| “ | Target anywhere on the map to turn day to night, improving the abilities of your myth units and increasing the rate at which your Monuments generate Favor. | ” |
| —In-game description | ||
Eclipse is an Egyptian Classical Age god power in Age of Mythology that is available to worshipers of Bast. When invoked, it improves the attack, movement speed, vulnerabilities, and ability recharge time of the player's myth units (including their special attacks) for the duration. It also improves favor generation rate of Monuments.
Effect[]
For 55 seconds, Eclipse creates a darkness over the entire map which empowers the player's myth units and Monuments. Myth units gain +20% damage dealt (including abilities), -60% ability recharge time, +15% movement speed, and -10%
hack / -10%
pierce / -10%
crush vulnerabilities. Monuments gain +50% favor gather rate.
Only one instance of Eclipse can be active at a time. Before Retold, Eclipse also globally blocks other god powers.
Further statistics[]
Age bonuses[]
Wonder Age: -75% recharge cooldown and recast favor cost.
Relic bonuses[]
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Strategy[]
The temporary lighting change when Eclipse is invoked
Eclipse's main purpose is to strengthen the player's myth units, making them more efficient for their cost. This is especially useful in the early game when resources, especially favor, are limited and few myth units can be trained. Even so, players are encouraged to train as many myth units as they can to maximize the benefits. A group of Sphinxes along with some Scarabs powered by Eclipse can cause severe damage to an enemy town. Isis worshipers can also pair Eclipse with Ancestors to make their Minions much stronger for the limited time they will be around. More patient players can save it to boost their Titan. Unlike Bronze, newly trained myth units will also be strengthened by Eclipse, so players are free to queue up their Temples. As it also benefits the player's Monuments, the player should try to time it to maximize this extra favor generation as well. It does not benefit the favor generation from Wonders.
Eclipse can be combined with Locust Swarm to greatly improve the latter, as Locusts are myth units. The main use of Locust Swarm is to kill around 20 workers around a Gold Mine, but if the workers have more than 60 hit points, Eclipse is necessary to kill them instead of just damaging them. However, Citizens and Kuafus, especially their hero counterparts, are more likely to survive unless they have been damaged beforehand.
Changelog[]
Age of Mythology[]
- Eclipse is single-use, lasts for 65 seconds, and grants
myth units +50% damage, +20% faster movement speed, and -50% special ability recharge time.
Retold[]
- Eclipse can be reused for a base cost of 100 favor and a ramping cost of 25 favor, after a cooldown of 150 seconds.
- Eclipse no longer acts as a god power shield.
- Eclipse lasts for 86 seconds.
- Reduced the
myth unit damage bonus from +50% ➞ +20%. - Increased ability recharge time reduction from -50% ➞ -60%.
- Increased the
myth unit vulnerability reduction from -15%
hack ➞ -20%
hack / -20%
pierce / -20%
crush. - Increased the Monument favor generation bonus from +30% ➞ +50%.
- With update 17.27932, the duration is reduced to 80 seconds.
- With update 17.43876, the movement speed bonus was reduced from 20% to 15%, the vulnerability reduction was reduced to -10%, and its reuse base cost was decreased to 90 favor.
- With update 17.64528, the duration is reduced to 66 seconds.
Immortal Pillars[]
- With update 18.27100, Eclipse duration is reduced again to 55 seconds.
Trivia[]
- Prior to Retold, Eclipse was one of three global god power shields, the other two being Rain and Fimbulwinter.
- According to pre-release footage from German gaming magazine Gamestar, Eclipse was originally going to lower the Line of Sight of buildings and non-mythological units to very small amounts (about 2–5); the reason for the absence in the final release is unknown.
- Also, according to the Age of Mythology handbook, Eclipse originally had the effect of reducing the attack range of archer and siege units by an undetermined amount.




