This article is about the civilization in Age of Mythology. For their appearance in Age of Empires, see Egyptians (Age of Empires). |
ā | Egyptians scout by having their Priests build Obelisks. Egyptian soldiers tend to be weaker and cheaper, but train quickly. Their later units from the Migdol Stronghold are more powerful. Egyptian buildings do not cost Wood, and many are free. Egyptian buildings build faster, gather, train and reasearch[sic] improvements faster, and fight better when empowered by a Pharaoh. They gain Favor by building Monuments. | ā |
—In-game description |
The Egyptians are a civilization in Age of Mythology. They are based on the ancient Egyptian religion and mythology.
Overview[]
- Civilian unit: Laborer
- Resource drop-off sites: Granary - food, Lumber Camp - wood, Mining Camp - gold
- Buildings do not cost wood
- Farms are available since the Archaic Age.
- Can build Monuments to generate favor.
- Laborers work slower, but the Pharaoh can empower buildings, improving construction speed, work rate, and resource collection.
- Watch Tower upgrade free.
- Start with a Pharaoh, a Priest, and two Laborers.
- Fishing Ships can construct Obelisks, Docks, and Lighthouses.
- Start with 250 food, 100 wood, 100 gold.
Major gods[]
- Ra: Has Pharaohs that empower buildings, creating +5% more resources. Monuments cost 25% less resources and are 20% stronger. Benefits camels and chariots.
- Isis: All technologies cost 10% less food, wood and gold. Each Town Center supports +3 population. Benefits economy.
- Set: Priests can convert wild animals. Animals of Set are summoned when advancing in age. Benefits archers.
Minor gods[]
The minor gods available to the civilization, their focuses, and the major gods through which they can be accessed are:
Classical Age[]
- Bast (Isis and Ra) - Villagers
- Ptah (Ra and Set) - Technology
- Anubis (Set and Isis) - Infantry and myth units
Heroic Age[]
- Hathor (Isis and Ra) - Buildings
- Sekhmet (Ra and Set) - Archers and siege weapons
- Nephthys (Isis and Set) - Priests
Mythic Age[]
- Osiris (Isis and Ra) - Camels
- Horus (Ra and Set) - Infantry
- Thoth (Isis and Set) - Migdol Stronghold units
Units[]
The generic units unique to all Egyptians are:
Human soldiers[]
- Town Center
- Mercenary: Expensive Archaic Age infantry which are strong but last a short time.
- Mercenary Cavalry: Expensive Heroic Age cavalry which are strong but last a short time.
- Barracks
- Spearman: Archaic Age infantry, good only against cavalry.
- Axeman: Classical Age infantry, good only against infantry.
- Slinger: Classical Age archer, good only against archers.
- Khopesh Swordsman: Classical Age infantry, good only against villager and trade units.
- Migdol Stronghold
- Chariot Archer: Heroic Age mounted archer, good against infantry.
- Camelry: Heroic Age cavalry, good against archers and cavalry.
- War Elephant: Heroic Age cavalry, good against infantry.
Siege weapons[]
- Siege Works
- Siege Tower: Heroic Age siege unit that can garrison foot units, attack enemy units with arrows, and ram buildings.
- Catapult: Mythic Age ranged siege weapon strong against buildings and ships.
Heroes[]
- Pharaoh: Ranged Hero which automatically spawns at the Town Center when killed, empowers buildings, heals, collects Relics, good against myth units.
- Priest: Ranged Hero which can be trained at the Town Center and Temple from the Archaic Age, heals, constructs Obelisks, good only against myth units. Initially cannot collect Relics.
Myth units[]
- Main article: Myth unit#Egyptians
Ships[]
- Kebenit: Stronger than Atlantean arrow ships, overtaken by others.
- Ramming Galley: Same as Greek and Norse hammer ships.
- War Barge: More hit points than other siege ships.
Titan[]
The Egyptians summon a giant humanoid bird as a Titan, (either Ra, Horus, or Ra-Horakhty).
Buildings[]
The generic buildings unique to all Egyptians (and not just cosmetically unique) are:
Economic[]
- Monument: Buildings available since the Archaic Age which generate favor. Comprises of five distinct buildings each with a build limit of 1, each is unlocked when its precursor is first constructed.
Scouting[]
- Obelisk: Archaic Age building which provides Line of Sight, constructed by Priests and Fishing Ships.
- Lighthouse: Mythic Age building which provides a gigantic line of sight.
Defensive[]
- Citadel Wall: Mythic Age wall, upgrade of the Fortified Wall.
- Ballista Tower: Mythic Age tower, upgrade of the Guard Tower.
Resource gathering[]
Laborers, the Egyptian workers, are slower at gathering resources than other civilizations' workers. This can be offset by having the Pharaoh (or with Ra, Priests) empower the relevant drop-off building. In contrast to the other civilizations, the Egyptians have separate drop-off buildings for food, wood and gold; they are all built slowly though they are free.
Egyptian heroes[]
Unlike the Norse and Greeks, the Egyptian hero is not simply a regular unit with an attack bonus against myth units. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against myth units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against human soldiers.
Pharaoh[]
- Main article: Pharaoh (Age of Mythology)
The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy myth units and his ability to heal. Set's Pharaoh can also summon animals.
If killed, the Pharaoh regenerates at the player's starting Town Center after one and a half minutes, so he is never out of action for long.
Son of Osiris[]
Using the Son of Osiris god power, the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead.
Priest[]
- Main article: Priest (Age of Mythology)
Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon Obelisks, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a Temple has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can convert wild animals to serve the player.
Favor[]
The Egyptian player gains Favor by building five different Monuments to the glory of their chosen god. Each of these monuments generates favor at a set rate. Once the monuments are built, this method of gaining favor doesn't require any management. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little.
Starting conditions[]
Each civilization in Age of Mythology has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.
Changelog[]
This section needs expansion. You can help by adding to it. |
Extended Edition[]
- Since the Extended Edition, casting Son of Osiris on a Pharaoh produces another regular Pharaoh.
Tale of the Dragon[]
- Khopesh Swordsman introduced.
In-game dialogue[]
The dialogue is based on Ancient Egyptian.
- Villager
- Select 1 Enejereek (m)
- Select 2 Initu (f)
- Select 3 Rig (f)
- Select 4 Endwege/inwedge
- Select 5 Gerrick/geregg/grikk
- Move/Build 1 Eel-you-refer
- Move/Build 2 Ack
- Move/Build 3 You-a-ear
- Move/Build 4 Hayoh/ taiyoh/ taeyu - Good / Well
- Attack 1 Eya ackjiu (m)
- Attack 2 Aya eyatyu (f)
- Chop tree Hroengyawet (M) Hroeyatawit (f)
- Hunt - Nu
- Forage Naya insurhret (f) nayendesshret (m)
- Mine Baya (f) Beiya (m)
- Military
- Select 1 Intoyou (m)
- Select 2 Endwege/inwedge
- Select 3 Gerrick/geregg/grikk
- Select 4 Enejereek (f)
- Move 1 Ee-you-refer
- Move 2 Antio/intoyou (m)
- Move 3 You-ee-air
- Move 4 Ack (f)
- Move 5 Hayoh/ taiyoh/ taeyu (f) - Good / Well
- Attack 1 Eya ackjiu
- Attack 2 Ackjiu
- Attack 3 Eya air erracter (m)
- Priest
- Select 1 Initu
- Select 2 Amwheech
- Select 3 Grikk
- Any task 1 Taiyoh - Good / Well
- Any task 2 Aa-you-refer
- Any task 3 You-ai-air
- Pharaoh
- Select 1 In-whech
- Select 2 Antio
- Select 3 Enejereek
- Select 4 geregg
- Move/empower/heal 1 Thayoh - Good / Well
- Move/empower/heal 2 Aerifear
- Move/empower/heal 3 Ack
- Move/empower/heal 4 You-ai-ear
- Attack 1 Oya-atioh
- Attack 2 Entiyoh
- Move 1 Edowa
- Move 2 Heisora
- Hahiru
Trivia[]
Greg "DeathShrimp" Street, one of the designers of Age of Mythology, came up with most of the lines based on what he could "scrape together off the early 2000s internet". If one of the lines sounded "too goofy", they would change it during recording, as they considered entertainment value more important than historical accuracy.[1]
AI Player names[]
All versions[]
- Alexandria - A large city on the Mediterranean coast of Egypt, it was founded by Alexander the Great in 331 BC.
- Bubastis - Also called Per-Bast, it was an ancient Egyptian city which was the center of worship for the feline goddess Bast.
- Coptus - Also called Gebtu, n important center for administration, religion, and commerce in ancient Egypt.
- Heliopolis - A major city and one of the oldest of ancient Egypt, the modern capital Cairo was built on it.
- Karnak - Karnak is the temple complex of Thebes, near Luxor. It comprises a vast mix of temples, pylons, chapels, and other buildings.
- Korosko - A settlement in Egyptian Nubia, which served as a departure point for caravans.
- Luxor - Another temple complex of Thebes, in the modern world it is described as the "world's greatest open-air museum".
- Lycopolis - Called Zawty/Seyawt in Ancient Egyptian, the city has been the capital of its province since 3100 BC.
- Memphis - Assumed to be founded around 3150 BC, and to be the capital of the first Egyptian dynasties.
- Nebesha - The location of the ancient city Imet, the ruins consist of a temple to Wadjet.
- Thebes - An ancient Egyptian city which was the capital during the Middle and New Kingdom eras, it contained the complexes of Karnak and Luxor.
Vanilla and the Extended Edition[]
These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI.
Vanilla only[]
These names only appear on AI players following the Balanced or the Vanilla Random AI.
Cut content[]
This section needs expansion. You can help by adding to it. |
- Chariot - Heroic Age anti-cavalry light cavalry unit, supplanted by Camelry.
- Apep - It had similar statistics to a Sphinx.
Trivia[]
- The Egyptians of Age of Mythology draw notable influence from Hellenistic Egypt (when the Ptolemaic dynasty ruled), evident from the presence of Catapults, the Lighthouse, and War Elephants.
- Some of their myth units refer to other Afro-Asiatic peoples; the Roc (drawn from Arabian mythology), and Leviathan (drawn from Hebrew mythology, in turn of Phoenician/Canaanite influence).
- Also, thanks to their Barracks units (who represent generic Bronze Age troops, armed with epsilon axes, spears and slings), and the Chariot Archer and Camelry units, they can be used to represent some of the above-mentioned peoples.
Gallery[]
References[]
Civilizations in Age of Mythology | ||||
---|---|---|---|---|
Age of Mythology | The Titans | Tale of the Dragon | ||
Greeks |
Egyptians |
Norse |
Atlanteans |
Chinese |