Eclipse is an Egyptian Classical Age god power in Age of Mythology that is available worshipers of Bast. When cast, it increases the attack of all of the player's myth units (including their special attacks) by 50%, their speed by 20%, their hack armor by 15%, and reduces their special attack recharge time for the duration of one minute.

Eclipse is a god power shield, i.e. while it is in effect, no other god powers can be cast.

Strategy[edit | edit source]

Lighting effect of using Eclipse.

Eclipse's main purpose is to strengthen the player's myth units, making them more efficient for their cost. This is especially useful in the early game when resources, especially favor, are limited and few myth units can be trained. Even so, players are encouraged to train as many myth units as they can to maximize the benefits. A group of Sphinxes along with some Scarabs powered by Eclipse can cause severe damage to an enemy town. Isis worshipers can also pair Eclipse with Ancestors to make their Minions much stronger for the limited time they will be around. More patient players can save it to boost their Titan which otherwise the Egyptians cannot improve in any way. Unlike Bronze, newly trained myth units will also be strengthened by Eclipse, so players are free to queue up their Temples.

Eclipse has the added effect being a god power shield. It lasts for just over a minute, essentially shutting out the other player's god powers for a fairly long time. This prevents enemies from defending themselves with Ceasefire or can even delay the use of an offensive god power such as Earthquake. The player's own god powers cannot be cast during Eclipse either, so they must make sure to cast the aforementioned Ancestors first or not hinder an ally's own attempt at attacking.

Trivia[edit | edit source]

  • Eclipse is one of three global god power shields, the other two being Rain and Fimbulwinter.
  • According to pre-release footage from German gaming magazine Gamestar, Eclipse was originally going to lower the LOS of buildings and non-mythological units to very small amounts (about 2–5 feet); the reason for the absence in the final release is unknown.
    • Also, according to the Age of Mythology handbook, Eclipse originally had the effect of reducing the attack range of archer and siege units by an undetermined amount.

Gallery[edit | edit source]

God powers
Culture Age God powers
Greeks ArchaicAge.png Bolt · Lure · Sentinel
ClassicalAge.png Pestilence · Restoration · Ceasefire
HeroicAge.png Underworld Passage · Curse · Bronze
MythicAge.png Earthquake · Lightning Storm · Plenty
Egyptians ArchaicAge.png Prosperity · Vision · Rain
ClassicalAge.png Eclipse · Shifting Sands · Plague of Serpents
HeroicAge.png Locust Swarm · Citadel · Ancestors
MythicAge.png Tornado · Meteor · Son of Osiris
Norse ArchaicAge.png Dwarven Mine · Great Hunt · Spy
ClassicalAge.png Healing Spring · Forest Fire · Undermine
HeroicAge.png Frost · Flaming Weapons · Walking Woods
MythicAge.png Fimbulwinter · Nidhogg · Ragnarok
Atlanteans ArchaicAge.png Deconstruction · Shockwave · Gaia Forest
ClassicalAge.png Spider Lair · Valor · Carnivora
HeroicAge.png Chaos · Traitor · Hesperides
MythicAge.png Tartarian Gate · Vortex · Implode
Chinese ArchaicAge.png Year of the Goat · Recreation · Timber Harvest
ClassicalAge.png Barrage · Great Journey · Call to Arms
HeroicAge.png Geyser · Uproot · Imperial Examination
MythicAge.png Great Flood · Inferno · Earth Dragon
All MythicAge.png Titan Gate
Campaign only Blessing of Zeus · Deconstruction Wonder · Seed of Gaia
Cheat Chicken Storm · Goatunheim · Walking Berry Bushes
Cut content Bramble · Enrage · Rebellion · Shepherd · Sight · Snowstorm · Volcano
Community content is available under CC-BY-SA unless otherwise noted.