Civilization Tech tree Strategy
Aoe one 05

This image depicts the Egyptian civilization flourishing during the Iron Age. Notice the distinct architecture found only in civilizations that are located West of Mesopotamia.

The Egyptian civilization is the default civilization chosen for the Ascent of Egypt Learning Campaign. They possess good qualities that can buffer most sieges. Civilization bonuses are Chariots (HP +33%), Priests (+3 range), and Gold mining (+20%).

Overview Edit


The Egyptians are a good choice in Deathmatches since they are most powerful during the last two Ages, the Bronze and Iron Age. Their gold economy prior to the Iron Age is stable since their Villagers can collect and gather Gold 20% faster. However, to some players, this bonus is not as useful since they do not rely as much on gold compared to other civilizations and they also lack the coinage upgrade which increases productivity of gold mines by 25%.


Egyptian Chariots and the Chariot Archers are the strongest of any civilization because they have +33% hitpoints. The only infantry they have is the Short Swordsmen which lacks an armor piercing ability. The Slinger can be upgraded through most Iron Age upgrades, but no Siegecraft and no extra shielding. The only siege weapon they can build are the Stone Throwers, and their Academy is nothing special either, with the usual Hoplite. However, the Egyptians make this up by their ability to train stronger chariots. The Egyptians can train almost all archery units at the Archery Range, and has access to all armor technologies. The Egyptian Navy doesn't have any bonuses, but it is fully upgradeable and can still be able to hold off most, if not all enemy invasions. The Egyptians can also build all towers and walls and all upgrades for them are also available. In religion, the Egyptians have Priests who have a long +3 range, which makes them the unit with more range (a total of 16 once the Afterlife upgrade is researched) and all of the Temple technologies are available. If the computer controls this civilization in Iron Age with sufficient amount of surplus resources on land as in deathmatches, their entire army will consist of Scythe Chariots, Elephant Archers, and Priests. In Rise of Rome, the computer no longer conscripts war elephants whose trample damage is replaced by the more mobile Scythe Chariot.


  • Have the strongest Chariot units in the game (With the Nobility upgrade their Chariot Archers have 106 HP and their Scythe Chariots have a total of 182 HP).
  • Good for both Deathmatch and Random Map modes.
  • Their priests can be fully upgraded and can convert enemy units further than any other civilization (With the Afterlife upgrade they will have a total of 16 range).


  • Cannot train Cavalry units besides the Chariot (e.g. Heavy Cavalry, Cataphracts, etc...)
  • Weak infantry units (can only train Short Swordsmen and Hoplites with no pierce armor upgrades).
  • No Siege Weapon upgrades (can only build Stone Throwers).