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Age of Empires Series Wiki
Age of Empires Series Wiki

This page contains all Home City Cards available to the Dutch civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE amount of times

In the Definitive Edition, all cards are unlocked by default; their availability is no longer tied to the Home City level.

Card Description Age HC level
TEAM Orangists Ships 3 Envoys
10
Peace of Münster Ships 2 Envoys; allows Envoys to build Trading Posts, Barracks, Stables, and Artillery Foundries
N/A
2 Merchants Ships 2 Merchants
1
4 Merchants Ships 4 Merchants
1
3 Merchants Ships 3 Merchants
1
Crates of 300 Food Ships 300 food
1
Crates of 600 Food Ships 600 food
1
Crates of 700 Food Ships 700 food
10
Crates of 1000 Food Ships 1,000 food
10
Crates of 1600 Food Ships 1,600 food
25
Cords of 300 Wood Ships 300 wood
1
Cords of 600 Wood Ships 600 wood
1
Cords of 700 Wood Ships 700 wood
10
Cords of 1000 Wood Ships 1,000 wood
10
Cords of 1600 Wood Ships 1,600 wood
25
Chests of 300 Coin Ships 300 coin
1
Chests of 600 Coin Ships 600 coin
1
Chests of 700 Coin Ships 700 coin
10
Chests of 1000 Coin Ships 1,000 coin
10
7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
1
15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
1
1 Covered Wagon Ships 1 Covered Wagon
1
TEAM 2 Surgeons Ships 2 Surgeons
10
4 Surgeons Ships 4 Surgeons
10
Master Surgeons Surgeons can be trained at the Church and healing rate +50%
10
Stadhouder Heroes get +50% hit points and attack; Town Centers cost -50% wood; ships an Explorer Dog
1
Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
10
Advanced Balloon Ships an Advanced Hot Air Balloon
25

Card Description Age HC level
8 Pikemen Ships 8 Pikemen
1
10 Pikemen Ships 10 Pikemen
10
7 Halberdiers Ships 7 Halberdiers
1
8 Halberdiers Ships 8 Halberdiers
10
8 Halberdiers Ships 8 Halberdiers
10
13 Halberdiers Ships 13 Halberdiers
25
Military Reforms Halberdiers get +20% speed and -0.25 attack multiplier against infantry
25
Seventeen Provinces Ships 1 Halberdier for each military production building (up to 17)
N/A
Flemish Revolution Turns all villagers into Halberdiers; costs 750 food, 750 wood, 750 coin
N/A
Belgian Revolution Turns all Pikemen, Halberdiers, and Ruyters into Revolutionaries; costs 500 food, 500 wood, 500 coin
N/A
Nassau Regiment Ships 14 Musketeers and upgrades them to Blue Guards; Musketeers can be trained at Forts; costs 1,000 coin
N/A
7 Skirmishers Ships 7 Skirmishers
1
9 Skirmishers Ships 9 Skirmishers
1
8 Skirmishers Ships 8 Skirmishers
10
14 Skirmishers Ships 14 Skirmishers
25
Infantry Attack Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% attack
10
TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead
10
Infantry Combat Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% hit points and attack
25
3 Hussars Ships 3 Hussars
1
5 Hussars Ships 5 Hussars
1
7 Hussars Ships 7 Hussars
10
7 Ruyters Ships 7 Ruyters
1
11 Ruyters Ships 11 Ruyters
1
9 Ruyters Ships 9 Ruyters
10
13 Ruyters Ships 13 Ruyters
10
17 Ruyters Ships 17 Ruyters
40
Dutch Counter Cavalry Force Ships 10 Halberdiers and 4 Ruyters
25
Cavalry Combat Cavalry get +15% hit points and attack
10
7 Grenadiers Ships 7 Grenadiers
1
1 Falconet Ships 1 Falconet
1
2 Falconets Ships 2 Falconets
1
2 Culverins Ships 2 Culverins
10
Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
1
TEAM Coehorn Mortars Mortars, Hand Mortars, Morutaru, Consulate Mortars, Grenadiers' Mortar attack, and Sebastopol Mortars get +20% attack
1
2 Mortars Ships 2 Mortars
1
TEAM 2 Mortars Ships 2 Mortars
40
2 Heavy Cannons Ships 2 Heavy Cannons
10
6 Petards Ships 6 Petards
10
Grenade Launchers Grenadiers use a hand mortar to attack and get +2 Line of Sight and range
N/A

Card Description Age HC level
Bank of Amsterdam Bank build limit +1; Merchant train limit +5
1
Bank of Rotterdam Bank build limit +1; Merchant train limit +5
1
Tulip Speculation Banks generate +25% coin
25
Bank Wagon Ships 1 Bank Wagon
40
Native Lore Native technologies 20% cheaper
1
TEAM Native Weapon Trade Native warrior build limit +20%
10
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
1
Native Warriors Native warriors cost -25%
10
Advanced Trading Posts Trading Posts get a ranged attack and +20% hit points, and costs -35%
25
Town Militia Town Centers get +50% attack and can use Conscription
1
Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points
1
Frontier Defenses Ships 2 Outpost Wagons
1
Advanced Frontier Defenses Ships 3 Outpost Wagons and upgrades Outposts to Frontier Outposts
10
Improved Buildings Buildings get +40% hit points
10
Heavy Fortifications Grants Bastion, Frontier Outpost, Fortified Outpost, Revetment, and Star Fort (if not already)
25
Castrametation Ships 1 Fort Wagon; Fort build limit +1; the Explorer can build Outposts and Forts
25
Advanced Arsenal Arsenals can be built in the Commerce Age; provide Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion
10
Fort Ships 1 Fort Wagon; Fort build limit +1
1
Extensive Fortifications Outpost build limit +7; Walls, Outposts, and Forts get +25% hit points
1
Fencing School Infantry and shock infantry train time -40%
10
Riding School Cavalry train time -40%; Gatling Camels train time -20%
10
Religious Freedom Provides the Church with Coffee Trade, Red Lancers, and Blue Guards
10
Advanced Mill Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost
1
TEAM House of Nassau Ships 1 Market Wagon; Hunting Dogs, Hunting Eagles, Village Dogs, Hanami Parties, Gang Saw, Lumber Ceremony, Water Wheel, Hardened Iron Axes, Placer Mines, Blanket Filters, Civil Servants, Blunderbuss, Great Coat, Spirit Medicine, Eastern Medicine, Royal Hunters, and Tribal Societies are free
1
Advanced Market Markets get +20% buy/sell rates
1
Advanced Estate Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age
25
Advanced Dock Docks get +100% attack and heal ships 85% faster, and warship train time -33%
10
Factory Ships 1 Factory Wagon
1
Robber Barons Ships 1 Factory Wagon
10
Ranching Livestock Pens can train Cows
1
6 Spies Ships 6 Spies
1
10 Spies Ships 10 Spies
10
Agents Upgrades Spies to Agents with +50% hit points and +15 Line of Sight; unlocks a charged pistol attack
40

Card Description Age HC level
Fish Market Fishing Boats and Caravels gather food from Fish 25% faster and coin from Whales 20% faster
1
Rendering Plant Fishing Boats and Caravels gather food from Fish 30% faster and coin from Whales 25% faster
10
Schooners Fishing Boats cost -20 wood and train time -30%
10
Sawmills Villagers gather wood from Trees and Mango Groves 15% faster; Trees and Mango Groves last 15% longer
10
Exotic Hardwoods Villagers gather wood from Trees and Mango Groves 20% faster
25
TEAM Frugal Constructions Gives a trickle of 0.75 wood/sec.; trees and Mango Groves last 15% longer
N/A
Establish Ironmonger Villagers gather coin from mines and Mountain Monasteries 20% faster
1
Silversmith Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
10
Royal Mint Villagers gather coin 25% faster; Haciendas auto gather coin 25% faster
25
South Sea Bubble Exchanges all coin for 1.25× the wood
40
Dutch Paintings Exchanges all coin for equal amount of food
N/A
Food Silos Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
1
Sustainable Agriculture Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
10
Refrigeration Villagers gather food 20% faster; Haciendas auto gather food 20% faster
25
Colbertism Gives a trickle of 1.5 food/sec.
25
TEAM Spice Trade Villagers gather food from huntable animals 10% faster and from Berry Bushes, and Cherry Orchards 15% faster; huntable animals last 5% longer; Berry Bushes and Cherry Orchards last 7.5% longer
10
Medicine Villagers cost and train time -15%
25
Rum Distillery Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster
1
Cigar Roller Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster
1
Textile Mill Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster
10
Stonemasons Villagers build buildings 65% faster
10
Land Grab Mills, Livestock Pens, and Estates cost -40% and build time -75%
25
Dutch East India Company Envoys can build Banks; Banks get +75% hit points and -15% cost
25

Card Description Age HC level
1 Caravel Ships 1 Caravel
1
2 Caravels Ships 2 Caravels
1
1 Fluyt Ships 1 Fluyt
1
3 Fluyts Ships 3 Fluyts
10
1 Frigate Ships 1 Frigate
10
Improved Warships Warships get +25% hit points and attack
10
1 Monitor Ships 1 Monitor
10
TEAM Gunboat Diplomacy Ships 1 Monitor
40
Dutch Raiding Fleet Ships 2 Fluyts and 1 Monitor
25
Admiral Tromp Fluyts get +75% hit points
40
Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost -60%
1
TEAM Coastal Defenses Defensive buildings get +0.8× against ships
25
Hire Holy Roman Army Ships 7 Jaegers, 5 Black Riders, and 4 Landsknechts; costs 2,000 coin
25
Hire Highland Mercenary Army Ships 8 Swiss Pikemen, 6 Highlanders, and 4 Harquebusiers; costs 2,000 coin
25
Hire Irish Brigadiers Ships 9 Irish Brigadiers; costs 500 coin
N/A
Waardgelders Ships 4 Swiss Pikemen; Swiss Pikemen can be trained at Barracks and the Tavern for 155 coin, and get -10% hit points and attack until reaching the Fortress Age; costs 500 coin
N/A
Hire Swiss Pikemen Ships 12 Swiss Pikemen; costs 1,000 coin
10
Hire Landsknecht Mercenaries Ships 8 Landsknechts; costs 1,000 coin
10
Hire French Fusiliers Ships 8 Fusiliers; costs 1,000 coin
10
Hire Fusilier Corps Ships 10 Fusiliers; costs 2,000 coin
40
Hire Mounted Riflemen Ships 7 Mounted Riflemen; costs 1,000 coin
N/A
Hire German Black Riders Ships 7 Black Riders; costs 1,000 coin
10
Hire British Harquebusiers Ships 6 Harquebusiers; costs 1,000 coin
10
Hire Bosniaks Ships 6 Bosniaks; costs 1,000 coin
N/A
Hire Li'l Bombards Ships 3 Li'l Bombards; costs 2,000 coin
25
9 Habsburg Allies Ships 9 Mounted Infantry; costs 500 coin
N/A
9 Wettin Allies Ships 9 Saxon Cuirassiers; costs 1,000 coin
N/A
Belanda Hitam Ships 12 Akan Ankobias and 3 Native Embassy Travois; upgrades Akan Ankobias to Elite and Champion (if not already) and allows them to be trained at Native Embassies with a +18 train limit; costs 500 coin
N/A
Recruit Privateers Ships 2 Privateers; costs 500 coin
1
Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
10
TEAM Carribean Privateers Ships 2 Privateers; costs 500 coin
25
Recruit Privateer Flotilla Ships 3 Privateers; costs 500 coin
40
Buckriders Ships 3 Highwaymen, reduces their population cost by 1* and coin cost by 10%, and enables them to be trained in Stables and Taverns; costs 250 coin
N/A
Mercenary Loyalty Mercenary and native warrior shipments cost -25% (-10% for "Hire Fusilier Corps", "17 Carib Allies", and "Recruit Privateer Flotilla")
25
Dutch States Army Mercenary train time -15% and shipments arrive time -20%, and get +7% speed (except Napoleon Guns and Li'l Bombards); enables training of Highlanders at Barracks, Royal Horsemen at Stables, and both at Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10%
N/A
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population
1
17 Carib Allies Ships 17 Carib Blowgunners and upgrades them to Elite, Champion and Feast Warriors* (if not already); costs 1,000 coin
40
Willem Ships 1 Battleship, Battleships get +2.00 speed, and gain the ability to detonate; costs 1,500 coin
N/A
1 Battleship Ships 1 Battleship; costs 1,000 coin
N/A

Changelog[]

Definitive Edition[]

Shared[]

  • The following cards are now INFINITE: "2 Settlers", "10 Pikemen", "1 Falconet", "2 Falconets" (Industrial Age), "2 Culverins", "2 Mortars", "Frontier Defenses", "1 Caravel", "Hire Highland Mercenary Army".
  • "7 Sheep" renamed to "7 Sheep + 1 Homestead Wagon", now is INFINITE, and also ships 1 Homestead Wagon.
  • "15 Sheep" renamed to "15 Sheep + 1 Homestead Wagon" and now also ships 1 Homestead Wagon.
  • Cows shipped by "7 Cows" are now semi-fattened (having 200 out of 500 food).
  • "Advanced Artillery" effect changed from upgrading Falconets to Field Guns and Mortars to Howitzers to allowing Mortars and Horse Artillery to be trained in the Fortress Age.
  • "Grenade Launchers" added.
  • "Native Lore" moved from Commerce Age to Exploration Age.
  • "Colonial Militia" renamed to "Town Militia".
  • "Frontier Defenses" no longer increase the hit points of Outposts by 25%.
  • "Fort" now also increases Forts' build limit by 1.
  • "Castrametation" now also allows the Explorer to build Forts.
  • "5 Spies" becomes "6 Spies".
  • "8 Spies" becomes "10 Spies".
  • "Advanced Dock" now no longer reduce the train time of Fishing Boats and ship repair rate reduced by 50%.
  • "Advanced Plantation" renamed to "Advanced Estate".
  • "Schooners" effect changed from reducing the cost of Fishing Boats by -60% to reducing cost by 20% and train time by 40%.
  • "Sawmills" now also make trees last 15% longer.
  • "Silversmith" now also make mines last 15% longer.
  • "Spice Trade" now also make huntable animals and Berry Bushes last 10% longer.
  • "Medicine" now also reduces the cost of villagers by 15% but no longer affect Fishing Boats.
  • "Admiralty" now also reduces the cost of Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade by 40%.
  • Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
  • "Hire Highland Mercenary Army" now ships Harquebusiers instead of Hackapells.
  • "Fencing School" (II): Now also increases Shock Infantry trainspeed.
  • "Fish Market", "Fish Market (2x)", "Rendering Plant": Whale gather rate reduced by 5% for each card.
  • "TEAM Coastal Defenses": All European civilizations now have access to this card.
  • "Advanced Dock" (I): Healing rate for ships reduced to 85% (from 100%).
  • "Naval Gunners" (III): Added to French, Swedish and Russian home cities.
  • "Offshore Support" (II): Removed from British and Italian Home Cities; added to German Home City.
  • "Hire Irish Brigadiers" (II): Reduced amount of Irish Brigadiers to 9 (from 11).
  • "Assassins": Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives.
  • "Agents": Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.

Dutch-specific[]

  • "TEAM Infantry Hitpoints" effect changed to increase the hit points of the Dutch player's infantry by 15% and that of their allies by 10%.
  • "4 Hussars" now become "5 Hussars".
  • "TEAM Coehorn Mortars" now affect Grenadiers once "Grenade Launchers" is sent.
  • "Tulip Speculation" now increase the coin generation rate of Banks by 20% (up from 15%).
  • "TEAM Cheap Market Improvements" now make Exploration Age Market technologies free instead of reducing their cost.
  • "Admiral Tromp" now increases the hit points of Fluyts by 75% (down from 100%).
  • "30 Carib Allies" now ships 17 Carib Blowgunners, upgrades the Blowgunners into both Elite and Champion, costs 1,000 coin, and are renamed accordingly.
  • With update 13088, "Extensive Fortifications" now increase the build limit of Outposts by 7 (up from 6) and the hit point increase now affects Walls and Forts.
  • With update 20322, "Bank of Amsterdam" and "Bank of Rotterdam" now also increase Settler train limit by 5, and "Military Reforms" moved from the Fortress Age to the Exploration Age.

Knights of the Mediterranean[]

  • With update 13.27885, "INF 17 Carib Allies" (IV) grants all Carib Warrior line upgrades (formerly missing Carib Ceremonial Feast), "Peace of Münster" (I) Ships 1 Envoy and allows the Envoy to build Trading Posts and military production buildings, "TEAM House of Nassau" (I) (formerly TEAM Cheap Market Improvements) also provides a Market wagon and correctly reduces the cost of all Exploration Age market technologies; Seventeen Provinces" (IV), "Dutch Paintings" (I), "Flemish Revolution" (III, 750f 750w 750c), "Belgian Revolution" (IV), "9 Irish Brigadiers" (II), "6 Bosniaks" (III), "7 Mounted Riflemen" (IV), "9 Habsburg Allies" (III, Mounted Infantry), and "9 Wettin Allies" (IV, Saxon Cuirassier) was added to the Home City, "10 Halberdiers" and "11 Halberdiers" (IV) was removed from the Home City.
  • With update 13.58326, Peace of Münster (I) ships 2 Envoys, Belgian Revolution (IV) Costs 500w 500f 500c, but now also converts Pikemen, Tulip Speculation (IV) improves Bank Coin production rate by 25%; Buckriders (II, 500c), Willem (IV, 1500c) and Dutch States Army (III) added to the Home City.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"