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− | {{Infobox |
+ | {{Infobox god power |
− | | |
+ | |Name = Dwarven Mine |
⚫ | |||
− | |god = Thor |
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+ | |Intro = ''[[Age of Mythology]]'' |
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− | |age = Archaic |
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− | | |
+ | |Civilization = [[Norse]] |
+ | |Theme = norse |
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⚫ | |||
+ | |God = [[File:ThorIcon.png|22px]] [[Thor]] |
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⚫ | |||
+ | |Age = [[File:ArchaicAge.png|22px]] [[Archaic Age]] |
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+ | |Effect = Creates a [[Gold Mine]] |
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+ | |Uses = Single use |
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− | == |
+ | == Gold yield == |
+ | The amount of gold held by the Mine differs according to the Age it is cast in. |
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− | The amount of gold held by the mine differs according to the Age it is cast in. In the [[Archaic Age]], gold mines yield {{resources|gold=500}}. [[Classical Age]] gold mines yield {{resources|gold=1000}}. The [[Heroic Age]] gold mines yield {{resources|gold=3000}} while the [[Mythic Age]] gold mines yield {{resources|gold=6000}}. Because of this it could be better in some games to keep this power until Mythic age is reached when most gold mines are gone, but it also could be helpful to get an economic edge in the early game. |
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+ | : [[File:ArchaicAge.png|22px]] [[Archaic Age]]: {{resources|gold = 500}} |
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+ | : [[File:ClassicalAge.png|22px]] [[Classical Age]]: {{resources|gold = 1,000}} |
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+ | : [[File:HeroicAge.png|22px]] [[Heroic Age]]: {{resources|gold = 3,000}} |
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+ | : [[File:MythicAge.png|22px]] [[Mythic Age]]: {{resources|gold = 6,000}} |
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+ | |||
+ | Because of the much higher [[gold]] yield in later Ages, it may be better in some games to keep this power until later Ages are reached and most Gold Mines are gone, but it can also be helpful to get an economic edge in the early game. |
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+ | |||
+ | It is recommended to cast Dwarven Mine near a Town Center (the Norse use [[Ox Cart (Age of Mythology)|Ox Carts]] so otherwise it can be placed in an open area) or, if playing a team game, near a gathering building of an ally than needs gold quickly. |
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== Gallery == |
== Gallery == |
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Dwarvenmine.jpg|Dwarves mining Dwarven Mine |
Dwarvenmine.jpg|Dwarves mining Dwarven Mine |
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archaicdwarvenmine.png|Dwarven Mine if cast in the Archaic Age |
archaicdwarvenmine.png|Dwarven Mine if cast in the Archaic Age |
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− | + | Gold spawnanim aom.gif|Animation of a Gold Mine rising in the Heroic Age. |
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</gallery> |
</gallery> |
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+ | |||
{{God Powers}} |
{{God Powers}} |
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[[Category:Age of Mythology]] |
[[Category:Age of Mythology]] |
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[[Category:Archaic Age]] |
[[Category:Archaic Age]] |
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[[Category:Norse god powers]] |
[[Category:Norse god powers]] |
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− | [[Category:Resources]] |
Revision as of 18:27, 28 April 2020
Dwarven Mine is a Norse Archaic Age god power in Age of Mythology that is available to worshipers of Thor. When cast, it creates a Gold Mine at the location specified by the player.
Gold yield
The amount of gold held by the Mine differs according to the Age it is cast in.
- Archaic Age: 500 gold
- Classical Age: 1,000 gold
- Heroic Age: 3,000 gold
- Mythic Age: 6,000 gold
Because of the much higher gold yield in later Ages, it may be better in some games to keep this power until later Ages are reached and most Gold Mines are gone, but it can also be helpful to get an economic edge in the early game.
It is recommended to cast Dwarven Mine near a Town Center (the Norse use Ox Carts so otherwise it can be placed in an open area) or, if playing a team game, near a gathering building of an ally than needs gold quickly.
Gallery
Template:God Powers