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This article is about the civilization in Age of Mythology. For their appearance in Age of Empires, see Egyptians (Age of Empires).
Civilization Technology tree Strategy

ā€œEgyptians scout by having their Priests build Obelisks. Egyptian soldiers tend to be weaker and cheaper, but train quickly. Their later units from the Migdol Stronghold are more powerful. Egyptian buildings do not cost Wood, and many are free. Egyptian buildings build faster, gather, train and reasearch[sic] improvements faster, and fight better when empowered by a Pharaoh. They gain Favor by building Monuments.ā€
—In-game description

The Egyptians are a civilization in Age of Mythology. They are based on the ancient Egyptian religion and mythology.

Overview[]

Major gods[]

Minor gods[]

The minor gods available to the civilization, their focuses, and the major gods through which they can be accessed are:

Classical Age[]

  • BastIcon Bast (Isis and Ra) - Villagers
  • PtahIcon Ptah (Ra and Set) - Technology
  • AnubisIcon Anubis (Set and Isis) - Infantry and myth units

Heroic Age[]

  • HathorIcon Hathor (Isis and Ra) - Buildings
  • SekhmetIcon Sekhmet (Ra and Set) - Archers and siege weapons
  • NephthysIcon Nephthys (Isis and Set) - Priests

Mythic Age[]

  • OsirisIcon Osiris (Isis and Ra) - Camels
  • HorusIcon Horus (Ra and Set) - Infantry
  • ThothIcon Thoth (Isis and Set) - Migdol Stronghold units

Units[]

The generic units unique to all Egyptians are:

Human soldiers[]

Siege weapons[]

  • SiegeWorks Siege Works
    • Aomsiegetowericon Siege Tower: Heroic Age siege unit that can garrison foot units, attack enemy units with arrows, and ram buildings.
    • AoMCatapultIcon Catapult: Mythic Age ranged siege weapon strong against buildings and ships.

Heroes[]

  • Pharaoh Icon Pharaoh: Ranged Hero which automatically spawns at the Town Center when killed, empowers buildings, heals, collects Relics, good against myth units.
  • AoM Priest Icon Priest: Ranged Hero which can be trained at the Town Center and Temple from the Archaic Age, heals, constructs Obelisks, good only against myth units. Initially cannot collect Relics.

Myth units[]

Main article: Myth unit#Egyptians

Ships[]

  • Kebeniticon Kebenit: Stronger than Atlantean arrow ships, overtaken by others.
  • Ramminggalleyicon Ramming Galley: Same as Greek and Norse hammer ships.
  • Warbargeicon War Barge: More hit points than other siege ships.

Titan[]

Ra as titan

The Egyptian TitanEgyptianIcon Titan

The Egyptians summon a giant humanoid bird as a Titan, (either Ra, Horus, or Ra-Horakhty).

Buildings[]

The generic buildings unique to all Egyptians (and not just cosmetically unique) are:

Economic[]

  • MonumentVillagersIcon Monument: Buildings available since the Archaic Age which generate favor. Comprises of five distinct buildings each with a build limit of 1, each is unlocked when its precursor is first constructed.

Scouting[]

Defensive[]

Resource gathering[]

Laborers, the Egyptian workers, are slower at gathering resources than other civilizations' workers. This can be offset by having the Pharaoh (or with Ra, Priests) empower the relevant drop-off building. In contrast to the other civilizations, the Egyptians have separate drop-off buildings for food, wood and gold; they are all built slowly though they are free.

Egyptian heroes[]

Unlike the Norse and Greeks, the Egyptian hero is not simply a regular unit with an attack bonus against myth units. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against myth units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against human soldiers.

Pharaoh[]

Pharaoh
Main article: Pharaoh (Age of Mythology)

The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy myth units and his ability to heal. Set's Pharaoh can also summon animals.

If killed, the Pharaoh regenerates at the player's starting Town Center after one and a half minutes, so he is never out of action for long.

Son of Osiris[]

Sonofosiris

Using the Son of Osiris god power, the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead.

Priest[]

Priest age of mythology
Main article: Priest (Age of Mythology)

Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon Obelisks, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a Temple has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can convert wild animals to serve the player.

Favor[]

The Egyptian player gains Favor by building five different Monuments to the glory of their chosen god. Each of these monuments generates favor at a set rate. Once the monuments are built, this method of gaining favor doesn't require any management. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little.

Starting conditions[]

Each civilization in Age of Mythology has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.

Changelog[]

This section needs expansion. You can help by adding to it.

AoM Extended icon Extended Edition[]

  • Since the Extended Edition, casting Son of Osiris on a Pharaoh produces another regular Pharaoh.

AoM Extended icon Tale of the Dragon[]

In-game dialogue[]

The dialogue is based on Ancient Egyptian.

Villager
  • Select 1 Enejereek (m)
  • Select 2 Initu (f)
  • Select 3 Rig (f)
  • Select 4 Endwege/inwedge
  • Select 5 Gerrick/geregg/grikk
  • Move/Build 1 Eel-you-refer
  • Move/Build 2 Ack
  • Move/Build 3 You-a-ear
  • Move/Build 4 Hayoh/ taiyoh/ taeyu - Good / Well
  • Attack 1 Eya ackjiu (m)
  • Attack 2 Aya eyatyu (f)
  • Chop tree Hroengyawet (M) Hroeyatawit (f)
  • Hunt - Nu
  • Forage Naya insurhret (f) nayendesshret (m)
  • Mine Baya (f) Beiya (m)
Military
  • Select 1 Intoyou (m)
  • Select 2 Endwege/inwedge
  • Select 3 Gerrick/geregg/grikk
  • Select 4 Enejereek (f)
  • Move 1 Ee-you-refer
  • Move 2 Antio/intoyou (m)
  • Move 3 You-ee-air
  • Move 4 Ack (f)
  • Move 5 Hayoh/ taiyoh/ taeyu (f) - Good / Well
  • Attack 1 Eya ackjiu
  • Attack 2 Ackjiu
  • Attack 3 Eya air erracter (m)
Priest
  • Select 1 Initu
  • Select 2 Amwheech
  • Select 3 Grikk
  • Any task 1 Taiyoh - Good / Well
  • Any task 2 Aa-you-refer
  • Any task 3 You-ai-air
Pharaoh
  • Select 1 In-whech
  • Select 2 Antio
  • Select 3 Enejereek
  • Select 4 geregg
  • Move/empower/heal 1 Thayoh - Good / Well
  • Move/empower/heal 2 Aerifear
  • Move/empower/heal 3 Ack
  • Move/empower/heal 4 You-ai-ear
  • Attack 1 Oya-atioh
  • Attack 2 Entiyoh
Animals of Set
  • Move 1 Edowa
  • Move 2 Heisora
  • Hahiru

Trivia[]

Greg "DeathShrimp" Street, one of the designers of Age of Mythology, came up with most of the lines based on what he could "scrape together off the early 2000s internet". If one of the lines sounded "too goofy", they would change it during recording, as they considered entertainment value more important than historical accuracy.[1]

AI Player names[]

All versions[]

  • Alexandria - A large city on the Mediterranean coast of Egypt, it was founded by Alexander the Great in 331 BC.
  • Bubastis - Also called Per-Bast, it was an ancient Egyptian city which was the center of worship for the feline goddess Bast.
  • Coptus - Also called Gebtu, n important center for administration, religion, and commerce in ancient Egypt.
  • Heliopolis - A major city and one of the oldest of ancient Egypt, the modern capital Cairo was built on it.
  • Karnak - Karnak is the temple complex of Thebes, near Luxor. It comprises a vast mix of temples, pylons, chapels, and other buildings.
  • Korosko - A settlement in Egyptian Nubia, which served as a departure point for caravans.
  • Luxor - Another temple complex of Thebes, in the modern world it is described as the "world's greatest open-air museum".
  • Lycopolis - Called Zawty/Seyawt in Ancient Egyptian, the city has been the capital of its province since 3100 BC.
  • Memphis - Assumed to be founded around 3150 BC, and to be the capital of the first Egyptian dynasties.
  • Nebesha - The location of the ancient city Imet, the ruins consist of a temple to Wadjet.
  • Thebes - An ancient Egyptian city which was the capital during the Middle and New Kingdom eras, it contained the complexes of Karnak and Luxor.

Vanilla and the Extended Edition[]

These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI.

Vanilla only[]

These names only appear on AI players following the Balanced or the Vanilla Random AI.

Cut content[]

This section needs expansion. You can help by adding to it.
  • Chariot Chariot - Heroic Age anti-cavalry light cavalry unit, supplanted by Camelry.
  • ApepIcon Apep - It had similar statistics to a Sphinx.

Trivia[]

  • The Egyptians of Age of Mythology draw notable influence from Hellenistic Egypt (when the Ptolemaic dynasty ruled), evident from the presence of Catapults, the Lighthouse, and War Elephants.
  • Some of their myth units refer to other Afro-Asiatic peoples; the Roc (drawn from Arabian mythology), and Leviathan (drawn from Hebrew mythology, in turn of Phoenician/Canaanite influence).
    • Also, thanks to their Barracks units (who represent generic Bronze Age troops, armed with epsilon axes, spears and slings), and the Chariot Archer and Camelry units, they can be used to represent some of the above-mentioned peoples.

Gallery[]

References[]

Civilizations in Age of Mythology
Aom original icon Age of Mythology AoM The Titans icon The Titans AoM Extended icon Tale of the Dragon
Greeks
Greeks
Egyptians
Egyptians
NorsePortrait
Norse
AtlanteanPortrait
Atlanteans
Chinese
Chinese
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