This article is about the unit in Age of Empires III. For the related unit in Age of Empires II, see Eagle Warrior. |
“ | Nobleman that flings javelins from an atlatl. Good against cavalry and Hand Shock Infantry. | ” |
—In-game description |
The Eagle Runner Knight is a ranged shock infantry unit in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be trained at the Nobles' Hut.
Overview[]
Eagle Runner Knights are a fast ranged shock infantry unit that substitutes for other civilizations' light ranged cavalry. They are cheap and have a good attack and a decent range, but a poor siege attack. They are effective against heavy cavalry and hand shock infantry. They are vulnerable to long-range infantry like Skirmishers, and heavy infantry.
Note that like the mounted archers, these units attack twice as fast as most other light cavalry units with a Rate of Fire of 1.5 instead of 3.0.
Unlike other light cavalry, Eagle Runner Knights do not have a multiplier against artillery, but they do not get countered by artillery, since they are shock infantry, which is different from infantry.
Strategy[]
Eagle Runner Knights are fast units useful for assaults and rushes. It's useful to face cavalry and helps a lot to repel aggressive cavalry civilizations, like the Germans or the Lakota. The Eagle Runner cannot be used effectively for wholesale pillaging, due its very poor siege attack. This drawback makes the Eagle Runner only a support unit, while other siege units like Puma Spearmen or Arrow Knights take down enemy buildings. Also, the Eagle Runners are fairly cheap in comparison with ranged cavalry units, like the Dragoon. The best counter to Eagle Runners are Skirmishers, and other ranged infantry can be used against them too. Rodeleros make an excellent counter unit as well, due to their speed being equal and having a large bonus vs Eagle Runners.
Eagle Runner Knights are very population effective units once all the Home City combat cards have been sent. They are very similar to the Dutch Ruyter, but with more hit points, damage, range, and ranged resistance. These factors all combine to make the eagle knight one of the best anti-cavalry units in the game.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Champion Eagle Runner Knights | 400 wood 200 coin |
Upgrades Eagle Runner Knights to Champion (+25% hit points and attack) | |
Legendary Eagle Runner Knights | 1,500 wood 1,500 coin |
Upgrades Eagle Runner Knights to Legendary (+50% hit points and attack); requires Champion Eagle Runner Knights |
Further statistics[]
As Eagle Runner Knights are unique to the Aztecs, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy cavalry, hand shock infantry |
Weak vs. | Infantry |
Improvements | |
Hit points | Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Seminole Bowyer (+15%) Carib Kasiri Beer (+10%) Tupi Poison Arrow Frogs (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Carib Garifuna Drums (+1.0 multiplier vs. villagers) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) |
Range | Sarmatism (+1) |
Line of Sight | Sarmatism (+1) |
Speed | Apache Endurance (+5%) |
Train time | Cheyenne Horse Trading (-40%) Quechuan Diet (-15%) Immigrants (-10%) Shaman Drums (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Cinteotl Worship (ships 1 Eagle Runner Knight for every 2 minutes of the game time, up to 30 minutes) Meritocracy (-20% upgrade cost) |
Home City Cards[]
As Eagle Runner Knights are unique to the Aztecs, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Eagle Runner Knight
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
Aztecs[]
Card | Description | Age |
---|---|---|
5 Eagle Runner Knights | Ships 5 Eagle Runner Knights | |
9 Eagle Runner Knights | Ships 9 Eagle Runner Knights | |
6 Eagle Runner Knights | Ships 6 Eagle Runner Knights | |
Scorched Earth | Arrow Knights, Eagle Runner Knights, and Jaguar Prowl Knights get +50% siege attack | |
Knight Hitpoints | Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points | |
Knight Attack | Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% attack | |
Knight Combat | Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points and attack | |
Chichimeca Rebellion | Turns all Puma Spearmen into Jaguar Prowl Knights, Coyote Runners into Eagle Runner Knights, and Otontin Slingers into Arrow Knights; villagers now turn into Warriors upon death; costs 1,000 food, 1,000 wood, 1,000 coin | |
Fencing School | Infantry and shock infantry train time -40% | |
Temple of Tlaloc Support | Ships 5 Eagle Runner Knights; Eagle Runner Knights get +4 Line of Sight and range; costs 500 coin | |
Religious Unity | Zapotec and Maya Allies, Renegade Spanish, Recruit Buccaneers, and (Great) Temple Support shipments cost -25% to -50% |
- "Religious Unity" reduces "Temple of Tlaloc Support" cost by 50%.
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM House of Aviz | Dragoons, Ruyters, Cavalry Archers, Rifle Riders, Musket Riders, Yabusame, and Carbine Cavalry can be trained in the Commerce Age; Zamburak, Eagle Runner Knight, Bolas Warrior, Black Rider, and Ming Army train time -15%; Mongolian Army train time -7% |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Aztecs[]
Card | Description | Age | HC level |
---|---|---|---|
5 Eagle Runner Knights | Ships 5 Eagle Runner Knights | 1 | |
9 Eagle Runner Knights | Ships 9 Eagle Runner Knights | 10 | |
6 Eagle Runner Knights | Ships 6 Eagle Runner Knights | 10 | |
Scorched Earth | Arrow Knights, Eagle Runner Knights, and Jaguar Prowl Knights get +50% siege attack | 10 | |
Knight Hitpoints | Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points | 10 | |
Knight Attack | Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% attack | 10 | |
Knight Combat | Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points and attack | 25 | |
Temple of Tlaloc Support | Ships 8 Eagle Runner Knights; Eagle Runner Knights get +4 Line of Sight and range; costs 1,000 coin | 10 | |
Religious Unity | Zapotec and Maya Allies, Renegade Spanish, Recruit Buccaneers, and (Great) Temple Support shipments cost -25% to -50% | 40 |
- "Religious Unity" reduces "Temple of Tlaloc Support" cost by 50%.
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Ranged Infantry Attack | Gunpowder infantry and archers get +15% attack | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The WarChiefs[]
- Eagle Runner Knights have 30% ranged resistance and train in 37 seconds.
Definitive Edition[]
- Eagle Runner Knights' ranged attack inaccuracy removed.
The African Royals[]
- Although it is not listed in the patch notes, with update 50830, the Eagle Runner Knight portrait has been updated.
- With update 54545, Eagle Runner Knights are tagged as ranged shock infantry.
Knights of the Mediterranean[]
- With update 13.27885, Eagle Runner Knights have 25% ranged resistance and train in 34 seconds.
- With update 13.58326, Eagle Runner Knights have 20% ranged resistance and a ×0.75 ranged multiplier against infantry.
- With update 14.43676, the Eagle Runner Knight in-game model was updated, and the Legendary Eagle Runner Knight upgrade received a new model.
History[]
“ | Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the eagle runner knight or the jaguar prowl knights. Presumably, this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztec were also known for dealing death in battle, killing with single strokes of their obsidian swords, or hurling barbed spears with atlatls. Their own warriors who caused confusion or disorder in ranks were beaten on the spot and sometimes killed. The dress of eagle runner knights incorporated feathers and a helmet resembling an eagle's head. The eagle was a symbol of the sun, the focus of Aztec worship and sacrifice. Eagle runner knights are usually depicted carrying shields and spears. |
” |