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This article is about the god power in Age of Mythology: Retold - Immortal Pillars. For the building in Age of Mythology: Tale of the Dragon, see Earthen Wall. |
“ | Target a friendly building to surround it with earthen walls. Allies can pass through them, but enemies cannot. | ” |
—In-game description |
“ | Target a friendly building to surround it with earthen walls. | ” |
—In-game description |
Earth Wall is a Chinese Classical Age god power in Age of Mythology: Retold - Immortal Pillars that is available to worshipers of Houtu. When invoked on a friendly building, it creates a circular earthen wall that surrounds the building in an area of radius 40 to keep enemies trapped within or to keep them out. The erected walls start damaged and slowly build up, and pass through any obstructions, such as other buildings, trees, and even deep water. The walls remain until eight sections are destroyed, upon which all remaining sections also collapse.
The god power can be invoked on any friendly building, excluding walls, gates, Farms, Sentinels, Tartarian Gates, and building foundations. Non-destructible buildings like Peach Blossom Springs, Plenty Vaults, Healing Springs, and Hesperides Trees are also not valid targets of the god power. Among god power buildings, Earth Wall can be invoked on Lures and Underworld Passages, allowing for quick placement in enemy territory in team games.
Since update 18.27100, only four Earth Wall rings can be summoned per player at one time, with a global limit of 24. If the god power is invoked a fifth time, the earliest ring still standing will collapse.
Further statistics[]
Age bonuses[]
Wonder Age: -75% recharge cooldown and recast favor cost
Relic bonuses[]
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Building[]
“ | An earthen wall raised by Houtu. Allies can pass through, but enemies cannot. Starts with low hitpoints when summoned but quickly gets stronger | ” |
—In-game description |
“ | An earthen wall raised by Houtu. Starts with low hitpoints but quickly gets stronger quickly. | ” |
—In-game description |
The Earth Wall is a Chinese wall that is created surrounding a targeted friendly building when the eponymous god power is invoked. It starts at 25% hit points and slowly builds up, being vulnerable whilst under construction (taking four times the damage when under construction), but stronger than regular walls when completed. The walls are effectively gates, as they recede into the ground when the player's units are near, allowing them to pass through.
Further statistics[]
God bonuses[]
Nüwa: Creator's Auspice improves hit points in tiers as the player generates favor.
Age-ups[]
Heroic Age: 2× hit points
Mythic Age: 2× hit points
General technologies[]
Masons: +20% hit points
Architects: +30% hit points
Relics[]
Blanket of Empress Zoe: -15% crush vulnerability.
Five Colored Stone of Nüwa: -50% repairing cost.
Head of Orpheus: +8 Line of Sight.
Nose of the Sphinx: +15% hit points.
Trojan Gate Hinge: +40% hit points.
Xirang: Regenerate 10 hit points per second.
Tactics[]
Earth Wall is mainly used defensively to protect an allied base from attack. Ideally, it should be invoked on the player's own Town Center as soon as possible, as the wall slowly builds itself and is vulnerable to attack. However, once it is fully completed, it becomes much more impervious than regular walls. Players can install further defensive fortifications like Watch Towers and Baoleis to bolster their defenses. Earth Wall can also be invoked on an allied player's buildings to protect their base. This is especially useful when invoked on an allied Town Center belonging to either Hades, Isis, Freyr, Gaia, or Nüwa, as they all have strong defensive advantages. Earth Wall becomes even more effective as a defensive tool when combined with Hades' Sentinels, Isis' Monuments that provide god power shields, or Freyr's Gullinbursti.
When invoked, the Earth Wall passes through any obstructions, such as trees or buildings. Keep in mind that it is impossible to build on the Earth Wall itself, even though it can pass through buildings. While the wall begins to build itself, it can also launch any units into the air, even allied units, although they take no damage this way.
Earth Wall can also be used offensively. As demonstrated by the official preview video, combining Earth Wall with Zhurong's Blazing Prairie and a set of buildings to bait an enemy into attacking can entrap groups of enemies into a deadly rain of fire with no means of escaping the power's radius. This tactic is available to Nüwa and Shennong builds that select both gods while aging up.
Changelog[]
Immortal Pillars[]
- Initially, Earth Wall can be reused for a base cost of 50 favor and a ramping cost of 10 favor. With update 18.12962, the base reuse cost is increased to 75 favor, while the ramping cost is increased to 15 favor.
- Initially, Earth Walls begin at 300 hit points and take 20 seconds to build up to full strength. With update 18.12962, they begin at 150 and take 30 seconds to build. The size of each segment was also increased from 2×1 to 3×1 and the number of segments reduced from 64 to 42.
- Initially, Earth Walls cannot be damaged by the Undermine god power. With update 18.12962, this is no longer the case.
- Initially, Earth Walls have 90%
pierce armor. With update 18.21333, this is reduced to 75%
pierce armor.
- Initially, players can summon an unlimited amount number of Earth Walls, and Earth Walls benefit from wall upgrades. With update 18.27100, Earth Walls no longer benefit from wall upgrades, and players are limited to four Earth Wall rings at a time (24 globally).
Mythology[]
“ | Houtu summons a solid earthen wall to enclose an area. The wall's hitpoints start low, but rapidly increase as Houtu constructs them. Whilst gaining hitpoints, the walls take considerably more damage from attacks, but once fully constructed they are much stronger than regular walls. Each time a segment is destroyed, the entire wall takes damage. The oldest walls in ancient China were built using rammed earth. This process involved compacting a mixture of soil into a formwork, which was then removed, leaving a standing structure. Over time, the compressive strength of the rammed earth increased, resulting in a durable and practical construction. |
” |
—In-game help section |
Trivia[]
- Based on a pre-release preview (see below) and an unused description in the string table, Earth Wall was originally going to be castable on open areas in addition to friendly buildings.
Gallery[]
Note: Unlike in the preview below, in the release version, Earth Wall cannot be invoked on open ground, but requires a friendly building.
Buildings in Age of Mythology | |
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Generic | |
Economic | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Military | ![]() ![]() |
Walls and gates | ![]() ![]() ![]() ![]() ![]() ![]() |
Tower | ![]() ![]() ![]() |
Special | ![]() ![]() |
Unique | |
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![]() (Immortal Pillars) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() (Tale of the Dragon) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Non-constructable (non-campaign exclusive buildings) | |
God power buildings | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Random map | ![]() ![]() ![]() ![]() |
Scenario Editor | ![]() |
Cut/Removed | |
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