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The '''Egyptians''' are a culture in ''[[Age of Mythology]]''.
 
The '''Egyptians''' are a culture in ''[[Age of Mythology]]''.
   
==Gods==
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== Gods ==
===Major Gods===
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=== Major gods ===
*[[File:RaIcon.png|22px]] [[Ra]]
+
*[[File:RaIcon.png|22px|link=Ra]] [[Ra]]
*[[File:IsisIcon.png|22px]] [[Isis]]
+
*[[File:IsisIcon.png|22px|link=Isis]] [[Isis]]
*[[File:SetIcon.png|22px]] [[Set]]
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*[[File:SetIcon.png|22px|link=Set]] [[Set]]
   
===Classical Age Gods===
+
=== Minor gods ===
  +
==== Classical Age ====
*[[File:BastIcon.png|22px]] [[Bast]]
 
*[[File:PtahIcon.png|22px]] [[Ptah]]
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*[[File:BastIcon.png|22px|link=Bast]] [[Bast]]
*[[File:AnubisIcon.png|22px]] [[Anubis]]
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*[[File:PtahIcon.png|22px|link=Ptah]] [[Ptah]]
 
*[[File:AnubisIcon.png|22px|link=Anubis]] [[Anubis]]
   
===Heroic Age Gods===
+
==== Heroic Age ====
*[[File:HathorIcon.png|22px]] [[Hathor]]
+
*[[File:HathorIcon.png|22px|link=Hathor]] [[Hathor]]
*[[File:SekhmetIcon.png|22px]] [[Sekhmet]]
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*[[File:SekhmetIcon.png|22px|link=Sekhmet]] [[Sekhmet]]
*[[File:NephthysIcon.png|22px]] [[Nephthys]]
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*[[File:NephthysIcon.png|22px|link=Nephthys]] [[Nephthys]]
   
===Mythic Age Gods===
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==== Mythic Age ====
*[[File:OsirisIcon.png|22px]] [[Osiris]]
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*[[File:OsirisIcon.png|22px|link=Osiris]] [[Osiris]]
*[[File:HorusIcon.png|22px]] [[Horus]]
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*[[File:HorusIcon.png|22px|link=Horus]] [[Horus]]
*[[File:ThothIcon.png|22px]] [[Thoth]]
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*[[File:ThothIcon.png|22px|link=Thoth]] [[Thoth]]
   
==Resource Gathering==
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== Resource gathering ==
[[Laborer]]s, the Egyptian workers, are slower at gathering resources than other cultures' workers. This can be offset by having the [[Pharaoh]] (or with Ra, [[Priest (Age of Mythology)|Priests]]) [[Pharaoh#Abilities|empower]] the relevant drop-off building. In contrast to the other cultures, the Egyptians have separate drop-off buildings for food, wood and gold; they are all built slowly though they are free.
+
[[Laborer]]s, the Egyptian workers, are slower at gathering resources than other cultures' workers. This can be offset by having the [[Pharaoh (Age of Mythology)|Pharaoh]] (or with Ra, [[Priest (Age of Mythology)|Priests]]) [[Pharaoh (Age of Mythology)#Abilities|empower]] the relevant drop-off building. In contrast to the other cultures, the Egyptians have separate drop-off buildings for food, wood and gold; they are all built slowly though they are free.
   
==Heroes==
+
== Heroes ==
Unlike the [[Norse]] and [[Greeks (Age of Mythology)|Greeks]], the Egyptian [[Hero (Age of Mythology)|hero]] is not simply a regular unit with an attack bonus against [[Myth Unit]]s. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against Myth Units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against [[Human Units (Age of Mythology)|human soldiers]].
+
Unlike the [[Norse]] and [[Greeks (Age of Mythology)|Greeks]], the Egyptian [[Hero (Age of Mythology)|hero]] is not simply a regular unit with an attack bonus against [[myth unit]]s. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against myth units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against [[Human unit|human soldiers]].
   
===Pharaoh===
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=== Pharaoh ===
 
[[File:Pharaoh.jpg.png|thumb]]
 
[[File:Pharaoh.jpg.png|thumb]]
{{Main|Pharaoh}}
+
{{Main|Pharaoh (Age of Mythology)}}
The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy Myth units and his ability to heal. Set's Pharaoh can also summon animals.
+
The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy Myth units and his ability to heal. Set's Pharaoh can also summon [[Animals of Set|animals]].
   
 
If killed, the Pharaoh regenerates at the player's starting [[Town Center (Age of Mythology)|Town Center]] after one and a half minutes, so he is never out of action for long.
 
If killed, the Pharaoh regenerates at the player's starting [[Town Center (Age of Mythology)|Town Center]] after one and a half minutes, so he is never out of action for long.
   
===Son of Osiris===
+
=== Son of Osiris ===
[[File:Sonofosiris.jpg|thumb]]Using the [[Son of Osiris]] [[God Powers|God Power]] (supplied, unsurprisingly, by Osiris), the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead.
+
[[File:Sonofosiris.jpg|thumb]] Using the [[Son of Osiris]] [[god power]] (supplied, unsurprisingly, by Osiris), the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead.
   
===Priest===
+
=== Priest ===
 
[[File:Priest age of mythology.jpg|thumb]]{{Main|Priest (Age of Mythology)}}
 
[[File:Priest age of mythology.jpg|thumb]]{{Main|Priest (Age of Mythology)}}
 
Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon [[Obelisk]]s, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a [[Temple (Age of Mythology)|Temple]] has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can [[Conversion|convert]] wild [[Hunt|animals]] to serve the player.
   
  +
== Favor ==
Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon [[obelisk]]s, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a [[Temple (Age of Mythology)|Temple]] has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can [[Conversion|convert]] wild [[Hunt|animals]] to serve the player.
 
 
The Egyptian player gains [[Favor]] by building five different [[Monument (Age of Mythology)|Monuments]] to the glory of their chosen god. Each of these monuments generates favor at a set rate. Once the monuments are built, this method of gaining favor doesn't require any management. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little.
   
==Favor==
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== Titan ==
 
[[File:Ra as titan.jpg|right]] The Egyptians summon a giant humanoid bird, (either [[Ra]], [[Horus]], or Ra-Horakhty).
The Egyptian player gains [[Favor]] by building five different [[monument]]s to the glory of their chosen god. Each of these monuments generates favor at a set rate. Once the monuments are built, this method of gaining favor doesn't require any management. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little.
 
   
 
== Starting conditions ==
==Titan (The Titans expansion only)==
 
 
Each culture in ''Age of Mythology'' has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.
[[File:Ra as titan.jpg|right]]The [[Titan]] available for the Egyptians is the God [[Horus]].
 
   
 
== Language (ancient Egyptian) ==
==Starting Conditions==
 
Each of Age of Mythology's cultures has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.
 
 
==Language (Ancient Egyptian)==
 
 
*Antio/intoyou
 
*Antio/intoyou
 
*You-a-ear
 
*You-a-ear
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*Nu - hunter
 
*Nu - hunter
 
*Naya insurhret (f) nayendesshret (m) - forage
 
*Naya insurhret (f) nayendesshret (m) - forage
  +
Trivia from Greg "Deathshrimp Street": <span style="color:rgb(41,47,51);font-family:Arial,sans-serif;font-size:14px;font-weight:normal;line-height:18px;white-space:pre-wrap;">They say what you'd expect. If you click them, they say ready. If you task them on gold, they'd say I'm mining. </span><span style="color:rgb(41,47,51);font-family:Arial,sans-serif;font-size:14px;font-weight:normal;line-height:18px;white-space:pre-wrap;">With the caveat that I came up with most of those lines from what I could scrape together off the early 2000s internet. </span><span style="color:rgb(41,47,51);font-family:Arial,sans-serif;font-size:14px;font-weight:normal;line-height:18px;white-space:pre-wrap;">And if something sounded too goofy, we just changed it during VO recording. Entertainment > historical accuracy for AOE.<Ref>[https://twitter.com/Lolzormon/status/751046781551710208 | Greg Street Twitter]</Ref>
 
== AI Player Names ==
+
=== Trivia ===
  +
Greg "DeathShrimp" Street, one of the designers of ''Age of Mythology'', came up with most of the lines based on what he could "scrape together off the early 2000s internet". If one of the lines sounded "too goofy", they would change it during recording, as they considered entertainment value more important than historical accuracy.<ref>[https://twitter.com/Lolzormon/status/751046781551710208 Greg Street Twitter]</ref>
=== All Versions ===
 
  +
*[https://en.wikipedia.org/wiki/Alexandria Alexandria]
 
  +
== AI Player names ==
*[https://en.wikipedia.org/wiki/Bubastis Bubastis]
 
 
=== All versions ===
*[https://en.wikipedia.org/wiki/Qift Coptus]
 
  +
*[[wikipedia:Alexandria|Alexandria]]
*[https://en.wikipedia.org/wiki/Heliopolis_(Ancient_Egypt) Heliopolis]
 
*[https://en.wikipedia.org/wiki/Karnak Karnak]
+
*[[wikipedia:Bubastis|Bubastis]]
*[https://en.wikipedia.org/wiki/Korosko Korosko]
+
*[[wikipedia:Qift|Coptus]]
*[https://en.wikipedia.org/wiki/Luxor Luxor]
+
*[[wikipedia:Heliopolis (Ancient Egypt)|Heliopolis]]
*[https://en.wikipedia.org/wiki/Asyut Lycopolis]
+
*[[wikipedia:Karnak|Karnak]]
*[https://en.wikipedia.org/wiki/Memphis,_Egypt Memphis]
+
*[[wikipedia:Korosko|Korosko]]
*[https://en.wikipedia.org/wiki/Tell_Nebesha Nebesha]
+
*[[wikipedia:Luxor|Luxor]]
*[https://en.wikipedia.org/wiki/Thebes,_Egypt Thebes]
+
*[[wikipedia:Asyut|Lycopolis]]
  +
*[[wikipedia:Memphis, Egypt|Memphis]]
  +
*[[wikipedia:Tell Nebesha|Nebesha]]
  +
*[[wikipedia:Thebes, Egypt|Thebes]]
   
 
=== Vanilla and the ''Extended Edition'' ===
 
=== Vanilla and the ''Extended Edition'' ===
 
These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI.
 
These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI.
*[https://en.wikipedia.org/wiki/Buhen Buhen]
+
*[[wikipedia:Buhen|Buhen]]
*[https://en.wikipedia.org/wiki/Nubia Nubia]
+
*[[wikipedia:Nubia|Nubia]]
*[https://en.wikipedia.org/wiki/Delgo,_Sudan Sesebi]
+
*[[wikipedia:Delgo, Sudan|Sesebi]]
   
=== Vanilla Only ===
+
=== Vanilla only ===
 
These names only appear on AI players following the Balanced or the Vanilla Random AI.
 
These names only appear on AI players following the Balanced or the Vanilla Random AI.
 
*[http://www.geographic.org/geographic_names/name.php?uni=-466538&fid=1630&c=egypt Bir Nakhlai]
 
*[http://www.geographic.org/geographic_names/name.php?uni=-466538&fid=1630&c=egypt Bir Nakhlai]
 
*[http://www.geographic.org/geographic_names/name.php?uni=-6796&fid=5871&c=sudan Deraheib]
 
*[http://www.geographic.org/geographic_names/name.php?uni=-6796&fid=5871&c=sudan Deraheib]
*[https://en.wikipedia.org/wiki/Lake_Nasser Ikkur]
+
*[[wikipedia:Lake Nasser|Ikkur]]
*[https://en.wikipedia.org/wiki/Kerma Kerma]
+
*[[wikipedia:Kerma|Kerma]]
*[https://en.wikipedia.org/wiki/List_of_Egyptian_castles,_forts,_fortifications_and_city_walls#Nubia Quban]
+
*[[wikipedia:List of Egyptian castles, forts, fortifications and city walls#Nubia|Quban]]
  +
  +
== Trivia ==
  +
* The Egyptians of ''Age of Mythology'' draw notable influence from Hellenistic Egypt (when the Ptolemaic dynasty ruled), evident from the presence of [[Catapult (Age of Mythology)|Catapults]], the [[Lighthouse]], and [[War Elephant (Age of Mythology)|War Elephants]].
  +
* Some of their Myth Units refer to other Afro-Asiatic peoples; the [[Roc]] (drawn from Arabian mythology), and [[Leviathan]] (drawn from Hebrew mythology, in turn of [[Phoenicians|Phoenician]]/Canaanite influence).
  +
** Also, thanks to their Barracks units (who represent generic [[Bronze Age]] troops, armed with epsilon axes, spears and slings), and the [[Chariot Archer (Age of Mythology)|Chariot Archer]] and [[Camelry]] units, they can be used to represent some of the above-mentioned peoples.
   
 
{{Culture}}
 
{{Culture}}
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{{Navbox|Egyptian|Buildings}}
 
{{Navbox|Egyptian|Buildings}}
 
{{Navbox|Egyptian|Gods}}
 
{{Navbox|Egyptian|Gods}}
  +
  +
== References ==
  +
{{Reflist}}
 
[[Category:Age of Mythology]]
 
[[Category:Age of Mythology]]
[[Category:Civilizations]]
 
 
[[Category:Egyptians]]
 
[[Category:Egyptians]]
[[Category:Middle Eastern civilizations]]
 
 
[[Category:African civilizations]]
 
[[Category:African civilizations]]
 
[[Category:Middle Eastern civilizations]]

Revision as of 07:29, 22 April 2020

Info icon
This article is about the civilization in Age of Mythology. For their appearance in Age of Empires, see Egyptians (Age of Empires).
Civilization Technology tree Strategy
EgyptianPortrait

The Egyptians are a culture in Age of Mythology.

Gods

Major gods

Minor gods

Classical Age

Heroic Age

Mythic Age

Resource gathering

Laborers, the Egyptian workers, are slower at gathering resources than other cultures' workers. This can be offset by having the Pharaoh (or with Ra, Priests) empower the relevant drop-off building. In contrast to the other cultures, the Egyptians have separate drop-off buildings for food, wood and gold; they are all built slowly though they are free.

Heroes

Unlike the Norse and Greeks, the Egyptian hero is not simply a regular unit with an attack bonus against myth units. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against myth units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against human soldiers.

Pharaoh

Pharaoh
Main article: Pharaoh (Age of Mythology)

The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy Myth units and his ability to heal. Set's Pharaoh can also summon animals.

If killed, the Pharaoh regenerates at the player's starting Town Center after one and a half minutes, so he is never out of action for long.

Son of Osiris

Sonofosiris

Using the Son of Osiris god power (supplied, unsurprisingly, by Osiris), the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead.

Priest

Priest age of mythology
Main article: Priest (Age of Mythology)

Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon Obelisks, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a Temple has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can convert wild animals to serve the player.

Favor

The Egyptian player gains Favor by building five different Monuments to the glory of their chosen god. Each of these monuments generates favor at a set rate. Once the monuments are built, this method of gaining favor doesn't require any management. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little.

Titan

Ra as titan

The Egyptians summon a giant humanoid bird, (either Ra, Horus, or Ra-Horakhty).

Starting conditions

Each culture in Age of Mythology has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.

Language (ancient Egyptian)

  • Antio/intoyou
  • You-a-ear
  • Hayoh/ taiyoh/ taeyu - Good / Well
  • Ark
  • Aerifear
  • Eel-you-refer
  • Hroengyawet (M) Hroeyatawit (f) - wood
  • Endwege/inwedge
  • Gerrick/geregg/grikk
  • Baya (f) Beiya (m) - mine
  • Nitu
  • Eya ackjiu - attack
  • Ackjiu - attack
  • Eya air erracter - attack
  • Enejereek - I am king
  • Heisora - animal of Set
  • Edowa - animal of Set
  • Hahiru - animal of Set
  • Nu - hunter
  • Naya insurhret (f) nayendesshret (m) - forage

Trivia

Greg "DeathShrimp" Street, one of the designers of Age of Mythology, came up with most of the lines based on what he could "scrape together off the early 2000s internet". If one of the lines sounded "too goofy", they would change it during recording, as they considered entertainment value more important than historical accuracy.[1]

AI Player names

All versions

Vanilla and the Extended Edition

These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI.

Vanilla only

These names only appear on AI players following the Balanced or the Vanilla Random AI.

Trivia

  • The Egyptians of Age of Mythology draw notable influence from Hellenistic Egypt (when the Ptolemaic dynasty ruled), evident from the presence of Catapults, the Lighthouse, and War Elephants.
  • Some of their Myth Units refer to other Afro-Asiatic peoples; the Roc (drawn from Arabian mythology), and Leviathan (drawn from Hebrew mythology, in turn of Phoenician/Canaanite influence).
    • Also, thanks to their Barracks units (who represent generic Bronze Age troops, armed with epsilon axes, spears and slings), and the Chariot Archer and Camelry units, they can be used to represent some of the above-mentioned peoples.

Template:Culture

References