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Target anywhere on the map to turn day to night, improving the abilities of your myth units and increasing the rate at which your Monuments generate Favor.
—In-game description

Eclipse is an Egyptian Classical Age god power in Age of Mythology that is available to worshipers of Bast. When invoked, it improves the attack, movement speed, vulnerabilities, and ability recharge time of the player's myth units (including their special attacks) for the duration. It also improves favor generation rate of Monuments.

Effect[]

For 55 seconds, Eclipse creates a darkness over the entire map which empowers the player's myth units and Monuments. Myth units gain +20% damage dealt (including abilities), -60% ability recharge time, +15% movement speed, and ​-10% Hack armorhack / ​-10% pierce / ​-10% Crush armorcrush vulnerabilities. Monuments gain +50% favor gather rate.

Only one instance of Eclipse can be active at a time. Before Retold, Eclipse also globally blocks other god powers.

Further statistics[]

Age bonuses[]

  • Wonder Age: -75% recharge cooldown and recast favor cost.

Relic bonuses[]

Strategy[]

Eclipse anim aom

The temporary lighting change when Eclipse is invoked

Eclipse's main purpose is to strengthen the player's myth units, making them more efficient for their cost. This is especially useful in the early game when resources, especially favor, are limited and few myth units can be trained. Even so, players are encouraged to train as many myth units as they can to maximize the benefits. A group of Sphinxes along with some Scarabs powered by Eclipse can cause severe damage to an enemy town. Isis worshipers can also pair Eclipse with Ancestors to make their Minions much stronger for the limited time they will be around. More patient players can save it to boost their Titan. Unlike Bronze, newly trained myth units will also be strengthened by Eclipse, so players are free to queue up their Temples. As it also benefits the player's Monuments, the player should try to time it to maximize this extra favor generation as well. It does not benefit the favor generation from Wonders.

Eclipse can be combined with Locust Swarm to greatly improve the latter, as Locusts are myth units. The main use of Locust Swarm is to kill around 20 workers around a Gold Mine, but if the workers have more than 60 hit points, Eclipse is necessary to kill them instead of just damaging them. However, Citizens and Kuafus, especially their hero counterparts, are more likely to survive unless they have been damaged beforehand.

Changelog[]

Age of Mythology[]

  • Eclipse is single-use, lasts for 65 seconds, and grants myth units +50% damage, +20% faster movement speed, and -50% special ability recharge time.

Retold[]

  • Eclipse can be reused for a base cost of 100 favor and a ramping cost of 25 favor, after a cooldown of 150 seconds.
  • Eclipse no longer acts as a god power shield.
  • Eclipse lasts for 86 seconds.
  • Reduced the myth unit damage bonus from +50% ➞ +20%.
  • Increased ability recharge time reduction from -50% ➞ -60%.
  • Increased the myth unit vulnerability reduction from ​-15% Hack armorhack ➞ ​-20% Hack armorhack / ​-20% pierce / ​-20% Crush armorcrush.
  • Increased the Monument favor generation bonus from +30% ➞ +50%.
  • With update 17.27932, the duration is reduced to 80 seconds.
  • With update 17.43876, the movement speed bonus was reduced from 20% to 15%, the vulnerability reduction was reduced to -10%, and its reuse base cost was decreased to 90 favor.
  • With update 17.64528, the duration is reduced to 66 seconds.

Immortal Pillars[]

Trivia[]

  • Prior to Retold, Eclipse was one of three global god power shields, the other two being Rain and Fimbulwinter.
  • According to pre-release footage from German gaming magazine Gamestar, Eclipse was originally going to lower the Line of Sight of buildings and non-mythological units to very small amounts (about 2–5); the reason for the absence in the final release is unknown.
    • Also, according to the Age of Mythology handbook, Eclipse originally had the effect of reducing the attack range of archer and siege units by an undetermined amount.

Gallery[]

God powers in Age of Mythology
Greeks
Archaic Age Bolt · Lure · Sentinel
Classical Age Pestilence · Restoration · Ceasefire
Heroic Age Underworld Passage · Curse · Bronze
Mythic Age Earthquake · Lightning Storm · Plenty
Egyptians
Archaic Age Prosperity · Vision · Rain
Classical Age Eclipse · Shifting Sands · Plague of Serpents
Heroic Age Locust Swarm · Citadel · Ancestors
Mythic Age Tornado · Meteor · Son of Osiris
Norse
Archaic Age Dwarven Mine · Great Hunt · Spy · Gullinbursti
Classical Age Healing Spring · Forest Fire · Undermine · Asgardian Bastion
Heroic Age Frost · Flaming Weapons · Walking Woods · Tempest
Mythic Age Fimbulwinter · Nidhogg · Ragnarok · Inferno
Atlanteans
Archaic Age Deconstruction · Shockwave · Gaia Forest
Classical Age Spider Lair · Valor · Carnivora
Heroic Age Chaos · Traitor · Hesperides
Mythic Age Tartarian Gate · Vortex · Implode
Chinese (Immortal Pillars)
Archaic Age The Peach Blossom Spring · Creation · Prosperous Seeds
Classical Age Earth Wall · Lightning Weapons · Vanish
Heroic Age Drought · Forest Protection · Fei Beasts
Mythic Age Blazing Prairie · Great Flood · Yinglong's Wrath
Japanese
Archaic Age Solar Shield · New Moon · Kusanagi
Classical Age Goshinboku · Shrine of the Hunt · Swampland
Heroic Age Shogun · Thunder Burst · Smiting Gust
Mythic Age Dragon Typhoon · Sacred Gate · Divine Slash
Other
Mythic Age All civilizations: Titan Gate
Campaign Blessing of Zeus · Deconstruction Wonder · Seed of Gaia · Hachiman's Blessing
Cheat Chicken Storm · Goatunheim · Walking Berry Bushes · Pandatopia
Cut Bramble · Enrage · Rebellion · Shepherd · Sight · Snowstorm · Volcano
Removed in Retold
Chinese (Tale of the Dragon)
Archaic Age Year of the Goat · Recreation · Timber Harvest
Classical Age Barrage · Great Journey · Call to Arms
Heroic Age Geyser · Uproot · Imperial Examination
Mythic Age Great Flood · Inferno · Earth Dragon