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*[https://en.wikipedia.org/wiki/Tell_Nebesha Nebesha]
 
*[https://en.wikipedia.org/wiki/Tell_Nebesha Nebesha]
 
*[https://en.wikipedia.org/wiki/Thebes,_Egypt Thebes]
 
*[https://en.wikipedia.org/wiki/Thebes,_Egypt Thebes]
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*[https://en.wikipedia.org/wiki/Buhen Buhen]
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{{Navbox|Egyptian|Units}}
 
{{Navbox|Egyptian|Units}}

Revision as of 17:53, 29 January 2016

Info icon
This article is about the civilization in Age of Mythology. For their appearance in Age of Empires, see Egyptians (Age of Empires).
Civilization Technology tree Strategy

The Egyptians are one of three (four in the Titans expansion) cultures in Age of Mythology.

Gods

Major Gods

Classical Age Gods

Heroic Age Gods

Mythic Age Gods

Resource Gathering

Laborers, the Egyptian workers, are slower at gathering resources than other cultures' workers. This can be offset by having the Pharaoh (or with Ra, Priests) empower the relevant drop-off building. In contrast to the other cultures, the Egyptians have separate drop-off buildings for food, wood and gold; they are all built slowly though they are free.

Heroes

Unlike the Norse and Greeks, the Egyptian hero is not simply a regular unit with an attack bonus against Myth Units. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against Myth Units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against human soldiers.

Pharaoh

Pharaoh
Main article: Pharaoh

The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy Myth units and his ability to heal. Set's Pharaoh can also summon animals.

If killed, the Pharaoh regenerates at the player's starting Town Center after one and a half minutes, so he is never out of action for long.

Son of Osiris

Sonofosiris

Using the Son of Osiris God Power (supplied, unsurprisingly, by Osiris), the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead.

Priest

Priest age of mythology
Main article: Priest (Age of Mythology)

Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon obelisks, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a Temple has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can convert wild animals to serve the player.

Favor

The Egyptian player gains Favor by building five different monuments to the glory of their chosen god. Each of these monuments generates favor at a set rate. Once the monuments are built, this method of gaining favor doesn't require any management. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little.

Titan (The Titans expansion only)

Ra as titan

The Titan available for the Egyptians is the God Horus.

Starting Conditions

Each of Age of Mythology's cultures has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.

Language (Ancient Egyptian)

  • Antio/intoyou
  • You-a-ear
  • Hayoh/ taiyoh/ taeyu - Good / Well
  • Ark
  • Aerifear
  • Eel-you-refer
  • Hroengyawet (M) Hroeyatawit (f) - wood
  • Endwege/inwedge
  • Gerrick/geregg/grikk
  • Baya (f) Beiya (m) - mine
  • Nitu
  • Eya ackjiu - attack
  • Ackjiu - attack
  • Eya air erracter - attack
  • Enejereek - I am king
  • Heisora - animal of Set
  • Edowa - animal of Set
  • Hahiru - animal of Set
  • Nu - hunter
  • Naya insurhret (f) nayendesshret (m) - forage

AI Player Names

Extended Edition 2.01 onwards