 Siege Elephants (Ships 2 Siege Elephants)
- 3 Siege Elephants (Ships 3 Siege Elephants)
- 8 War Elephants (Ships 8 War Elephants and upgrades them to Disciplined)
- Tame Elephants (Elephants' cost and train time -10%)
- Professional Handlers (Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants use -2 population)
- Elephant Combat (Elephants get +20% hit points and attack)
- Japanese: TEAM Cheaper Unit Upgrades (unit upgrades cost -20%)
- Russians: TEAM Kamchatka Expeditions (+10% hit points and +4 LOS)
- Lakota:
- Cavalry Damage (War Elephants get +15% attack)
- Cavalry Hitpoints (War Elephants get +15% hit points)
- Mustangs (War Elephants cost -10%)
- Black Arrow (War Elephants train time -85%)
- Spanish:
- TEAM Destreza (Brahmins get +20% hit points and attack)
- TEAM Inquisition (+10 LOS)
Trivia[]
- Though Africa is not covered in the original Age of Empires III, nearly every elephant unit has the appearance of an African elephant rather than Asian. The exceptions are the Brahmin's mount, the Siege Elephant, and the huntable Wild Elephant, though their History portraits reveal that even they were African elephants during development. Promotional images for the Definitive Edition show many if not all units now riding Asian elephants.
Age of Empires IV[]
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There are only two elephant units in Age of Empires IV: the War Elephant, and the Tower Elephant. Both are unique to the Delhi Sultanate.