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The Economic Guild is an Archaic Age building in Age of Mythology: The Titans that is only available to the Atlanteans. Unlike other civilizations, the Atlanteans do not need drop-off points for resource gathering. Hence they have a building where economic technologies can be researched.

Special ability[]

  • Lush (Passive, Gaia only): Spreads Lush terrain, which causes units and buildings to regenerate. With Channels researched, it also increases the movement speed of all ground units by 15%.

Tactics[]

Gaia[]

The Economic Guild is the easiest way to spread Lush around the map. It costs -35% to build, and unlike Manors and Town Centers, it can be built in any number.

Others[]

This building has no further use when all its technologies have been researched.

Further statistics[]

God bonuses[]

  • Gaia: Regenerate 1 hit point per second. Grows lush around itself. -35% cost.

General technologies[]

Relics[]

Technologies[]

Technology tree[]


Economic Guild
Archaic Age
Classical Age

Husbandry

Survival Equipment

Plow

Irrigation

Flood Control

Hand Axe

Bow Saw

Carpenters

Pickaxe

Shaft Mine

Quarry

Changelog[]

The Titans[]

  • It costs 80 wood, 15 gold. It has a base build time of 33 seconds. It has 35% hack, 96% pierce, 10% crush armor.
  • Gaia Economic Guilds cost the same as every other.

Retold[]

  • Gaia Economic Guilds cost -30%.
  • With update 17.27932, Gaia Economic Guilds cost -35%.
  • With update 17.30764, it costs 50 wood, 15 gold. It has a base build time of 15 seconds. It has 30% hack, 90% pierce, 5% crush armor. Gaia Economic Guilds cost -40%.
  • With update 18.7603, Gaia's cost discount for Economic Guilds reverted to 35%.

History[]

Historically Guilds were associations of like crafts and services that united together to solve common problems and support one another. Problems with the system arose from the strict dependencies of one part of craft on another. Guilds developed rules that established roles of members and codes of behavior. Some kept members from poaching talented workers from one another, others were mandates to help fellow guild members with money or craft, still others set the prices at which members could sell their crafts or services.

Atlantean Guilds elected three overseers who sat on the Council, a body of government that was led by the Theocrat. The crafts of Atlantis were so valuable and so prized that these overseers wielded significant power over the politics of Atlantis.
—In-game help section

Gallery[]

Buildings in Age of Mythology
Generic
Economic Town Center · Village Center · House · Farm · Armory · Market
Military Dock · Temple
Walls and gates Wooden Wall · Wooden Gate · Stone Wall · Stone Gate · Fortified Wall · Fortified Gate
Tower Sentry Tower · Watch Tower · Guard Tower
Special Wonder · Titan Gate
Unique
Greeks Granary · Storehouse · Military Academy · Archery Range · Stable · Fortress
Egyptians Granary · Lumber Camp · Mining Camp · Monument · Obelisk · Barracks · Siege Works · Migdol Stronghold · Citadel Wall · Citadel Gate · Ballista Tower · Lighthouse
Norse Longhouse · Dwarven Armory · Great Hall · Ox Cart · Hill Fort
Atlanteans Manor · Economic Guild · Sky Passage · Military Barracks · Counter Barracks · Bronze Wall · Bronze Gate · Iron Wall · Iron Gate · Palace · Orichalcum Wall · Orichalcum Gate · Mirror Tower
Chinese
(Immortal Pillars)
Silo · Imperial Academy · Machine Workshop · Military Camp · Baolei · Crossbow Tower · Great Wall · Great Wall Gate
Chinese
(Tale of the Dragon)
Storage Pit · Garden · Earthen Wall · Earthen Gate · War Academy · Stable · Castle · Great Wall · Great Gate
Non-constructable (non-campaign exclusive buildings)
God power buildings Asgardian Hill Fort · Citadel Center · Earth Wall · Healing Spring · Hesperides Tree · Lure · Peach Blossom Spring · Plenty Vault · Sentinel · Shennong's Farm · Tartarian Gate · Underworld Passage
Random map Great Wall · Qinghai Lake Shrine · Settlement · Trading Post
Scenario Editor Temple (Chinese SPC)
Cut/Removed
Bandit Migdol · Charioteria
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