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The Egyptian civilization focuses on their defense, and defeat their enemies by weight of numbers.


The Egyptians can start their economy quickly as many of their early buildings are free. This allows them to stockpile resources quickly as they do not need to spend them on buildings. The Pharaoh, the main hero for the Egyptians, is a unique asset. His empowering ability helps to manage the income of resources by speeding a particular resource-gathering operation as necessary.

The Egyptians also have a strong defense. They have the most upgrades for their towers and the second most upgrades for their walls. The Atlanteans have one more wall upgrade; however, the Egyptians' walls only have 100 less hit points.

Egyptian infantry and archer units are weaker than those of most civilizations, but they are cheaper and faster. In the Heroic Age the Egyptians can build Migdol Stronghold units that often form the backbone of their military. While most of the units available to Egyptians are much weaker than those of other civilizations, they have the strongest human unit of the game, the mighty War Elephant. The war elephant is good against everything so it can be used as the core of an Egyptian attack. They can even defeat many myth units. Another powerful Egyptian unit is the Chariot Archer, a very fast archer with a powerful attack. Chariot Archers are very mobile; they can catch up with most of the game's cavalry units and they also have the longest range of any archer available. They form the backbone of the Egyptian army.

Favor generation requires no micromanagement as all that is required is to build Monuments. A great bonus to the Egyptians is that their Heroes, the Pharaoh and Priest, can heal units. Before the Extended Edition, the Egyptians were the only culture to have access to healing without being obliged to worship specific gods, allowing them to sustain an army for a long time away from the base and gives them an advantage in pitched battles.


Early on, the Egyptians are heavily dependent on the Pharaoh for economic development, as Laborers (Egyptian villagers) gather resources 10% slower than their Norse and Greek counterparts. Their military in the Classical Age is dependent on numbers as their units are specialized and weaker than those of other civilizations. As a result, they are vulnerable to rushes. If they cannot build a large amount of soldiers, they will likely be defeated. In the Heroic Age they can train stronger units but they are also somewhat expensive. Upgrading units is also a tedious and costly process as each unit is upgraded individually instead of by class.

Scouting is arguably the Egyptians' greatest weakness, though this is only true for the Ra and Isis factions. These two factions are forced to use their starting Priest to scout, and he is ill-suited to the task, though Isis's reduction of Obelisk costs and build times helps a little.