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El Presidente is an Imperial Age politician in Age of Empires III, available to all European civilizations. As soon as the player advances to the Imperial Age by choosing him, 2,000 coin appears in the Home City shipment point.

Strategy[]

Similar to his Industrial Age counterpart The Tycoon, El Presidente offers a substantial amount of coin, which can be used for several strategies (most prominently mercenaries) or for researching technologies. Technologies in the Imperial Age are quite expensive, and most of them require a substantial amount of coin.

Considering the cost of advancing to Imperial Age (4,000 food, 4,000 coin), aging up with El Presidente is like getting a refund. El Presidente can be used in combination with The Tycoon to get 3,000 coin back (which may be used for two Imperial Age technologies).

The Ottomans and Italians can get better coin crates if they shipped Silk Road or Advanced Politicians, respectively.

Recommended shipments[]

All civilizations[]

  • Factory shipments.
  • Advanced Estate: Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age. This may help to start accumulate coin early.
  • Any economic upgrade.
  • Mercenary or ally unit shipments: These requires coin for being shipped so The Tycoon coin may help to pay some of them.
  • Capitalism (Germans and Ottomans): Gives a coin trickle
  • South Sea Bubble (British and Dutch): Exchanges all coin for 1.25× the wood, this may help at late game if the wood is running low and may allow for a fast expansion and gettin map control or if playing on a naval map for creating more Warships.
  • Mercenary Loyalty: Mercenary and native warrior shipments cost -25%
  • Advanced Market: Markets get +20% buy/sell factors, useful if the player needs to exchange the coin for other resource.
  • Native Warriors: Native warriors cost -25%. There are some native units that have a coin cost, like the ones from Royal Houses, so if playing on a map that has minor civilizations with units that cost coin, the 1,000 coin from El Presidente may be used for training them.
  • Merchant Republics (Maltese and Italians): Returns 25% of resources previously gained from Trade Routes; Trade routes generate 35% more resources.

Dutch[]

  • Bank related shipments.
  • Dutch Paintings: Exchanges all coin for equal amount of food.
  • Flemish Revolution and Belgian Revolution: These shipments have a coin cost along costing wood and food so The Tycoon may cover the coin cost of these shipments at least.

French[]

  • Fur Trade: Exchanges all food for 1.2× the coin.

Germans[]

  • March Revolution: This shipment has the same cost of a regular revolution, so the player may use The Tycoon for covering the coin cost.

Italians[]

  • Lombard related shipments: These may turn the coin into Wood and food.
  • Guardia di Finanza: Adds coin equal to 5% of the cost of all defeated enemy units to the player's stockpile up to a maximum of 3,000 coin.
  • Advanced Politicians.

Maltese[]

  • Trip To Jerusalem: Returns 10 wood, 10 coin for each unit lost so far this game (up to 1,500 resources).
  • Hospitality: The next Age up researches twice as fast and Hospital upgrades cost 150 wood, 150 coin less.

Ottomans[]

  • Silk Road: Crates and Trade Routes contain +25% resources and XP.

Portuguese[]

  • Feitorias: Town Centers generate 0.4 food, 0.24 wood, 0.24 coin/sec.

Russians[]

  • Landed Gentry/Dragoon Combat: Cavalry Archers can be trained in the Commerce Age and cost 55 wood instead of 60 coin. With this the player may save coin for something else.

Spanish[]

  • House of Trastamára: The next Age up is researched 8.5% faster and costs 80 resources less for each shipment that has been sent in the current Age including this one; Resources are proportional to amount required.
  • Spanish Gold: Ships 1 Spanish Treasure Chest containing 330 coin with every shipment, starting with this one.

Swedes[]

  • Torp-related shipments.
  • Prospector Wagon shipments.
  • Oxenstierna Reforms: Exchanges all coin for 1.25 times the food.
Age up methods in Age of Empires III
Politicians for European civilizations
British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Commerce Age The Governor · The Imam · The Inventor · The Logistician · The Naturalist · The Philosopher Prince · The Quartermaster · The Medici
Fortress Age The Admiral of the Ocean Sea · The Adventurer · The Bishop · The Ethiopian Queen · The Exiled Prince · The Gentleman Pirate · The Marksman · The Mercenary Contractor · The Mohawk Statesman · The Scout · The Sergeant at Arms
Industrial Age The Cavalry Marshal · The Engineer · The Grand Vizier · The King's Musketeer · The Logistician · The Papal Guard · The Tycoon · The Viceroy · The War Minister · The Pope
Imperial Age El Presidente · The General · The Black Duke · The Inventor · The Knight · The Mercenary Contractor · The Royalist · The Scottish Marshal
Tribal Council members for Native American civilizations
Aztecs · Haudenosaunee · Inca · Lakota
Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Wonders for Asian civilizations
Chinese Confucian Academy · Porcelain Tower · Summer Palace · Temple of Heaven · White Pagoda
Indians Agra Fort · Charminar Gate · Karni Mata · Taj Mahal · Tower of Victory
Japanese Golden Pavilion · Great Buddha · The Shogunate · Torii Gates · Toshogu Shrine
Federal States for the United States
Commerce Age Massachusetts · Virginia · Delaware · Pennsylvania · Rhode Island
Fortress Age Indiana · New Hampshire · Maryland · Tennessee · Kentucky
Industrial Age South Carolina · Vermont · California · New Jersey · Ohio
Imperial Age Illinois · Connecticut · New York · Texas · Florida
Federal States for the Mexicans
Commerce Age Chiapas · Durango · Michoacán · Querétaro · Tlaxcala
Fortress Age Sonora · Coahuila · Sinaloa · San Luis Potosí · Tabasco
Industrial Age Chihuahua · Zacatecas · Tamaulipas · Guanajuato · Guerrero
Imperial Age Oaxaca · Jalisco · Estado de México · Veracruz · Puebla
Alliances for African civilizations
Ethiopians Habesha · Jesuits · Portuguese · Somalis · Sudanese · Indians· Oromo+ · Arabsx
Hausa Akan · Berbers · Hausa · Moroccans · Songhai · Fulani· Yoruba+ · Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.